Building The Raid

4 05 2016

TR3

For over a year now, it has become evidently clear that there are 2 things I really like. One (given by the status of how much time I have played on it) of them is the PC Game Prison Architect (by Introversion Software). The other one (given by how much I have talked about it) is the Indonesian Action Film The Raid. As a fan of both I thought it might be fun to combine the two. Now, for those of you who know what the two things involve, you may be wondering how I combine a game about building Prisons with an Action film series that mostly takes place in an urban setting. Well, that answer is pretty easy to answer as it happens. Quite a lot of the first act of The Raid 2 takes place in a Prison. Basically, during the first act, there is a fight in the prison yard, when taking a look at the shots surrounding the yard, such as the shape of the prison surrounding the yard, plus the scene where Rama (Iko Uwais) is inside a prison cell, such small details like that gave me plenty of ideas as how to construct a prison in Prison Architect to look like that Prison.

One of the main ideas with a game like Prison Architect is to let your mind flow and almost make a work of art, but seeing as building the prison is only half the battle as you get caught up in prison Management and Administration also, I thought that building a prison based on a Prison I saw in a film would be a good idea. I thought that such shapes and designs could help me come up with something relatively basic, but also help me in the running of a prison on the Large Map game setting. Well after 3 attempts; I have come to the conclusion that it’s not as straight forward as it sounds. Let me explain. Designing prisons based on ones in either real life or even a film as it is probably a real prison, does not mean that something in the real world is going to work in a game, not to forget that it’s just a design, and that it does not mean also that it will equate to the management and administration of a prison too. Those kinds of things come down to service quality, not bricks and mortar.

Prison Admin

On my first attempt to build The Raid, I started out normally. By this I mean I started designing out the look and shape of the prison using the in-game planning tool. This acts like something as like a blueprint sketch, where you can plan out where the walls and objects within your prison are going to go before you start building them. As I wanted to get it right, that was the best Idea. I planned out where Cells were going to be, where showers, solitary, yard, canteens, and other various rooms were going to be, and then I gradually built it bit by bit. In the game, you can acquire grants that provide you with money for completion of a task. It’s a useful feature as the first few prisons you build in the game are likely to have the use of them as money to begin with is short. When a prison is complete you can then go and sell it, and receive money in aid of constructing your next prison. Well, having done quite a few prisons by this point, I had quite a lot to use. In the end, when I did complete the prison, I was nearly out of usable grants, but from what I remember I still had plenty of ownership of my prison. One other way of making money you see is to sell shares in your prison for large amounts of cash, this will reduce your overall ownership of the prison, but it’s a great way of making a lot of money really fast. The other way of doing it quickly is to open your prison early and receive cash injections for the arrival of inmates. Anyway, by the time I thought it was complete; I had near to no money at all or ways to get money. And then things got worse. A fire broke out, and it just engulfed an area of my prison that was strangely made out of rock. Prisoners now had an easy escape route, plus I had no money to fix it, so I abandoned that Prison in the hope that one day I would learn from my mistakes and build a better version.

The Raid 2

Well, recently, back in about February, on the final night of BBC Three as it happens, after a while of not playing this game, I decided to re-install it. After a few games and time to try out some of its new elements such as women prisoners and a finally working Execution facility I decided to try and rebuild The Raid. I went through the same old thing again; design then build bit by bit. One thing about this time I remember though was that I was able to secure a large amount of money and get a lot done before opening it. However, I have sort of forgotten what happened, but given the pictures I took, I believe it had something to do with a Riot. If you look at the canteen area on the below picture, you can see a large area shaded Red, that shows that in that room a riot is taking place, so it’s sort of more like The Raid films, but not exactly great for prison designing. And given by how much money I had, I can bet I was not able to survive. I think in the end, I gave up. I did not stop playing or uninstall the game; I just deleted that save file and start all over again.

The Raid 2 Riot

So, with my having yet another go at building The Raid, I played a few more games in the hope of building up to that again, well I have had one more go. I did things differently this time however. Given by the success I have discovered in imprisoning women as they appear to not riot as much as Men, I thought I would give it a go as a women’s prison. Same thing again, designed it by sketching it out, and then built it from the ground up. This time however, I did not have as much money, so I had to be quick when I did have money. I slowly but surely built up the first bit, and it was going relatively ok.

The Raid 3

Then a riot broke out, and another if my memory is correct. It became clear, that building The Raid was never going to be an easy task. Over the last few games I had actually come up with new ideas on how to design a prison and those ones actually worked out ok, but as the design for this one was so much different, it was not going to be as straight forward. I tried to do things differently by having two separate large canteens instead of one big one, but it was becoming ever clearer, that this Raid was going to plummet before it was even near finished. So just before I wrote this post up, I sold it, and deleted the save before uninstalling the game. Well, I have played on it for nearly 200 hours now (189 to be exact, my most played game on Steam), so maybe it’s time to move on and try something else for a bit. I am not a sore loser or anything, it’s just clear to me that building The Raid time and time again is probably not going to work.

The Raid 3

If anything, this project has taught me, never to design anything in a game based on something in real life. They are two different realities, life and video games, and it’s clear the two are not meant to mix (not unless I get re-inspired when The Raid 3 comes out). Thinking about it, the signs should have been clear. I mean, how many times Video Games and Movies mixed…..have and came out positively. Not to sway your opportunities if you want to try to build The Raid, give it ago, let me know how you get on.

The Raid 3

Now, let’s end on a reflective piece of music.

GENEPOOL (please have a read of my review of The Raid).

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