Shadow The Hedgehog: The Final Word

17 06 2015

Shadow The Hedgehog (SEGA - 2005)

Several years ago, I used to collect Official Nintendo Magazine, I still have them actually. It was back when I was a big gamer and played on mostly Nintendo consoles. Eventually though, maybe two years ago, I just stopped collecting them, I don’t think I actually had a proper good read of one for a year before that. Anyway, the magazine continuously changed every few issues to keep it fresh and one of the magazine sections that stuck around for a while was a readers section. This was where anyone who wrote letters in, or (more commonly) from the online forums would get a say. When it came to the online forums, ONM used to show a pie chart of percentages of what people talked about most that month, and one of the most commonly featured topics in the pie chart was a lot of people showing their support for a spinoff game of the Sonic the Hedgehog series; Shadow The Hedgehog.

ONM Magazine

I never actually looked into those topics on the forums, my forum footprint overall was pretty low; however it always interested me to see people defend Shadow the Hedgehog. I remember first reading about the game and being a fan of the Sonic series at the time (and also my liking for the character of Shadow), I was excited about it. I remember even getting a copy of it for my GameCube when it was first released, and remembered hearing friends and other people talk about their opinions for the game, where the result was normally positive. One thing I did not understand though, was why (roughly) 25% of the readership of the magazine wrote on the forums every month just to defend a specific game. The other percentages used to talk about new stuff or current games and opinions; so why is another talking about one game in particular? I mean, what was so bad about Shadow the Hedgehog in the first place. When I originally played it, I thought it was quite fun. I played it quite a lot and really got into it. Ok, it wasn’t like it had no flaws at all but I thought it was OK. With the game being nearly 10 years old now, I thought I would reminisce a little by looking back at it and giving a more hindsight view on what I thought of the final product. While the post may say “The Final Word”, this probably, more than likely, won’t be the last time someone talks about this game, but due to the interest in people defending the game, I thought I would give and highlight my thoughts on the game, then hopefully come up with some overall rating for it (I probably won’t do this again in the future as it probably won’t work).

Shadow

1. Setting – Shadow is a hedgehog (like sonic, but black in colour) who has something of a mysterious past that comes back to him in flashbacks he doesn’t relatively understand. For the most part he is a loner and only cares for himself and some mysterious girl called Maria. One day, an Alien Invasion by a race known as the Black Arms suddenly happens. At first he doesn’t care, but is then approached by the races master; Black Doom who says that if Shadow can bring him the Chaos Emeralds, he will reveal Shadows past. The alien invasion setting then sets the game up for the player to take shadow on a story plot that allows the player to take different routes and discover and play different levels while also discovering Shadows Past. The games’ setting is pretty interesting and as its core point of storytelling goes, it’s pretty cool; however it’s all over the place. One moment you are fighting off an alien invasion, the next, you are nowhere near the invasion, to doing something that happened 50 years previously, or fighting a completely different enemy altogether. Because you are not too sure of where you are supposed to be, it feels more like a game without story than a game that sort of promises to tell you a story while discovering it yourself at the same time. While it is interesting to discover new things and experiences other bits, for a story telling adventure, it’s a bit poor. 2/5.

S4

2. Gameplay Part 1: Storytelling – The game offers you choices of routes to take from level to level, meaning the game is not linear. In fact the game uses a story tree which allows players to pick a route to take and follow it to where it goes. To do this, they have 3 choices of mission per level (as far as I know, I didn’t get as far as the end of each story side). One route choice will take the player on the hero path, another on the dark path, and the other on the horizontal normal route. If the player goes down the normal route that just comes to the point of reaching the end of the level for the other 2 though it usually requires completing an in game goal or completing the level in a certain way. So it could be activating or finding things in level, or it could be defeating so many enemies to destroying something. Relatively simple……….in theory. It’s one of the larger issues I have with the game. The problem is, that while it sounds relatively simple; some of those side missions can turn out to be rather complex. Some are easier than others but when it comes down to either finding so many of one thing, or collecting the other, finding them in the first place can be very irritating, especially when there is only one left, and while you may get to the point of certainty knowing where it is, finding it at all again is tricky. Keeping it to those routes to get to new levels can become even more irritating if you accidently end up doing a level you may have already done once before, and when you play levels over and over again, it gets really boring. Then even if you are successful in completing the mission correctly to go onto the next stage, you may end up taking on one of the games various random bosses, which is tedious unto itself. It is a rather inventive and exciting way to play a sonic game as it is not linear and the choice of routes can be quite fun (as well as add replay value to find more levels), but in turn, is annoying. 3/5.

