When To Go Next-Gen?

2 11 2016

My PS3 (and GameCube)

I have been thinking a lot recently: I have been thinking about a lot of things; things such as work, writing, hobbies, music, the new Godzilla film, but as to what I have been thinking about as to the reason for this post, is when should I go Next-Gen, and by that I mean, when I should take my current Video Gaming experience to the next generation……….of consoles?

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In the world of Video Games, whenever a new set of Video Game Consoles begin to make an appearance or debut, they are considered as the Next Generation of Consoles. Video Game consoles do not last, once a new one has been released, work has already started on its successor (and machinery is prone to failure and will always eventually die). Now this work comes more in the form of design and development and it will actually be a few years until official news has been released regarding the next console. There is already speculation in the air though before that as to what it will be called, look like and feature, and most of the time when you look online to look these things up, all you will really find are tiny snippets of speculation plus a suggestive idea of what said console may look like, but most of the time such deigns are never implicated. Eventually though they would be released and the debate would rise again as to which console is best and which one should be bought.

Wii U

The Current generation of consoles started to make their appearance in 2012 with the release of the Nintendo Wii U, however it really kicked off a year later with the release of both the (MicrosoftXbox One and the Sony PlayStation 4 at the same time. Current sales figures suggest that in terms of home console sales, the PS4 is currently winning with over 40 Million sales, while the Wii U has totaled over 12 million sales and the Xbox One has over 21 Million sales. The debate though as to which console is the overall best is probably still raging with no clear winner in sight. When a new console is released, excitement fills the air as gaming fanatics and industry veterans look on to see what the consoles are like, but more importantly what the games are like; after all that is the sole purpose of Video game Consoles, to play games. While they can browse the web and be used for other entertainment purposes, without Games to play on them, they are simply not Video Game consoles. In the past I too have been excited to see what the consoles are going to be like, and have shown great interest especially with the release of both the GameCube in 2002 and the Wii in 2006. Come 2012 and 2013 however, due to a change of vision and regular hobbies, I only took a partial look towards the new consoles released at the time and so far have not really taken much of a look or interest, and have really just enjoyed playing on the consoles I have and the cheap games I can play on them.

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But recently I have been thinking. While replaying some games on my PS3, namely Killzone 3 and Beyond: Two Souls, I began to wonder if it was time to get a new console, or if not now, when? You see, while I am enjoying my new lease on video gaming life, trying out the games I did not get a chance to at one point; I realized that eventually, I would run out of things to play as all the new games would be on newer consoles. There are games on the next generation of consoles I do want to play like the recently released Far Cry Primal, but I don’t really see a point at getting a new machine when currently there is only one game I really ‘want’ to play. I feel that I should wait until there are more games, more options, games to keep me going for now, while also buying cheaper pre-owned games to fill in other times. While this may be the case so far with the new lot, I still ‘want’ more of a reason to buy a new machine. More want games rather than like to games. Money and purchases become more valuable as you grow up as I have begun to realize, that now unless I really want something, I probably will not purchase it. Most of the pre-owned games I am playing at the moment are ones I would like to try, but due to their cheapness, a few quid is nothing, compared to ten’s if not hundreds of pounds. When spending so much more cash, even if the amount is still relatively small, you really need to be sure that you really want to give it a go, which at least when you purchase it will give you a good feeling, not a nervous one, because when that happens, it’s easy to instantly regret spending so much. You need to be sure. So while there is at least one game I ‘want’ to play, there is still not enough to make it worth it.

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While I may not be certain as to when given the value of purchases I have begun to live by, I am more certain though of which console I want to purchase. I have looked into it, and the other two do not really provide me with much interest as to have a desire to purchase them enough compared to this one, and also, I know that while some games may be off, this console will be able to play the games I want to play. While most games can be played on most if not all consoles, some game consoles have exclusives of which only their console will be able to play, and knowing what games I like I know that in terms of exclusives, only the PlayStation 4 rocks my boat. But there is still not enough to want to make me buy anything. But that could be about to change.

