The Lost Reviews – Governor of Poker 2

18 10 2016

GOP29

If you like board and card games as much as me, you may have a huge stack of games. Lots of games you enjoy, some probably more than others, and maybe some you have yet to play, but the one thing that is probably more true than most is that, you probably don’t get to play many of them all that often. There maybe a few for instance that you have not played in a while. This is definitely true of me; some of the time I play more of than others, while games like Munchkin for example I don’t get to play as often as I would prefer, because sometimes they are hard to bring to the table. Some of the time when you play games, it’s best to play ones other people have experience of just so everyone can have a good time, and don’t need to learn a lot of new details. This can be true of other games too, and in my experience I can go long periods of time not playing a basic card game like Poker.

GOP23

I was introduced to Poker over a decade ago, but it can be hard to get a game of it in. I can watch it on TV, like I used to during the good old days of the William Hill Poker Grand Prix, but there is nothing like actually playing it, which is why it’s a good thing that there are many video games out there that allow me the opportunity to play a game of poker in the meantime, whenever I want to, and in my experience, there is none finer than Governor of Poker.

GOP24

I originally used to play this games predecessor on Kongregate, but then it was more of a demo, never got to play the original in its full form, however when I noticed this sequel on Steam; I near leapt at the opportunity. In Governor of Poker 2 (by Youda Games), much like the original, you are a wannabe poker champion living in Texas, and you spend your days go from town to town, competing in games, acquiring enough to take over the entire town, before moving onto the next. Purchasing buildings provides you with an income, while competing in tournaments and cash games provides you with an opportunity to acquire more money much more quickly while also building up your reputation. As you progress, you will encounter star NPC players, taking them on in the hope of becoming the number one poker man in the whole of Texas.

GOP22

The games main piece though comes to its Poker games, which thanks to the Wild West theme, mean that you and everyone else are represented at the table via hats and hands. This part of the game really does come down to the core gameplay of most Poker games, and there can be tells, there can be bluffing, while all the time still creating tension and panic as you watch the chips build up, change colour or reduce in quick fashion. From there on it comes down to how good of a poker player you are, and how far you are willing to go to get the table win.

GOP28

The game is nicely designed, even if the designs themselves have not changed much since its predecessor. The animation is nicely implemented, from walking, to cut scenes, to even the flicking of chips at the poker table. The only issue I really have with the design side is that the maps are rather static. The only person moving around is you, while everyone else stands mega still not moving before or after you enter a saloon; it does not carry much in the way of life. The game’s soundtrack is nicely designed as it comes more down to a couple of pieces of music, but leaves everything else to the stiffening sound a bliss of silence, with a little bit of noise coming from other characters and of course the dealer. While the original definitely still carries the best theme tune, the game’s soundtrack is at it’s best when there is virtually no sound at all. The gameplay is nicely mixed up, and the differences between games, hats, and even the allowance to buy houses and make an income is rather good, I just don’t think there is really any need for a story in this game, it does not adapt or change over time, it just sort of pops up when you reach a goal, even if reaching that goal requires you to play for several hours before you reach the next one. The only thing you really feel, is the disappointment and crunch as you begin to lose money and property, and wonder how you are going to get back onto your feet. There is a lot to like, and a lot to enjoy, but there is a lot of crowding and a lot of wasted bonuses which just don’t work or appeal, it brings a down note to what is actually a pretty competent and thoroughly enjoyable game.

GOP27

Don’t get me wrong, I really do like this game; I just think it provides you with things you don’t need or even want. At heart, its basic charm is how this game succeeds, it’s not because you want to free poker from the corrupt hands of those who would rather not play it, but because you want an environment that allows you to play Poker, as close to real as possible. At the tables, you get a real sense of dread, passion and emotion as you win or lose, and as you strive to believe that you can win, and know when it’s time to push or pull back. Everything is there, the poker side works, and the other gameplay pieces included continue to enhance your experience. That’s all this game in the end needs to provide, it does not need a story, just a sense that you are awesome at poker……….at least when you are.

GOP25

GENEPOOL

Advertisements




Top 5 Weapons I Would Choose In The Hunger Games

18 05 2016

Katniss Everdeen

I love The Hunger Games, by that I of course mean the combination of the Film and the Book, not necessarily the setting of jumping into an arena and having to kill people. A few years ago, after the release of the first one, I remember an interview that was conducted on some of the cast members who were asked how they would act inside the arena. Now for me, I would more than likely just hide in the corner, and cry my eyes out until I was either dead, or just go mad and become some kind of psychopath. In my head though, it’s a completely different story as I would see myself being like Blade and just be invincible going round killing everyone, but that is very unlikely. Anyway I thought I would do a post on what my ideal weapon choices would be in the arena.

