I Have Finally Gotten Round To Playing Demigod, And I Have No Idea What I’m Doing

24 09 2014

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Back in 2007 when I first got my Computer, it was not long until I had bought Supreme Commander for it, a game which quickly became my Favourite Game and today is still one of my all-time favourites, mostly because I don’t know what my favourite game is at the moment. A few months later when I found out that Gas Powered Games, Supreme Commander’s developer was producing a sequel I kept up to date with the company, and still do.

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Before they released Supreme Commander 2 though, they released another game called Demigod which I had a look into. From first glance I liked the look of it, the monsters, the giant creatures, the armies. It looked to me like an army orientated Real Time Strategy (RTS) Game, the kind of games I like. So, I kept a look out for it, but I did not buy it when it first came out in 2009. I don’t know why, I just didn’t. A year later Supreme Commander 2 was released at that was that but still I had not bought Demigod. In fact, it has only been very recently when it was on Sale on Steam that I finally bought it, over 5 years later. So with it finally bought, and then with some time spare after completing Borderlands 2 I decided to download it and give it a go. When I played it for the first time though, I discovered a problem.

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I went into a little skirmish game, just to have a quick go and try it out, and I was surprised to see that there wasn’t a tutorial mode, I discovered this the moment the battle begun and I had a character and task bar but had no idea of what to do with them. There are options, but as to what to do with them as well as how I am supposed to play this game at all was a sheer mystery.

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The idea behind this game is that there are two main gameplay mechanics:

“There are two distinct types of Demigod: Assassins and Generals. Assassins rely on their varied combat abilities in a direct fight to kill other Demigods. Generals are a hybrid Demigod that create and support their own minions and other Demigods.”

Wikipedia Demigod Article

So in theory, Assassins can fight who legions on their own, while Generals use armies to fight for them. I played as a General the first time but had no idea how to build or create an army and for the most part seemed to just appear of their own fruition. I then played as an Assassin, but just kept on dying the whole time.

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It may be the case that there is a Tutorial in the game somewhere, maybe in the tournament mode, but I thought that would have been in the main menu if there was one. I might have another go at the game and see if I get anywhere, and if I don’t I could just go back to playing Supreme Commander 2, but seeing as 2 is not as good as 1, I might just play that one instead and wait and see if Gas Powered Games makes another Supreme Commander one day, who knows.

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GENEPOOL





REUS

13 08 2014

REUS Logo

Have you played Godus yet? I haven’t. Why? Because it’s still in early access and I don’t quite fancy playing a buggy game until it is supposedly finished to a point that it isn’t so buggy. It’s also why I have not played Folk Tale, MAIA, Prison Architect and War for the Overworld. All these are games I am eagerly anticipating to play, just not yet. But why am I talking about said games if the title suggests a 2D game with Giant Monsters in it. Well it sort of looks like games like Godus and Populous.

REUS World

REUS is a game about a world, a world that currently nothing exists, except for a group of Elemental Giants who each have the power over a certain type of land and abilities. One makes mountains and can create deserts and mines to mine (obviously) minerals. One can create oceans and sea life while another can create grass lands and fruit. Then finally there is a swamp giant who can create swamps and technology and sciences. What is basically a God Game where the giants are such entities and can create life and resources for the humans down below and provided the humans stay loyal to them, and not get to greedy, the giants and humans will stay in happiness together and some humans may join the giants unlocking new abilities for them. Although, the player has no direct control of the humans (a lot like Evil Genius) and if the humans get too greedy, they may declare war on each other, or even on the giants themselves which are not invincible. But if a race of man gets too powerful you can just destroy them, provided that you still have a giant that can?