Since a couple of weeks ago, I have begun to look into purchasing the console. Now there are a few niggling little details such as:

  • Though while pre-owned consoles are cheaper, does that mean pre-owned ones have less abilities or features?
  • Does the PS4 have the same Blu-ray system as my PS3, especially the bit where my PS3 is letting me watch multi regional Blu-rays?
  • Can PS3 games be played on it or should I keep my PS3 too?

But in terms of the games I ‘want’ to play debacle, things are beginning to look up as on the horizon there are at least three games due for release (one later this year, another next year, and one in active development) that I really want to play. Later this year Dishonored 2 is due for release; this year I have played the first Dishonored and absolutely enjoyed it and really want to play the second one. Next year; Horizon Zero Dawn is due for release. I don’t know much about it other than its core concept, and that it’s by Killzone developers Guerrilla Games. Then, while no release date has been specified yet, I really like the look of Detroit: Become Human by Heavy Rain developer Quantic Dream.

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While these games have still yet to be released, it gives me more options and reasons to buy a new console in the future. When that will be I don’t know. I could buy one to play Dishonored 2 as soon as it gets released, or I may just wait until the release of the others. Either way, these new games give me plenty to think on and I am more certain now that one day I will probably purchase a new console; but in the meantime I have a near antique treasure trove of other games to enjoy.

My PS3 Games (at the moment)

GENEPOOL





The Lost Reviews – Arms Dealer

21 10 2016

Arms Dealer

Tutorials are a major importance to Video Games, without them, chances are we would have no idea how to play the game. It would be complete guess-work as we play the first level over and over again hoping for a hint as to what we are supposed to be doing. Thankfully, that’s why we have Tutorials. Tutorials though don’t have necessarily spoon feed you with information, they could either present just the core details to you or let you work it out from there, or they could be simple prompts at the side of the screen, and rely on you to implement them and discover them yourself. Tutorials themselves could even be a part of the game, and when effective enough could become one of the most memorable parts of the game; a good example would be Age of Empires II for instance. Recently I have been playing another game that too has a memorable tutorial, but all for the wrong reasons.

Age of Empires 2

Arms Dealer (produced by Case in Point Studios, LLC) is a game about buying, selling, trading and shipping weapons around the world to some less than reputable characters. As a new person to the gig, you have some money to which you can begin to build your empire, but to start with you need to buy some guns, make friends and maybe build some form of transport. You start in a country, and from there can buy weapons, while also buying intel on countries to get the prices up and down during buying and selling as well as get involved with auctions. As the game progresses you will need to watch your back as agencies from around the world are looking to bring you down, so while you are earning cash and reputation, you will also be building up your prison sentence should you get caught. Well that’s the theory of how the game works or should work, just depends how much you age by the time you get past the tutorial.

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The game comes with a nice clever interface. It provides you with a map similar to DEFCON and Pandemic 2 to which you can plan where you want to go, buy weapons from, and who to sell them too. The game also comes with an intuitive scheme of windows, much like your desktop; which you can move around willy nilly to your heart’s content to get the best input system possible for you to play the game. It’s sort of like that snap feature on Windows 7 (just without the ridiculous advert). The game controls and input are pretty basic as the only real control you will need comes from your mouse. You just simply click what you want to click, while moving the in game windows around to suit your comfortably.

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The in game map and windows are nicely made, and the images of weapons and vehicles are nicely detailed, and the in game text is nice and easy to read. It’s just everything else is pretty terrible. Some of the in game buttons don’t look like buttons, so you don’t know how to press them, or if you can press them. Some of them are actually pretty small and hard to click on and some of the text is not exactly helpful as you are trying to find an action and you don’t know where it is or how to find it either.