S1

3. Gameplay Part 2: Core Gameplay Mechanics – The games striking main feature is that the lead character gets to wield a gun. Possibly thinking; that without something extra or different, it would look just like a normal Sonic game; the developers gave an already anti-hero character his own choice of weaponry. The game bolsters a huge selection of firearms with some different per level, and while Shadow doesn’t necessarily have to use them, it does add something else to the game. Most times guns are just picked up from fallen enemies, and depending on the enemies and area will vary the choice of available firearms. I find it’s a lot like Half Life in that respect with the amount of different types, but when there is in some cases little variation it can be a bit repetitive, but not necessarily boring. The inclusion of a gun though doesn’t really seem to provide much though, as there are lots of shooting games on the market and the only thing that’s different with this one is that it’s in a Sonic game. Shadow does not necessarily need a gun however, he is powerful enough without. I think it’s more of an image thing than anything else, but I would rather him have a gun he can keep than having lots that do not last very long. After that though there isn’t much except for regular abilities that sonic can use in previous games. The only other one that stands out is in the 2 power bars that can be built up during levels. These are filled up when attacking certain enemies or doing other things of note. One is a hero bar, the other is dark and when one has been filled up it can be used. These are actually quite useful as one allows you to travel huge levels of distance in the game making the levels shorter, while the other works similarly to the Team Blast feature in Sonic Heroes where you can wipe out huge numbers of enemies that are currently on-screen. It’s a very nice feature which is also something a little bit different to other games. 4/5.

S3

4. Visuals – Visuals come down to 2 points, cinematics and in game. The cinematics look terrific and add an extra special something to the story telling side of the game. The cut scenes and in game visuals however, which use the same graphics look rather basic and can put a sour note on the games look. For the most part the visuals don’t look that bad, but when considering that the visuals for some cut scenes don’t use the cinematic look, it just looks basic as if it was done half-heartedly. The cut scenes are nicely done in what they are trying to say and set up the levels well, but compared to what is achieved in the more cinematic cut scenes, they could be better. The opening cinematic though is fantastic and really helps to set up the feel of the whole game. 3/5.

5. Bosses and other Characters – The boss levels are not exactly varied. My experience mostly ended up with me takin on mostly Dr. Eggman in boss matches that were quite hard. The only other boss levels I had were against the black bull alien thing and the heavy dog, both of which were still pretty hard. The end boss for all my attempts was the Egg Dealer which was a lot more simple (and enjoyable) but weird. It was the case that once you knew how to defeat it, all you needed to do was just keep hitting it with your homing attack. The other thing about it was its choice of when to enter the game. One of the last levels on a route of the tree was the black comet where you would expect to find some kind of alien monster to fight. No; for some reason it was Eggman. It made more sense when I was in Eggman’s base, but not on the comet. Apart from the Egg dealer, Boss levels were pretty weak, if it was not for the choice of music to go with them, which ups the score for it a little. As for the use of other characters in the game that you randomly meet on the way in some levels, I think it’s rather pointless with the only good new character being the commander of G.U.N. (and some allowance to Black Doom, but only a bit). 2/5.

Omega E-123

6. Levels and Multiplayer – The levels in the game were nice and varied if but a bit dodgy. It’s sort of all over the place with areas depending on the routes you take. However the choice of levels and the things you can do in them are a relative improvement compared to the storytelling side. The levels are designed in strange combinations with some being like classic Sonic levels (platforms and lots of running), while others are like mazes and slow routes with lots of fighting. And then you have the completely weird ones like the circus based world, and a couple inside computers. The colouring of the levels is sometimes bright and sometimes dark but with plenty of variation. While the things you can do in the levels are really up to the story direction, the levels are much better in contrast. Multiplayer I did not get to play much of except on one occasion, however it was weird and fun to experience. 4/5.

