Sleeping Queens

11 11 2015

Sleeping Queens

Sleeping Queens is a card game for between 2 – 5 players released by Gamewright and designed by Miranda Evarts. In Sleeping Queens, players have to wake up Queens who are currently in a long slumber using a variety of different cards. The first player to wake up the required number of queens (dependent on how many people are playing) or score the required number of points, Wins. In the middle of the table, there are 12 queen cards laid faced down. Each Queen has a different name and picture. Some are worth more points than others.

Sleeping Queens Setup

On a turn, a player plays a card onto the table. There a number of cards and options that they can do. Some of the cards they have in their hands are action cards, and have different effects. If a player plays a King card, then they can wake up one of the queen in the centre of the table. If they play a Knight card, then they can steal a queen from another player, however, if that player has a Dragon card, they can play that dragon to prevent the knight from stealing the queen. If a player has a Sleeping Potion card, then they can put another players Queen back to sleep, unless that player however has a Magical Wand card, which prevents the potion from taking effect. In the pack there are also some Number cards. These don’t have much of an effect other than allowing players to get rid of them to draw more and hopefully better cards. Players can discard these number cards in one of 3 ways. One, they can just discard a single number card. Two, they can discard two number cards of the same number. Three, they can sell 3 cards that make up an addition equation, so for instance they can discard a 2, 5 and a 7 because 2+5=7. Once the number of cards have been discarded (so 1, 2 or 3 cards) the player then immediately picks up that many cards.

Sleeping Queens Number Cards

There is also another card of mention, the Jester card. Jester’s work like chance cards. Basically, a player can play a Jester into the playing area, doing this they immediately draw a new card. If that card is an action card, then the player keeps that card and has another go. If however the card is a number card, then starting from themselves, the player counts each player around the table the number of times it says on the card. The player that the final number lands on immediately gets to wake up a queen. At the end of their turn players draw back up to the hand size and play passes round to the next player.

Sleeping Queens Jester

As far as the rules of the game goes, that’s it. Although there is some special rules regarding some of the other Queen’s. If a player picks up the Rose Queen, then that player immediately gets to pick up another. The other Queen rule is that there is a Dog Queen and Cat Queen, and much like both cats and dogs, these two don’t like each other, so no player can have both these Queens. But apart from that, that’s the rules, nice and simple.

Sleeping Queens Action Cards

Sleeping Queens is a nice fun little game. It is easy to play, and can be relatively straightforward the first time you play it. It has been nicely created with an assortment of colourful cards with lovely pictures on them. The Kings and Queens themselves have nicely been created too by having not just some generic King or Queen, but have names like Sunflower Queen, Starfish Queen, Bubble-gum King or Turtle King. The number cards too have nice little pictures on as well, maintaining that they are not just numbers, but all cards have their own special little extras. It doesn’t get bogged down neither with lots of little extra rules, it really is a game where you can simply just take your turn and instantly know what to do. Altogether, Sleeping Queens is a nice fun little game. It’s easy to understand, play and has been nicely created to bring as much fun to the table as is possible.

Sleeping Queens Kings and Queens


“It’s A Fix!”

28 10 2015

Mario Kart: Double Dash‼ (Nintendo - 2003)

Recently I have been getting back into racing games. Well, I say getting back into racing games; I mean I have just been playing racing games recently after a while of not playing them. Anyway, I have been getting back into racing games. So far I have played F-Zero GX (which is also my favourite GameCube game), Trackmania 2: Stadium on the PC and Mario Kart: Double Dash!! (back on the GameCube). It’s been a lot of fun playing these games again. So far I have still yet to complete all Grand Prix difficulties on F-Zero, have yet to get all Gold on Mario Kart, and while Trackmania doesn’t work like that, it’s fun to go up the European ranks. For this post though, the game that I want to concentrate on is Double Dash.

I have had Double Dash on my GameCube since the Christmas it first came out, I have had a lot of fun on it, and while it has been a few years since I last played on it, playing it again in the last few weeks has been a lot of fun, except for when I have been on one particular mode. One option the game has as a special unlock is the opportunity to compete for the chance to win a trophy where you race on all 16 tracks across its four cups; otherwise known as World/All Cup Tour. It’s a nice fun idea, if a long one as even on the fastest mode it can take more than 40 minutes to complete. But still it can be fun, but recently when I have been playing on it I have noticed something rather unfair.

King Boo and Petey Piranha

The winning two teams in every race I have done while playing both at 150cc and Mirror Mode are teams that include the tandem of Petey Piranha and King Boo. During neither games of that mode were the two characters in the same car despite being the same team when listed in the menu and having cars of roughly the same design. No matter how hard I raced, even if I came in 2nd at best, one of those teams would be in first and the other third. It became obvious that in the first game I was not going to catch up, and in the mirror mode game I just couldn’t be bothered.