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The real issue with this game for me though is the flipping tutorial. Now most in game tutorials will try to restrict the amount of writing it puts on-screen, other than of course direct and intuitive information, the information you need and want, in order for you to play the game. Sometimes a tutorial will even have some form, of spoken dialogue, so you don’t cause yourself any un-required eye strain. Here though the dialogue boxes have no spoken word, and contain nothing but tiny text, in a small window, and guess what, there is a lot of it. Some spoken word would be a great deal of help here just so you can get a touch more detail, without hurting your eyes. But that is not the worst of it. Due to the amount of windows and text boxes you will be opening during the game, there is a lot of reading involved, and unnecessary moving of windows because the tutorial window demands the centre screen, and so always moves itself back into place, which is not helpful. Worse is still to come, as the text is not descriptive enough and asks you to press buttons you can’t find but according to the tutorial…..’EXIST!’ So you start looking around for the button it tells you to press, but you just can’t find it. And then the windows start to throw a sissy fit, as if you accidentally close a window (but more likely do it on purpose just to get it out of the way), it sort of reverts back to an original state, forcing you to start all over again (not to mention; the lag).

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The windows feature is a nice add-on, it’s a general shame that it just does not work properly. How are you supposed to see this wonderfully detailed map when sooner or later the whole screen is just going to be filled up with in-game windows! How a game like this, which in fairness should strive, like all games, not to create a nuisance is supposed to work is beyond me. Why can’t the windows work like the windows of an installation screen? Instead of you opening up windows to complete an over the top action, why can’t the screen change automatically, by pressing a continue button or something. When you purchase an item off Amazon, you don’t need to open several windows to complete the action, because the window changes automatically to the next step. It’s simple, very simple, so why does this game then thrive to do the exact opposite and be a nuisance.

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I have to mark this game down sadly, which is a shame because overall I really wanted it to be good. I held high expectations and hope that this would be a fun game. I like economic/trading games like this, because generally they are games which don’t require you to complete in one sitting. It’s not Call of Duty; it’s a nice small game which could either be played in short bursts or long periods. It’s like Evil Genius: you don’t have to play it for a long time if you don’t want to, you could play a quick snippet, and play more when you wanted too. The game has some nice points, a wonderfully detailed map, and some nice pictures of guns (which if that is all you want, then great, perfect game for you), but if you want more than that; I am afraid you are going to be disappointed. I hope this game can be salvaged, because I feel that it is a wasted opportunity full of potential. I think that this game could have been really good; a proper enjoyable little gem with plenty of hours of game-play; But right now; I feel like I wish had not wasted my money on it, even if it was a cheap purchase!

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GENEPOOL





The Lost Reviews – Infested Planet

20 10 2016

Infested Planet (Rocket Bear Games - 2014)

If Alien movies have taught us anything, it’s that guns do not work against Aliens! That statement has been proved over and over again from films such as Aliens (where an elite team of Marines were wiped out in near seconds), Starship Troopers (where legions of soldiers were killed in less than an hour) and Independence Day (where the human race was nearly wiped out in 3 days). So, with this knowledge in hand we know for sure that if Aliens invade Earth, we should not use guns in any shape or form as they simply do not work; it seems however that some people have to learn the hard way.

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Infested Planet (produced by Rocket Bear Games) is a game about a squad of soldiers invading a planet infested with an alien species, and whose job it is to try and wipe them out. Each level begins with your elite team of soldiers landing in an area, with a small base set up. From here it is your duty to guide them through a maze of tunnels in the hope of destroying all enemy bases to win the level. As soon as you land however, the Aliens are on top of you and you will need to plan wisely and prioritize where you can as the aliens descend in swarms around your base.

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Each level is set in a nicely rendered 2D plan view map, and there are no tricky images to understand as everything is nice and clear. The games visuals remind me of one of those planet invasion flash games. You know the ones that feel more like a maths exam, where there is a planet with a value of 10, and so you need to send an army with a value of 11 to conquer it. Well, the maps look like that, with nice near circular bases for both you and the aliens, and as the swarms of alien monsters begin to descend on your bases and men, they even begin to look like those sorts of games. The aliens and soldiers feature a wonderful colour palette, with your soldiers changing colour as they upgrade and even the aliens get a nice patchwork of colouring too.