S2

7. Soundtrack – For all the game’s up and downs, there is one thing that does not disappoint: the game’s soundtrack. While the levels, characters, missions and bosses are constantly in a state of mismatch, the one thing that does work is the choice of music to the game level. While some levels are similar to one another, great care has been taken to make the soundtrack work and meet the feel and look of each level. Added to this is the soundtrack for the boss levels, cut scenes, characters, cinematics and even the credits; which altogether makes something that works at a consistent rate, and not only that is both enjoyable, and memorable at the same time. I will probably go more into certain pieces of soundtrack in a later post, but particular ones to look out for include the opening cinematic theme (I Am… All of Me), Digital Circuit, Sky Troops and the end credits theme (Waking Up). 5/5.

So, that’s the game in essence, so now to work out its score. So ‘add the numbers together and then divide by the number of categories.’ 2 + 3 + 4 + 3 + 2 + 4 + 5 = 23 ÷ 7 = 3.285714285714286. So to round it to a reasonable number, I would say it gives Shadow the Hedgehog as score of 3 making it something of an average game of highs and lows. It has great gameplay mechanics, interesting levels and a fantastic soundtrack but is somewhat hindered by everything else.  It’s not completely Pants, but it’s not really Great either. You might be able to see something else in it than I didn’t, but altogether; that’s what I think f Shadow the Hedgehog. It will more than likely still be debated for some years to come, but for now, it’s somewhere in the middle (plus I have other things to do).

Vector

GENEPOOL





King of Tokyo

10 06 2015

King of Tokyo box

King of Tokyo is a dice rolling game for up to 6 players released by IELLO and designed by Magic: The Gathering creator Richard Garfield. In King of Tokyo, players take on the role of one of several giant monsters (who happen to not look like any other monsters in particular) who are fighting for ultimate control of Movie Monster paradise; Tokyo City. The first monster to reach 20 points, or alternatively, be the only one with any remaining health, wins to become the true king of Tokyo (but not King of the Monsters, that title has already been claimed).

King of Tokyo bits and bobs

The game comes with a large collection of components including a small board, power cards, character cards, character pieces, stands, tokens and little green cubes. The game is set up with the small board (a picture of Tokyo with the locations Tokyo and Tokyo Bay on it) placed in the middle. Players then choose which monster they want to be: Giga Zaur, The King, Cyber Bunny, Meka Dragon, Kraken, Alienoid, and take the corresponding character card/board, piece and stand. The character boards themselves have two rotating dials on them. One representing health (starting at 10) and the other representing point score (starting at 0). Players then put their character pieces in the stands and place them near the board. The way the game works is mainly through its dice. 6 black ones with green symbols on them (and 2 extra green ones with black symbols on them). On a players turn, they roll all 6 dice, and compare the results. If they want to they can re-roll any number of dice, if still not happy, they can re-roll one more time. After that, they are stuck with what they whether they like them or not. If players roll a claw, this counts for an attack. If a player is the first one to roll a claw, they take Tokyo. If players roll a heart, they can heal themselves. If they roll a lightning bolt, they get some energy. If they roll 3 of any number, they score points equal to that number (so 3 3’s equals 3 points), plus any extra of that number equals one extra (so 4 2’s equals 3 points). Simple right, well yes in theory, but it’s a little bit trickier than that.

King of Tokyo dice

You see, when a player’s monster is in Tokyo, they can’t heal, so rolling hearts is pretty pointless. Also, when someone is in Tokyo, if they roll a claw or any number of claws, then they deal that much damage to every monster outside of Tokyo, however, monsters not in Tokyo that roll claws, only deal damage to the monster currently in Tokyo; so if you are in Tokyo and are taking too much damage, you might want to yield Tokyo to the monster currently attacking you. If you decide to do so, you still take that damage. Yielding Tokyo though presents another problem. When you take Tokyo you get a point, and every time it comes round to your turn, you get an additional 2 points if you are still there. So players (or monsters) will have to decide when they have taken enough damage to yield or to hold Tokyo for a bit longer to attain more points.

King of Tokyo energy cubes

Monsters though do have options and opportunities. When a player rolls a lightning bolt they get a little green cube. These can they be used to buy power cards. Power cards have special abilities, some more complicated than others which can help you, or hinder you if someone else buys them. Some cards are permanent, while others are one use only. These power cards range from things like dealing additional damage, poisoning, growing an extra head, getting bigger, get bonus health, reduce other player’s points, coming back to life and deciding to become an omnivore. Alternatively, players have the option to spend 2 energy to wipe out the current selection of three cards to reveal three new ones and then choose from them.

