The Lost Reviews – Mini Metro

17 10 2016

mini-metro (Dinosaur Polo Club - 2015)

One of the most recognized maps in the world (or at least the UK) has to be the London Tube Map. The London Tube Map is a nice simple looking map which makes travelling through the London Underground much easier than it would be if the map was anything like an OS (Ordinance Survey) Map. With it’s easy to follow curvature/straight lines, use of circles to show terminals and of course the use of easy to identify colours, the Tube map is so simple yet very effective and in turn assists millions of consumers every day; but have you ever wondered to yourself: ‘How do they do it?” Well, that question I cannot answer, but if you have ever considered having a go at doing your own map in a similar style but did not know how or even where to start; well now there is an easy way to give it a go.

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Developed by Dinosaur Polo Club; Mini Metro is a strategy/puzzle/simulation game where you are given the task of connecting stations on a map. It’s very simple; to begin with you get given a choice of cities to choose from. All you do is simply choose one and as soon as the map loads you are given three stations taking the forms of shapes which in turn you need to connect. Connecting stations is also very simple as all you have to do is hold and drag on a station and a coloured line will appear which you then connect to another station. Once your line has been laid down, a small little train carriage will appear and will set to work ferrying customers to their nearest desired station. Customers take the form of little shapes, and where they want to go is defined by what shape they are. Triangle customers want to go to triangle stations, square customers to square stations and circle customers to circle stations. As the game continues more stations will randomly appear in which you will need to connect to, other shaped stations will appear meaning more defined customers to transport, and also the map will generally get bigger with lines getting busier. You can of course ease congestion by adding more trains, incorporating several carriages to trains, adding more lines as well as adding terminals and bridges/tunnels to spots that you think require them. So, much like the real world, it gets busy.

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Mini Metro is pretty easy to pick up and play, it features an easy control system where you simply use the mouse to drag lines to stations, connect them and then drag features like extra lines and trains to the stations. It’s also pretty easy to simply get going. It features an easy tutorial where it teaches all this to you, before then letting you just to get on with it. To begin with you get a few basic maps including London and Paris, and as you begin to progress through the game you get to unlock other cities too including Cairo, Osaka, Melbourne, Sao Paulo and New York City all of which feature their own tasks and challenges while also providing you with unique perspectives and features, such as in the Cairo map where the trains can only hold 4 shapes per carriage (not 6), or like the Osaka map where it gives you access to the high speed Shinkansen Bullet Train.

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There are three basic modes to choose from:

  • In Normal Mode, you are given a city and need to work hard to make sure that all customers are satisfied and can reach their destinations without getting the station overcrowded. If they do get overcrowded, circles will begin to appear around the station, if it gets completely filled, the customers have had enough and the game ends. You receive extra features after every Sunday.
  • In Endless Mode, you are given a map, but the game does not end if the station gets overcrowded. Instead it just continues until the city has grown as big as it can get. Extra features are provided not every Sunday or every week, instead they are given when you reach a proficiency milestone, the key to Endless mode being that it’s not about how many customers you can service before it gets overcrowded, but how efficient the service you provide is.
  • In Extreme Mode, you are given a city as usual and much like Normal, need to prevent the stations getting overcrowded, however; where as in the two above modes you can re-arrange already made lines to accommodate new stations with ease, or move trains from one line to another if the need arises; in Extreme Mode, once the line has been placed it cannot be moved, nor can the trains be relocated, you just have to live with your decisions and hope for the best.

All these modes provide you with a score at the end of the game, to which you can then see how well you have done compared with the rest of the world, as well as compare graphs to see how well you did overall. There is also the option of the Daily Challenge from the opening menu, where a random challenge is made and posted every day, where players can try their mettle at several different random maps (but only once a day) and then compare them once again with the rest of the world, you know; if…you really want to.

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Mini Metro is a nice and simple game to play, and one where you don’t need to worry about sound neither. The game does not come with a soundtrack per-say except for the sound of the camera feature when it takes a picture of the map, just in case you want a keepsake. Although the lack of sound is pretty peaceful, meaning you can listen or watch something else in the meantime and use the game as an over the top screen saver, some sound could be a nice little feature. I was not thinking of a soundtrack exactly, maybe more the sound of angry commuters waiting around for their train; with the noise getting louder the longer they wait.

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The game is nicely well designed and each difficulty level has been made with some precision providing different forms of gameplay as it goes on. It’s not like it gets really difficult or makes things harder, it’s more that it makes things more of a challenge but rewards you with a unique gaming experience each time. I just think though that there could be more spacing and randomness every time you receive an item; more spacing as to what you can choose from, or more randomness rather than expected. I also think that while the difficulty is not too bad, there could be more challenging points in the core gameplay. While there are rarer shapes for rarer customers, I just think that like a normal tube map, some shapes, every now and then could appear who want to go to a specific place on the map. There are so many common shapes; it could bring an additional level of challenge to the map if one circle customer wanted to go to a desired circle location, not just the nearest.

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Issues aside: I really like Mini Metro. Yes, there is some allowance for sounds, plus an addition of more challenging core gameplay could provide a little more taste, but even without, this game is still packed with an ideal level of flavour. It’s a game that does not take itself too seriously. It’s not like Rollercoaster Tycoon or Sid Meier’s Railroads, games that require you to negotiate obstacles and pay through the nose to fix them. Here you do not need to worry about money, or much in the way of obstacles except for the odd river, all you need to worry about is providing the best service possible. It’s nice, simple, easy to play, and aesthetically pleasing to the eye with its nice simple design. It’s sort of like a Miniature Railway; it adds a nice new eye level of fun to something that most of us take for granted every day, and is genuinely; just a nice fun thing to do.

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GENEPOOL

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