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The main way you play is by guiding your soldiers around the map, attacking bases and taking them over, bit by bit extending your reach. You will be offered times to upgrade while in the battlefield, upgrading your soldiers to different classes, while also being offered opportunities to drop supplies in and even call in helicopter strikes. It’s kind of similar to opportunities offered in Enemy Territory: Quake Wars (which I have still yet to play). These upgrades however do not make the game any easier as the aliens can mutate as their bases get destroyed, and just because you have claimed a base does not make it safe, as the aliens can and will attack them, destroying them and converting the land back to their side. They will even take control of you gun turrets given half the chance.

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The AI in this game is brilliant. The aliens attack in well-designed swarms, and don’t just rely on being small, because as the game progresses, and bases mutate, other larger and more fearsome species come out to play. It’s actually kind of fun, yet stimulating-ly terrifying as you see these swarms just appear and attack out of nowhere. Yes, you can put up defenses, but spots can be over run and you can’t help but look back at your bases, just to check if they are safe for the time being. Meanwhile, you have to keep a sharp eye on your team as they come under attack, and have to defend themselves not just from aliens, but the alien’s own defensive capabilities also.

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What this game provides at its core details plus in game specialties is really nice, and it’s good to see a game that even when it does provide you with upgrades, it does not necessarily mean that it gets any easier. It does not necessarily have a learning curve, more a steady playing field, and one that requires you to strategize rather than burst in all guns blaring. The game though for all its wonderful inclusions does have some short comings. There is an in game shop system which allows you to purchase new items and upgrades from cash you receive from winning (and even surrendering) a level. When you go into the shop though hoping to get much-needed upgrades, you discover that most of them (although at a fair price) are temporary and are only really available for no more than the next three levels. That is pretty annoying especially as some of them can be pretty expensive. You would think that something that cost that much, you would get keep wouldn’t you? The story does not really seem to be needed either. The game’s plot is provided in a similar form to an old shoot-em up game, where there is a lot of written text, no voice over dialogue and when it actually comes to a level, you don’t really know why they gave you any plot. But then things get weird as the game provides you with random missions and the story just appears to well: disappear…altogether. But the crazy thing is, is that you don’t really care about the plot, as there is so much fun in its gameplay you just want to get past the written word and just start shooting aliens. It’s a bit wasted if I’m to be honest.

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Altogether I think this is a fun game. Yes its shop is convoluted and un-usable and its story is pretty much not wanted and at least a bit wasted; but everything else that this game provides is on the surface near perfect. It’s not overly long, you can play it in long and short bursts, it’s relatively easy to pick up and play, and its design is really nice and colourful (compared to say a mysteriously abandoned ship in space lacking a carpet). Overall I would say this is just a nice little game if you fancy a break from a heavy laden triple A game or if you just have a little time to play something diverse, in-depth, but also very light.

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GENEPOOL





The Lost Reviews – Big Pharma

19 10 2016

big-pharma (twice circled - 2015)

You know when you played Theme Hospital (assuming you did, because, you know; why wouldn’t you?), did you ever think to yourself: “I could be doing so much more here, why don’t I leave the life of being a Hospital CEO and go into Pharmaceutical Production?” Well chances are that you thought no such thing as for one; Theme Hospital was a game, not real life or an RPG, and for two; you were really quite content with the game you were playing at the time. If it were the case though that one day while playing Theme Hospital and you actually thought the above statement, well now you can – not in Theme Hospital, but in a game that focuses on the production of Medicine based products.

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Big Pharma (produced by Twice Circled) is a game where you the player are managing director of a pharmaceutical company. You start your company off with a small brightly coloured interior warehouse and a few inventions and ingredients at your disposal to which you can use to create cures for illnesses. All you need to do is put these assets into production and sell sell sell.