King Boo

The issue with these two beyond most things is that they can use any special ability usually given to no more than 2 characters. Most of the time I am not too bothered by this, but when something like I have mentioned above does, something just doesn’t make sense. Also, why is it that there is no real randomness or other races giving a surprising win, it’s like the minute the first race is up, the winning team has been announced. Ok, one problem relating to this is the fact that whatever order the previous race was won, is the order the next race starts. So if you are last, you are at the back. There is some randomness to the AI in later races, but it’s just usually mid way up, no surprise wins. It’s not like F-Zero GX where if you win the previous race yo go to the back. It’s a bit more even Steven’s.


Ok, Double Dash is more a family game than a serious racer, but when you play alone, it just doesn’t seem right that the races seem fixed from the moment they start. I will probably get round this as the game’s progress, but it would be nice that even if I don’t win, I don’t lose to the same AI characters. Maybe lose to my favourites: Koopa Troopa and Paratroopa.

Koopa and Paratroopa


Top 5 Supreme Commander Experimental Units

23 09 2015

Supreme Commander (Gas Powered Games - 2007)

Supreme Commander is one of my favourite games. I first played it back in 2007 (I think) and it very quickly became my favourite game. Designed by Chris Taylor and developed by Gas Powered games for the PC (originally), Supreme Commander is a Real Time Strategy game and is seen as the spiritual successor to Chris Taylor’s Total Annihilation released in the mid 90’s. In Supreme Commander; player’s build an army for one of 3 factions (United Earth Federation, Cybran Nation and Aeon Illuminate) in the hope of defeating one or many other armies in the local vicinity. It’s an absolute powerhouse of a game with loads of units and buildings to be built. One of the game’s most significant unit collections is its range of Experimental Units. These are big weapons that can give the user a strategic advantage over everyone else, provided that the enemy doesn’t have any also. While not completely invincible, most units and buildings don’t really stand much of a chance against them. For me the Experimental Units are the things I look forward to building most, as each one is unlike any other unit in the game. While more are introduced in the expansion and sequel, in this list I will only be mentioning the Experimental Units in the first game; so here are my Top 5 Supreme Commander Experimental Units.


5. Czar: Imagine a giant flying saucer; not as big as those ones from Independence Day, but still a really big one. Then imagine that it’s coming towards you, and then it starts to fire a giant laser on top of you that can destroy a house in one go. That’s what the Czar is: A giant flying saucer with a big downward vertical powerful laser. It’s almost like a giant flying donut, but because they are quick to build yet still pretty powerful I like to build them. Czar’s also have the advantage that due to their size, when they are hit so much they are destroyed, they fall out the sky, potentially destroying anything it falls on. The Czar also comes with the ability to house several aircraft, meaning that you can transport a fleet of planes to support it in combat, as well as to refuel any aircraft that need it (so sort of like the big ships in Independence Day).


4. Fatboy: Fatboy’s are large land based vehicles, like Giant tanks that serve two purposes. Firstly, they are like Giant Tanks. They can move underwater and on land thanks to 4 giant sets of tracks. They come armed with an armament of 4 pairs of three large cannons each; one on each corner. It’s like strapping three UEF battleships together and giving them tracks; it’s that big and powerful. It comes with a shield to protect it as it is vulnerable to air attacks and places on the top for two aircraft. The Fatboy’s other purpose though is that it is a mobile land factory. So you can land the thing near the enemy, then build an army with it for a full-fledged invasion. Most of the time though I just use it for the purpose of being a giant multi-gunned tank.


3. Monkeylord: Possibly the weirdest sounding vehicle in the entire game, particularly as it looks more like a giant 6-legged spider with a big gun, but do not underestimate it for one second. The Monkeylord is an incredibly powerful machine. It has weapons that can be used on land, in water and defend itself against air attacks. It’s one of, if not the fastest experimental unit in the game. And above all else has access to a multi directional laser beam weapon that can cause lots of damage, very quickly and even (as I discovered a couple of weeks ago) can destroy something as big as a Fatboy, even when taking a pounding and eventually getting destroyed the second it finishes it’s attack. It is a really cool experimental unit that should not be ignored. While it may appear weaker compared to other experimental units, it’s just as deadly as they are.