REUS End

REUS is nicely designed and has a nice cartoony look about it and is also very colourful which is always a bonus. So even if the humans decide to go to war with each other, or sometimes you, at least it’s not all gloomy and horrible. The games mechanics are in the ability to give the peaceful/war like humans the things they need in order to survive/kill. So each giant while having maybe some similar abilities, each one does something different, and on top of that different types of region and the people that live on them require different kinds of resources. Grasslands initially require food, desert initially requires wealth and swamp initially requires Technology/Science. What do they require these resources for? Projects. As soon as a town is settled they begin building something which usually starts off quite basic and if accomplished thanks to the help of your giants, they grow in prestige (I think, it’s been a while since I last played it) and then may decide to upgrade that building into something better. By that point though, they require more resources and of different types. It is through this that they can get greedy and if you give them too much, equally so. But in order to achieve even these potential accomplishments the game introduces a system of multipliers. These are basically points in the resource system where combining certain things together will cause more abundance in those resources, and seemingly the strongest way of doing this is through the buildings themselves as they cause larger multipliers than the actions of the giants.

Reus Water Giant

The game while fun, colourful and perhaps playing in a more arcade style game than the standard RTS is also quite difficult as you need to inspire and provide for the humans, but also need to control them in some respects. But the game is very addictive and on your part you want to see the projects completed and do things to see them completed, but the multipliers aren’t as easy to complete as you think they are and can get quite frustrating as you try to use them to provide, but there is a real sense of accomplishment though when the projects are completed. And it is through such things that make me think of Godus as in that the humans create their own villages and building, and the same goes for this. And even when the humans decide to go to war, it is interesting to watch them do so. The world is beautifully animated, from the giants, to the humans, to even the plants and animals that live in the world and it is great to see so much diversity in the game, particularly from the animals themselves to the projects and if you are able to accomplish bigger ones, they lead onto even bigger ones. And if you are a game who likes accomplishments, there is an in-game accomplishment/trophy like system where in the lifespan of a single game you are able to accomplish a group of tasks you chose at the beginning of the game, that sense of accomplishment returns.

Reus Mountain Giant

REUS is an extraordinarily fun game. Addictive with a lot of replay value in a beautifully crafted, animated, colourful and even sounding world with lots to do and achieve while also trying to survive and do all of that within a predetermined amount of time with lots to unlock too, it is seriously good fun. Give it a try, I highly recommend this game (it’s both available on Steam and GOG.com, I have the GOG.com version).

GENEPOOL





Payday: The Heist

30 07 2014

Payday Logo

Fancy robbing a bank but don’t want to go to prison for a long time? Want to steal gold bullion, jewels and maybe the odd hostage without spending time in the big house? Well now you can do all that from the comfort of your very own home (and by that I don’t mean that ridiculous Secret Agent Laser Obstacle Chess or Secret Agent Laser Obstacle Lunch game from The Big Bang Theory) with Payday: The Heist.  (Turn off inner advert accent) Payday: The Heist is a four player co-op game for PlayStation 3 and Windows (and Steam) by Overkill Software where you the player play as one of a group of armed robbers who have obviously decided to go the way of the Judas Priest song, Breaking The Law by breaking the law in hope of making their millions that way. The four robbers have cool nicknames (aliases) too. They are Dallas, Hoxton, Chains and Wolf and are armed to the teeth with an assortment of weapons. But what looks like an arcade game, is actually a lot cleverer.

Payday 3

The game keeps to its arcade look, but instead of a mass shoot and rob for all, is also a tactical shooter. Going in all guns blazing and nicking as much loot as possible is not so easy when there are lots and lots of police officers out there who want nothing more than to take you in, or in most cases just kill you. So you will need to get into cover to prevent being killed, and much like Left 4 Dead, the game does heavily rely upon co-operation as if you go down, your buddies will need to rescue you, or if you end up getting arrested, your buddies will need to grab a hostage to trade. The game also comes with a levelling up system which means that you can specialise in a special skill to unlock new upgrades, equipment and weapons. But that is not all, not every mission has you robbing a bank. Levels range from diamond heist’s, armed raids, stealing entire safe rooms and setting prisoners free (and raiding a hospital if you so wish). But on top of all this good stuff, the police have specialities too. While there is the occasional group of standard police officers, as your siege gets more and more deep, specialised units will come in to deal with you ranging from Taser people, massive heavily armoured shotgun wielding people called Bulldozers (sadly no real bulldozers), Swat Teams and Snipers.