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Game play is very simple; in your empty warehouse you need to use one of the holes in the wall to import an ingredient, and then use machines at your disposal to meet certain requirements before either finishing off the ingredient mixture or upgrading it to be a cure for something else. Once that is done, you need to turn the current ingredient into a manufactured cure by putting it through a pill maker, and then transport it to another hole in the wall to name it and sell it. Later options at your disposal include creaming the drugs instead of selling them as pills, and even packing them. The game though is not as easy as it sounds as machines, conveyor belts and equipment take up space (turning it into a mini puzzle game in the process) and you have a limited area, plus in some cases are required to create a catalyst in order for some cures to be upgraded. The game though is not all about Medication Manufacturing, as it’s also a part business and research sim. You will be required to hire explorers and researchers to discover new ingredients and new machinery, while at the same time use their down time to provide you with upgrade points. At the same time however, you need to be concerning yourself with making money too, as production costs can be quite astronomical, and your company is in competition with others.

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Big Pharma is a nicely animated little game. The game graphics are nicely detailed, but not too detailed so can work on most machines without a fuss. The Animation though is superb. It can be quite mesmerizing watching the ingredients progress along the conveyor belts, changing form and colour as machines work on them, and watching the machines work is a nice little added extra, and comes with a form of animation very similar I find to that of Theme Hospital. Watching the water boil in the Dissolver, or seeing ingredients pulped in the Agglomerator, working their way down the production line and being made into either pills or as a cream. It’s really fun to watch and nice little bits like that really help this game to provide a detailed experience.

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The game; all be it relatively fun and still pretty unique, does have its short comings. For one, I like the idea of creating a production line, but the production line does seem to be rather slow, I did not know that Conveyor belts started and stopped every second, I thought they just kept going? It can take a while for the process to complete and when you need money fast, but the conveyors only move at one speed (which is sort of move and stop, move and stop), or the other cases where you are trying to reach a deadline in the game’s objectives mode, it can be very annoying. You can of course speed things up with the mystical speed change options in the bottom left of the screen, but you may as well just keep it up at full speed in that case just to speed up the game and make the conveyors more realistic. The objectives are not bad and it is pretty fun going through each one, just to give you something to do in the game, but with your mind on reaching a certain objective, you may as well ignore everything else in the game, and concentrate on what you need to do rather than what else you could be doing. Then once you have done enough and or have reached your goal, you do have the option of getting a better score than the basic score which is a nice added add-on, but by this point you may as well just speed up the game in places or end the level just to be done with it and do something else.

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Most of the cures you make can be upgraded relatively quickly on, but they require the use of machines you have not unlocked yet, in which case I found myself spending time and money in researching the things I needed each time before sending anything in production, just to be able to give the game the best I could. The other thing though is the Catalysts. The game comes with a very comprehensive tutorial mode which is very descriptive and also very fun, but each time I tried to do a catalyst in the real game, I would not achieve it. Making catalysts is supposed to be hard, but when you are doing everything right, the catalyst still does not make itself, and it can be very annoying, especially as sometimes you need that upgraded cure to move on.

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Big Pharma is one of these Production line games that have begun to make a real appearance in the industry along with other games like Factorio. Making a production line is a good fun idea and when combined with making product to sell turns the game not just into a factory based game but also a resources and economic game, where you need to concentrate on not just making a good product but also turning a profit. I like that idea, and when combined with the games look, idea and animation, it makes a good fit that is at least to begin with a fun game to play. But as the game progresses and its short comings come to light, it becomes a game that I was once excited to play but now don’t really see a future for. Maybe I like my games with a little more realism in its depictions of production, but for its slow speed, but also relatively pointless extras during its objective based gameplay, I feel that this game was once fun, but then just ended.