2. Atlantis: The Atlantis is rather easy to explain. It is a submersible aircraft carrier. Whilst both Cybran and Aeon have aircraft Carriers, the UEF’s version is so different; it’s classed as an experimental unit. On the surface it can collect and hold up to several vehicles, but then for extra protection can dive underwater with its cargo safely inside. Of course it will need to surface again to launch them. I myself have not used them for much in the way of combat, but the AI has attacked me with them before, and they can be quite a serious threat, even when not underwater. I myself though use them as aircraft carriers and places to store and refuel aircraft when I need to. But the potential for their use is almost unlimited as they can be used as storage space, plus also help launch air support for an invasion, or even help launch a strike team when attacking an enemy base.

Galactic Colossus

1. Galactic Colossus: Out of all the Experimental units out there, there is one that stands mightier than all the rest. It’s a unit that can walk through any defensive line, trampling small units and buildings beneath its feet. It can survive near direct hits from nuclear weapons and the detonation of Commander’s. It can suck up and crush units with its hands…..or just destroy them all thanks to its great laser weapon. The Galactic Colossus can do all of these things. I am surprised at how much of a beating they can take, even surviving hits from nuclear missiles. When attacking you, it’s your greatest threat, but when you are in control of one; your enemy panics. They are incredibly dangerous and can bring about a quick end to nearly any fight, well…..when it gets there, it is rather slow. But, speed isn’t everything. Along with all that, it also looks like a big mechanical skeleton. It is a cool yet dangerous and destructive machine, and easily my favourite Experimental Weapon.


The Joy Of Cheap Games

26 08 2015

Geometry Wars Galaxies (Bizarre Creations - 2007)

I am a gamer, of that there is no doubt. I love playing video games; I almost play them every day at the moment. I like playing all sorts of games from different mechanics, to settings, to genres; I like all sorts of games. Games however have one major flaw. I cannot blame them for this, they are expensive to make and deserve to make their money back, however it is still rather hard to buy games when they are first released as they are rather expensive. Such the expense they are, I have not bought a single video game on its day of release since Beyond: Two Souls (I think).

Beyond: Two Souls (Quantic Dream - 2013)

Most games retail for the price of £40 in the UK when they are first released, and this is quite a lot of money, especially for those of us who are unemployed and looking for work. Even before that when I was on Student Loans and having a set amount of pocket money a month, about £40, that meant I could only buy a video game once a month and that was about it, and more recently I have been taken up by other hobbies and interests which sort of cut into this. As such I have not bought a game first day release since Beyond: Two Souls. It’s not like there are other games I want to buy first day of release either. I still want to play Far Cry 4, I like the look of the recent Godzilla game release for the PS3, and the number of 3DS games I would like to get for my Nintendo 3DS.

Godzilla (Natsume - 2014)

I have plenty of platforms that I play on, but due to the expensive costs games can be, I find that it’s much easier now to wait a while (roughly a year or two) until they become cheaper. Most of the games I have bought through Steam, or even are when there is a sale on, because when it goes down in price remarkably, I can just get up and buy them. As for other consoles, I usually end up now buying them when they have dropped by a rather lot. Another 5 or 10 pounds I will be able to better afford Far Cry 4. While it could be a year away, I would rather buy Godzilla on the PS3 for a much cheaper price as money is valuable, and if you can get something for a cheaper price, why not? It’s a system I have used in the past and bought Spec Ops: The Line nearly a year after it was first released. In recent weeks I have played a lot of games, and bought quite a few. Some of these I have bought for rather cheap prices from GAME (and one from Barnardo’s) Now whether or not the quality of these games are any good is another question, but some of the games I have bought recently are games I never thought I would ever play. Games like Geometry Wars: Galaxies and Tom Clancy’s Rainbow Six: Vegas, whereas games like Modern Warfare 3 and Lost Planet 2 are ones I have fancied playing in the past. The last 3 I actually got as part of a deal and only paid about £6 overall for all three of them. Most of these games though I have yet to play (at time of writing) as due to a recent busy schedule. I have been able to play Geometry Wars: Galaxies though and have found it to be rather fun.

Rainbow Six Vegas (Ubisoft - 2006)

Another game I have played recently is Harvest Moon DS. I have wanted to get a Harvest Moon game on my 3DS for a while now. I like these sort of games because while the idea of a farming game does not sound all that exciting, it is actually quite fun trying to run a farm, and do all the activities needed in running one. While I have sighted lots of Harvest Moon games in places like GAME, maybe CEX too, but when Harvest Moon DS turned up inside Barnardo’s, I just had to grab it. Why? Because it was going for about 99p. Doesn’t really show confidence in price from the shop selling it, but Barnardo’s isn’t exactly a video game shop. The other reason I just had to grab it is because of an issue with the cheap games thing. While most games reduce in price in rapid succession meaning that within a year a game could be nearly less than half its normal price, DS games don’t.