Payday 2

I really enjoy it, however I do think that the upgrading feature could be done differently. It can take quite a while to upgrade equipment and weapons and so I think it would benefit to have an experience system like that of Borderlands to allow more skills and upgrade such skills and allow weapons and equipment as well as upgrades for them done through a shop based system like Far Cry 2. This would mean that the player could get new weapons and equipment sooner rather than later and upgrade them as they go along using the money they have stolen. So in a co-op game the money would be split between players and to use as they wish. Also, I do think that there should be levels of difficulty where the player can choose to play a game that is too easy and would just pit the player against the normal police officers but would pay less and gain less experience, but it would mean that those who are just beginners could have an easier time of it. From then on, each new level of difficulty would introduce a new specialised law enforcer and pay more and give more experience.

Payday 1

Payday is a lot of fun and is a nice alternative to co-operative games as thanks to its arcade style it means that people who just want to have a quick single player or multiplayer game can and don’t need to get caught up in a massive story driven game and can just get stuck in. The novelty of Payday as well is also really good as it is very contemporary and has been featured in both Films and Television for quite a few decades now. While I do think that the game could be improved by a great detail by what I have said above, I really do enjoy playing this game, both cooperatively and singularly. If you like games like Left 4 Dead, you’ll (probably) like this as well. Give it a try, it is so much fun, and if you do get arrested, just restart.

GENEPOOL





The Annoying Little Book

19 02 2014

ZP

I love reading (something that becomes abundantly clear to my regular readers). I like to get lost in amazing worlds and connect with the characters that you meet and greet as you continue to read. I even have ideas of what I think I will read next, I have just started reading The Fire Within by Chris d’Lacey for my bed time reading, while my main reading at the moment is of course the final book in the GONE Series; LIGHT by Michael Grant. As well as both of those I am also reading Save the Cat!: The Last Book on Screenwriting You’ll Ever Need by Blake Snyder. While all of these books are very enjoyable, there is one book that has cast a shadow over my reading.

Mogworld

This is Mogworld by “Internet Sensation YAHTZEE Croshaw”. I have been a fan of Yahtzee for almost five years now and while my consistency of watching Zero Punctuation has waned over the years, every now and again I get back into watching it, and continue to enjoy it. When I heard that he was writing a book, the moment it was released back in 2010 I picked up a copy of it and instantly began reading it.

Mogworld is a very funny book with a weird bunch of characters and settings and situations. And as the chapters go on things get even weirder, but the one thing that stays consistent is the high level of comedy, no matter what happens in the chapter, there is always room for scenes of laugh out loud comedy. But it’s not just the laughs, the book delves deeply into the world that the book is set in which (this is not really a spoiler as this has been well documented before the book was released) on this occasion is a video game and delves deeply into the culture including in-game finance, politics and how zombies are not as stupid as they look.

So you may wonder ‘what does the above title mean if the book appears to be relatively good?’, well thank you for asking. The problem is that the books in-game structure is very hard to read. The books type text size is very small and there is hardly any spacing, ok for many people this may not be a problem, but it is for me. Due to this it can take almost 5 minutes to read 2 pages. Each chapter has 13 pages and when it can take a while to read them, it does get annoying and I do get very despondent, which after almost four years does begin to get at you. Which is a bit of a shame, because there are roughly less than 100 pages to go until I will have finished reading the book.

While at the moment it is not my main read as such, I do hope to finish reading the book at some point, I am too far in to just stop because it will niggle away at me. In the meantime though, it will be nothing more than a book on my goodreads ‘currently reading’ profile with no end currently in sight, but don’t let this put you off from reading it or YAHTZEE’s second book Jam.