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GENEPOOL





The Lost Reviews – Governor of Poker 2

18 10 2016

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If you like board and card games as much as me, you may have a huge stack of games. Lots of games you enjoy, some probably more than others, and maybe some you have yet to play, but the one thing that is probably more true than most is that, you probably don’t get to play many of them all that often. There maybe a few for instance that you have not played in a while. This is definitely true of me; some of the time I play more of than others, while games like Munchkin for example I don’t get to play as often as I would prefer, because sometimes they are hard to bring to the table. Some of the time when you play games, it’s best to play ones other people have experience of just so everyone can have a good time, and don’t need to learn a lot of new details. This can be true of other games too, and in my experience I can go long periods of time not playing a basic card game like Poker.

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I was introduced to Poker over a decade ago, but it can be hard to get a game of it in. I can watch it on TV, like I used to during the good old days of the William Hill Poker Grand Prix, but there is nothing like actually playing it, which is why it’s a good thing that there are many video games out there that allow me the opportunity to play a game of poker in the meantime, whenever I want to, and in my experience, there is none finer than Governor of Poker.

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I originally used to play this games predecessor on Kongregate, but then it was more of a demo, never got to play the original in its full form, however when I noticed this sequel on Steam; I near leapt at the opportunity. In Governor of Poker 2 (by Youda Games), much like the original, you are a wannabe poker champion living in Texas, and you spend your days go from town to town, competing in games, acquiring enough to take over the entire town, before moving onto the next. Purchasing buildings provides you with an income, while competing in tournaments and cash games provides you with an opportunity to acquire more money much more quickly while also building up your reputation. As you progress, you will encounter star NPC players, taking them on in the hope of becoming the number one poker man in the whole of Texas.

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The games main piece though comes to its Poker games, which thanks to the Wild West theme, mean that you and everyone else are represented at the table via hats and hands. This part of the game really does come down to the core gameplay of most Poker games, and there can be tells, there can be bluffing, while all the time still creating tension and panic as you watch the chips build up, change colour or reduce in quick fashion. From there on it comes down to how good of a poker player you are, and how far you are willing to go to get the table win.

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The game is nicely designed, even if the designs themselves have not changed much since its predecessor. The animation is nicely implemented, from walking, to cut scenes, to even the flicking of chips at the poker table. The only issue I really have with the design side is that the maps are rather static. The only person moving around is you, while everyone else stands mega still not moving before or after you enter a saloon; it does not carry much in the way of life. The game’s soundtrack is nicely designed as it comes more down to a couple of pieces of music, but leaves everything else to the stiffening sound a bliss of silence, with a little bit of noise coming from other characters and of course the dealer. While the original definitely still carries the best theme tune, the game’s soundtrack is at it’s best when there is virtually no sound at all. The gameplay is nicely mixed up, and the differences between games, hats, and even the allowance to buy houses and make an income is rather good, I just don’t think there is really any need for a story in this game, it does not adapt or change over time, it just sort of pops up when you reach a goal, even if reaching that goal requires you to play for several hours before you reach the next one. The only thing you really feel, is the disappointment and crunch as you begin to lose money and property, and wonder how you are going to get back onto your feet. There is a lot to like, and a lot to enjoy, but there is a lot of crowding and a lot of wasted bonuses which just don’t work or appeal, it brings a down note to what is actually a pretty competent and thoroughly enjoyable game.

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Don’t get me wrong, I really do like this game; I just think it provides you with things you don’t need or even want. At heart, its basic charm is how this game succeeds, it’s not because you want to free poker from the corrupt hands of those who would rather not play it, but because you want an environment that allows you to play Poker, as close to real as possible. At the tables, you get a real sense of dread, passion and emotion as you win or lose, and as you strive to believe that you can win, and know when it’s time to push or pull back. Everything is there, the poker side works, and the other gameplay pieces included continue to enhance your experience. That’s all this game in the end needs to provide, it does not need a story, just a sense that you are awesome at poker……….at least when you are.

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GENEPOOL








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