King of Tokyo power cards

King of Tokyo is a nicely designed game. The monster character cards deliver a nice way to keep both score and keep an eye on the health statistics. The use of dials is also more aesthetically pleasing and easier to use rather than having a card and using a small wooden cube. The artwork for Tokyo and the Monster characters is simple but effective. The little cubes are a wonderful addition. Their clear plastic see-through look makes them that little bit more special and thanks to them being all the same, there is no need to worry about general currency values. The power cards are also cheap which means they can be bought relatively quickly if the right dice are being rolled. The power cards also deliver an extra dimension to the game meaning that those who want to bide their time to get stronger can, while those who just want to roll point numbers and claws can too. It is also very easy to understand and does not rely on confusion between hit points and defence points when rolling claws, instead just saying you get hit, and how much health you subsequently lose. Additionally, I also like the many references to Monster Movies, many a time I have played this and have gotten into noting the references from the creatures and power cards and just enjoy reliving the memories of watching them. I am also always discovering new things. The power card deck is so big and has so many different cards in it, that every time I play it I am discovering new powers and abilities. I like that.

King of Tokyo monsters

The game though I find does have one little disadvantage. It’s more of a rule that I still don’t understand no matter how many times I have played it; that being the area of Tokyo Bay. Tokyo Bay is used when playing with between 5 and 6 players. The idea is that there is another area of Tokyo, but I don’t understand why it is there, what the advantage of it is, how you get there and how you stay there. I can see the advantage of having two monsters in Tokyo, but this just leads to which monster attacks who when rolling dice. Having a second monster in with more players would also mean two monsters gaining points, but then how does one remain in Tokyo Bay if they are ousted by someone fleeing Tokyo. I just don’t understand the point of having it on the board, and subsequently since, don’t include it when I play it. I also find it hard to understand the part of the rules booklet that explains it.

King of Tokyo board

While I do find the inclusion of Tokyo Bay confusing and or somewhat disappointing, it is a minor glitch in what is generally an easy, and very fun game. I just like the idea of being a Giant Monster and fighting for control of Tokyo (like a certain Giant Monster of whom I am a massive fan of). The game’s mechanics of dice rolling are nice and easy to just pick up and play, the character/monster cards are very easy to use and the addition of power cards are easy to understand and acquire (except for the batteries one). The artwork is terrific and the use of the monster stands are brilliant. The designer could have just used the cards as counters, but instead provides the stands to give a third dimension to both look and gameplay. When added to the board the monsters look huge. King of Tokyo is a game I rank among my favourite board games and is one I feel that everyone should try at least once. It’s not just its theme, but also how easy it is to play and how much enjoyment I have always managed to get out of it. I just can’t get enough out of being a Giant Monster and thrashing Tokyo, it’s so much fun.

Cyber Bunny vs Giga Zaur

GENEPOOL





Sam’s Rant – I Am Holding Down Triangle!

29 04 2015

Far Cry 3

Recently, I have been replaying Far Cry 3 on my PS3. It’s been an enjoyable experience, replaying one of my absolute favourite games and re-experiencing the story and re-interacting with the characters along with the fun of exploration, hunting, crafting and of course; shooting bad guys. There is one thing however that really perturbs me: Healing.

Far Cry 3 Syringe

Healing is a very important thing of course. I can’t possibly count the number of times I have found myself in combat and needing to heal because I (as in the character I am playing) am losing health. Most of the time, when it comes to healing, all I need to do is hold down the triangle button and I either perform self first aid on myself or more likely stab myself with a healing syringe in the arm. Healing myself though for the benefit of staying alive is not the thing that perturbs me about healing; it’s being asked to hold down triangle when I already am holding down triangle to heal myself when in a certain situation of needing to heal. This usually comes in the form of me being on fire.

Far Cry 3 Fire

Fire is something that is hard to miss in this game, especially when so many villainous characters carry around Molotov Cocktails and Flamethrowers, as well as the number of fires in camps which I always end up walking past that burn me, but not the other characters for some unexplained/unexplored reason.  Anyway, in the cases that I find myself on fire, I instantly know this fact and hold down triangle to heal myself/put out the fire. At this point though the game tells me to hold down triangle to put out the fire. As I am already holding down triangle to heal myself from being on fire, I would assume the game would automatically do what it is prompting me about. Unfortunately however, it does not and so to put the fire out on me, I have to release triangle and hold down again.