Nintendo 3DS

DS games cost the same as new games upon release. For some unknown reason (or that I just don’t know) however they don’t depreciate as quickly as other games. It could be that on one side because they are not a disc based format, are harder to make, but the lack of depreciation doesn’t make sense when you realise that the Nintendo DS is the Second Best Selling Video Game Console in history behind the PlayStation 2. So why it doesn’t depreciate is still something of a mystery. Because of the lack of depreciation though, it means that most pre-owned titles still cost rather a large amount of money, even if the game came out 2 or 3 years ago. Getting a copy of Geometry Wars: Galaxies and Harvest Moon DS then were good spells of luck as I got Harvest moon in the end for 49p, and Geometry Wars was £2.99. In the past when I wanted to buy games for my 3DS I have had to trade in games for value to buy them; such as when I bought Pokémon White. The expense bracket for 3DS game in particular means that while I do own a few games for the console (and borrow quite a few from my brother), I only have 1 3DS game (Super Pokémon Rumble) and consider it lucky that the 3DS plays all previous DS games too. Which does become rather sad when there are games I want to play on it, I will have to wait even longer to buy them.

Super Pokémon Rumble (Ambrella - 2011)

Waiting for games to get cheaper can get a bit tiresome when you want to just play them, but usually in the end it’s a lot more worth it, because even if the game turns out to be more mediocre, or just generally bad than what you were hoping for, at least you didn’t nearly break the bank buying it on day one of release. Also it means that you can play other things and try new things you didn’t first think about. It makes games less of a chore and plan as to which to buy next and the need to play the same as everyone else; something which it can easily become and more like the hobby you want it to be. You may also find a treasure or two too. For the time being I am just going to play the cheap stuff, (things pre-owned or mega cheap from GAME, CEX or That’s Entertainment), or things in the and Steam sale seasons, but right now I have 3 PS3 games that I need to play, plus finish Beyond: Two Souls (I restarted playing it as I was too far behind).

Steam (Valve Corporation, 2003 - Present)


I Miss MAG

29 07 2015

MAG (Zipper Interactive - 2010)

MAG is a game I have mentioned on this blog on numerous occasions. It was a game produced by Zipper Interactive for the PS3 that was entirely multiplayer, meaning that there was no real single player mode……….apart from a little tutorial. The idea behind MAG (Massive Action Game) was to have one giant multiplayer battleground where up to 256 players, split into two teams and fight each other. At the time of release it was both revolutionary, but also risky as no-one could see a game with so many players working. Well, when it did work, it was a really enjoyable game.


Out of all the games I have had on my PS3, I think it was the one I was most committed towards. From the first day I got it, to almost every day since then, I was playing on it. I was fighting in giant battles with players in my chosen faction against another faction. I was shooting enemy players, healing my teammates and securing objectives. While I wasn’t the best player in the game, I was doing well at it enough to enjoy it. If my PS3 had a time calculation thing on it (like games on Steam where it shows how many hours you have played games for), MAG, even to this day might still be my most played game on the console.

MAG Factions

The Faction I originally chose was Raven. I liked the futuristic, technological look of them, and I played the game right through to I think level 60, where players could then change the faction as Veteran, to which I did to become a fighter for Valor. As the game progressed I levelled up through several varying ranks and even got promoted to Team Commander, where I could lead a squad of 8 men including myself. As the game went on I also upgraded my character and received new weapons and skills. It was a game I liked as it gave me reason to continue, plus I enjoyed it so much, despite the fact that I probably died more times than killed people, but I don’t think I was too bad. The levels were good too, while most of the time it was restricted to just a few maps and objectives, some of these were large and varied enough to keep me interested. When new expansions came out I purchased them too, even if the demand for those levels eventually just dried up. On top of that, it had vehicles, paratroopers, guns galore, and a terrific soundtrack, plus an opening video. It’s E3 trailer from 2008 was pretty sweet too, and was the reason why I wanted to play it.

But eventually, it just began to die out. Levels began to get harder to get into, it was hard to fight on missions you wanted to as it relied on other people wanting to play them too. Then eventually, it’s time came, as the servers were announced to be shut down. I quickly traded in my copy somewhere, just so I didn’t have a dead useless weight in my collection that couldn’t be played again.


It’s true; I really do miss this game. I could only play it downstairs as that was where the best internet connection was to play it. I enjoyed it more than multiplayer on Call of Duty:Modern Warfare 2, as MAG had things to strive for, while CODMW2 just didn’t for me. It has left me with some terrific memories, but sadly is not the same as playing it. I will just have to find something else to play instead, and wait until another game like it, maybe, one day (hopefully) comes along.


GENEPOOL (maybe if a new Frontlines game is made, it could be the multiplayer for that?)


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