Jam

GENEPOOL





MotorStorm: Pacific Rift

4 12 2013

 MSPR5

When the PS3 was launched, it started that age-old school tiffle taffle about which console people were going to get. By this time I already had a Wii, but most people’s attentions were drawn towards the successor to the highly successful PlayStation 2. When the launch games were first revealed, I got the distinct impression that it was all the same and that despite the consoles extreme power, nothing would live up to it, and none of them had me interested in the least bit, except for one, the one that everyone had an eye on as it was the only game that as yet showed what the new console was capable of, that game being MotorStorm. While at the time I did not want a PS3, I did want to play MotorStorm, and I did, at a branch of Curry’s. A couple of years or so later, a sequel game was Launched in the form of MotorStorm: Pacific Rift. About less than a year or so later, I bought my PS3 and about a month later, got MotorStorm: Pacific Rift.

MotorStorm Pacific Rift (produced by British Studio Evolution Studios) in Essence is a Racing game, but is different than any other. The game’s setting follows on from the previous game where an annual motor rock festival takes place and drivers from all around the world come to celebrate. You play one of these drivers as you race across the landscape in a variety of vehicles on a variety of courses. The gameplay is different to that of other racing games as others such as Gran Turismo, Project Gotham Racing, Need For Speed or Forza Motorsport usually take place in a city or on a track in a stadium. In MotorStorm the racing takes place on a deserted island in the Pacific Ocean, an island with many hazards including, abandoned buildings, volcanoes, rivers and trees. So as the player is racing on this island, he has several different elements to look out for and avoid, but it’s not as easy as that.

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There are 8 vehicle classes to choose from when in a race. Motor Bikes, ATV’s, Buggies, Rally Cars, Racing Trucks, Mud Pluggers, Big Rigs and Monster Trucks. While it is technically possible to use your vehicle anywhere on the course, different vehicles prefer different areas of the track, and there are usually 3 type areas that most vehicles prefer. The lower areas such as large amounts of water and mud suit the bigger vehicles such as Big Rigs and Monster Trucks while the higher areas of the course such as hard ground and less room between obstacles suit the smaller vehicles such as Bikes, ATVs and Buggies, while the areas in between those are more suited for vehicles that need fewer obstacles so they can go faster such as Rally Cars, Racing Trucks and Mud Pluggers.

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Each vehicle has other particular strengths and weaknesses. Smaller vehicles are very fast, but are very easily bullied by vehicles such as Monster Trucks (And also, ATV and Bike Drivers can punch each other off their vehicles). Rally Car’s are also very fast, if not the fastest cars, but are very fragile and if they took a hit, it would be game over pretty much for them (If it wasn’t for the re-spawn tool in the game where your car magically is restored and can continue in the race). Racing Trucks are possibly the best all-rounder, strong body so it can take a beating, but is also very nippy. Big Rigs and Monster Trucks meanwhile are pretty much unstoppable, while not being the fastest vehicles on the circuit, nothing gets in their way and can easily, just run over the competition.

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Tactics in racing is always important and in Pacific Rift, it’s the same. You need to know what land is best for the vehicle you have chosen, but you need to remember a few other things also. You get a nitrous booster on your vehicle allowing you to speed up, but if you use it too much, you will blow up. If you are on a course with a lot of lava, the booster will heat up quicker and you could blow up sooner, or if not watching the road clearly, accidently drive into the lava, don’t worry, you’ll re-spawn (But I can not help think that there must be some cloning conspiracy behind this whole festival). If you drive through water though, you can cool yourself down, and the boost will last longer, however it is not advisable that you drive through water if you are a bike or ATV (please do so if you want to, but you won’t win the race).

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MotorStorm: Pacific Rift is amazing fun. It is great to play a racing game that does something different. Instead of being on a track it is in the wild or in the middle of a lava flow or torrential river. Instead of being tied down to certain classes (at least not for the most part) you can choose a whole load of vehicles. You can drive really fast and dodge all others, or you can just drive right up and over them. It’s also a great multiplayer experience as you don’t need all that skill to play it, compared to other racing franchises. Much like ModNation Racers and Mario Kart, MotorStorm is very easy to pick up and play. Give it a go, its brilliant fun.

GENEPOOL








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