PS3 Controller

So, I am on fire, and cannot heal when it tells me to put out the fire; and when you are in the middle of a firefight with a bunch of guys who probably prefer it that you are on fire, and therefore lose health; it’s probably not all that helpful prompting me to do things even though I am already doing that thing in the first place, but still require me being told to do and redo that in order to heal myself and no longer be on fire, and not do that until I do so. It’s a complicated issue, and one that being kind of obvious happening to you, even if it is not actually real, you should be able to do without being prompted to do it. So, being the case, as the game is made, I cannot possibly count the number of times I have found myself in a firefight and mildly shouting under breath at the game saying “I am holding down triangle!”, but still have to redo all of it to accomplish it. It’s sort of like finding yourself in a situation where you have a broken leg and need to ring for an Ambulance, which you do, but then get prompted by some text in front of your eyes (or maybe more likely someone passing you by telling you that you should ring for an Ambulance) telling you to ring for an Ambulance and then not able to ring for the Ambulance (even though you already are) until you ring for an Ambulance.

UK Ambulance

Anyway, I completed Far Cry 3 for the second time on Sunday and so for the time being I don’t necessarily have to worry about holding down triangle whenever I get burned by a camp fire.

Far Cry 3 AK-47

GENEPOOL (While I do consider this one of my favourite games, this is not the first time I have raised a complaint about it).





I Am Not Cut Out For Space Exploration

1 04 2015

Space Planet

Recently I have been playing FTL: Faster Than Light on Steam. It is a rather fun game. It’s sort of a cross between a puzzle game and an RTS (Real Time Strategy) intermixed with the subject of space exploration. I quite like it and continue to play it, but it has taught me one important thing; and that is that I am not cut out for space exploration (even though the likelihood of me receiving the opportunity of going up into space in the first place is very unlikely).

FTL

Now basing such a statement on a video game could be seen as something of a rash statement, but here is why I think that. When I got it; it made me think of games like Evil Genius in terms of its internal look, as in the ships in FTL looks like the lair design in Evil Genius. I liked the idea of doing something similar to Star Trek or possibly Firefly (Even though I have not seen Firefly and do not consider myself a Star Trek Fan, even though I have watched the occasional episode of Next Generation and occasionally Voyager). Just the idea of going through space, exploring it and controlling the aspects of my ship while engaged in specific situations.

Space Shuttle

The thing is, for many years I have calculated that I would more than likely go insane if I went into space. Just the idea of being somewhere that I would not exactly consider safe, but also being left to drift in space, even if I was in a ship or station. But it’s from playing FTL that I came to the conclusion of the earlier statement. While I have begun to improve through understandings of previous missions that have all gone belly up, even so much to the point of me having yet to clear the first stage of galaxies (I have unlocked the second ship; The Torus, even though it is a pretty pointless ship) my planning and reactions in the heat of the situation usually lead me to defeat. Some of these though can come down to me causing the issues from bad planning and excessively opening the doors. When an intruder is on board, or in more common occurrences, a fire breaks out, my first plan is to cordon off the areas where my ship’s crew are, and then open the doors into space to suck out the oxygen. It works mostly, but eventually people break through the doors. When an intruder is on board though, I usually stick as much of my crew as I can, in the medical bay so that when the intruders get there, my crew get healed quickly. These ideas though don’t work all the time and sometimes my crew will die trying to put the fire out as the doors are broken and me having to regularly send them to the medical bay before they die. Unless of course the medical bay is damaged and needs fixing, or the oxygen is cut off.

Kestrel

Other cases though include my willingness to fight ships to gain resources off them and denying them surrender in the hope of getting more resources off them. Eventually this has led to complete destruction, uncontrollable fires, intruders on board and oxygen leaks. The number of dead Kestrel spaceships that must be floating through space thanks to me must be astronomical. While my learning of these situations has led me to the point that I need to upgrade what systems I can to expect these situations, I need to show restraint when given the opportunity to fight, as well as let them surrender every now and then.

Kestrel In Space

I don’t know if FTL is how space exploration works or not, but given that I am playing it on easy mode and I have met failure on several occasions, I can quite confidently say; that I am not cut out for Space Exploration.

Space Planets

GENEPOOL





The Steam Issue

25 03 2015

Steam (Valve Corporation, 2003 - Present)

Ok, I have had my problems with Steam in the past, but most of those old ones are more or less resolved right now. Anyway, most of them came as a result of Supreme Commander 2. No, my latest issue with Steam is trying to decide what to play. I now have a large collection of games on Steam but choosing what to play is becoming something of a problem, but luckily the reasoning behind it is rather simple to explain. Still rather hard to solve.

Payday 2

The issue is not knowing whether or not my laptop will be able to play them or not. Since putting Steam on this laptop, most of the games I have played have not had much of an issue in terms of the power needed to play them. But more and more games that I have recently acquired require an element more power and so while they are easy to install, their gameplay is a little lacklustre. A couple of examples include Brütal Legend and Payday 2. I really like the first Payday, I think it’s absolutely terrific and offers a little more in multiplayer terms than Left 4 Dead 2. When I played Payday 2 however, it was apocalyptically slow and the only way I could make it any quicker was to drastically reduce every setting, and that still wasn’t enough. As for Brütal Legend, while I have previously played it on the PS3, on the PC it took time from the press of a button to the action being committed. So in the driving scenes this became particularly annoying. Due to these issues I have begun to get a little put off before putting titles on the Laptop due to the unsure-ity of whether or not they will be playable.

Skulls of the Shogun

More recently I have been playing a lot of mini games, things I can enjoy briefly while taking a break. Games include; Kingdom Rush, Skulls of the Shogun and One Finger Death Punch. But I still want to play games that are big and contain stories. Games that are mostly (First Person is preferable) action orientated but more importantly involve stories. Something to get into and involved with. The 2 games that stand out the most in this are is the Borderlands games, of which I have played 1 and 2. I love those games, but I don’t want to just continually play them over and over again when I have already done them. I need a touch of Variety. More recently I played The Wolf Among Us which I enjoyed so much, it is questioning me whether or not it is my favourite game.

The Wolf Among Us

I do have a PC upstairs which was purchased to be a gaming computer, but there is a list of problems that are just growing with that one. More recently I used it to play GOG.com games as I found that it was hard to play both a GOG.com game on my Laptop and have Steam installed games too. So I use the PC for GOG.com Games. This is also a better option for it too as the Wi-Fi signal is rather weak upstairs, whereas the laptop serves as a better platform for some PC gaming on Steam, such as Co-op. Other issues with the PC are that it is getting rather old and due to my choice of operating system (Vista) for when I bought it in 2007, several online features are being lost. For instance, I can’t have the next version of Internet Explorer on it, so I can’t use Facebook, and now neither can I access my GOG.com Profile. So an upgrade or a replacement is probably due, but I don’t have the money. However the machine still allows me to watch my; Region 1, DVD Coding, collection of Godzilla Films (due to them not being released in the UK, almost at all). In an ideal world I would replace it with something much more powerful and then have a wired internet connection to produce top quality gameplay play back. But as said, I don’t have the money to do so.

GOG.com Logo

Back to the steam issue, I have a lot of games I want to play, but am in fear of they’ll work or not. Recently I did try to play Metro 2033, but after the initial install, it just wouldn’t play, can’t remember why now. It pretty much refused to just start and showed me a box with a red X in it. Other games I have a worry for include Dead Island because it looks too graphically powered, Star Wars: Knights of the Old Republic (or sometimes simply referred to as KOTOR) but mainly because it’s for an old OS, Saints Row: The Third, because I played Co-op with my brother and it jittered a lot, but that could be an internet connection issue (also I don’t do well controlling things in third person), Just Cause 2, Dragon Age: Origins, Risen (mostly because I don’t know what it’s about, the same has to go to Sacred 2 and Sacred Citadel) and the BioShock games (however at time of writing, I was installing 1, which I had also played on PS3). It has become something of fear and disappointment to me as I don’t know If I can play these games or not, and if when I buy something on Steam, I’ll be able to play it or not.

BioShock

Eventually I am just going to have to buck up and try it when I get games because I can’t necessarily let this thing corrode whether or not I want to play something. I have had some recent help from friends who have said which games should be playable or not, so I suppose I should just get on with it really. Or I could just go back to having GOG.com games on my Laptop again. I may finally be able to play a proper online game of Star Wars: Galactic Battlegrounds in that case.

Borderlands 2

GENEPOOL (So far, Bioshock is working).








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