M110A2 Self-Propelled Howitzer

Now I decided to sort of be semi-realistic in my choices. For one, I know I cannot bring anything in to the ring, so it prevents my 3 main options: Godzilla, a M110A2 Self-Propelled Howitzer and Lisbeth Salander; although fair point, Lisbeth Salander would receive double points for having access to a cool leather jacket.

Lisbeth Salander

It’s certainly better than wearing those swimming outfits in Catching fire. I mean, what would you prefer; the swimming costumes from Catching Fire, or a Cool Leather Jacket?

Anyway, under the point that I can’t necessarily take anything in, this list is made up of choices I would choose if they became available in the arena themselves. Now, I do realise that this list may seem a little bit rushed. I have had these dreams for a while of what I would choose, but have only just decided to do this as a post, and in the end, I don’t think I have used my imagination all that much, and this list is made up of more practical stuff mixed with things from Movies, and so I may eventually regret my choices (apart from the leather jacket), and do another one of these in the future with either some additional thought, a selection of weapons from the films/books, things I just made up. Anyway, here are my choices of what I was able to simple cobble together.

Mortis

5. Mortis – What could be better than if one of the choices was the robot Mortis from Robot Wars? What could be better than Mortis, the best robot in all of Robot Wars? Now he would be ranked higher if it wasn’t for the case of a remote-controlled robot being relatively impractical as you would spend most of your time behind the robot directing it rather than looking out for the girl from district 6 creeping up on you. But forgetting that bit, its axe would be so deadly an attack, you don’t necessarily need to kill anybody, just puncture them and let them bleed out. It’s a grim idea, but it might be easier on your conscience.

M4A1

4. M4A1 Assault Rifle – Ok, this one is mostly based on what fun I could get out of MW2 Multiplayer, but yeah. Why not choose a Gun? It makes complete and total sense; you can get it over with good and quick as long as your aim is good and true. Why not add the attachable grenade launcher, then that way you can set fire to any forestry around you and force people out before shooting them. Ok, it relies on you not wasting ammo; but why on earth would the Capitol only give you one clip?

Crossbow

3. CrossbowKatniss Everdeen had her bow and arrows; I would have my Crossbow (even though I should point out this is all hypothetical and I don’t actually own one). It’s similar to the above mentioned Gun, but this time it’s a bit more quiet and lethal. Yes, I can see a Crossbow coming quite handy in the Hunger Games, and I don’t mean just some old relic of a device, no! I mean a proper modern beast of a weapon, similar to the one used in Brainiac: Science Abuse for testing armour in a modern civil war, or like at the end of Reign of Fire when Christian Bale’s character kills the Big Dragon.

Quarriors

2. Quarriors Dice – If you have no idea what those 2 words mixed together mean, it’s obvious you have not played my Favourite Board Game. In Quarriors (using a similar sort of game play to Dominion, if you know what that is), you roll and collect dice to attack other people. Dice can be used to summon spells, and summon monsters. Just imagine it, you roll the dice, and in a similar vein to Yu-Gi-Oh, Monsters and Spells come out of the dice to attack your enemies.

Heimdall

1. Equipment from Thor – When I think about me being in The Hunger Games, one thing that always comes to mind is the film Thor, quite possibly because the night on the day that I first saw The Hunger Games, I went home and watched some scenes from Thor. Anyway, I have decided to call this bit Equipment of Thor (I know it does not sound all that exciting), because there are 3 things I can think of that would be quite useful to have in The Hunger Games. As to how you would get them is relatively obvious, basically you will be covered in lightning like Thor and receive the equipment as it is bonded to your body. Anyway, the items in question; Heimdall’s Armour, Heimdall’s Sword, and Thor’s Hammer. It’s all you really need isn’t it, just the basics, and the hammer could prove to be a useful escape route as you could just plough through a wall or the roof, or better yet, send the hammer flying and destroy the Capitol, end of The Hunger Games, everyone is free, let’s go home. Basically, all this time, I just see myself becoming Thor while also receiving some equipment from the mighty Heimdall too.

GENEPOOL





Sleeping Queens

11 11 2015

Sleeping Queens

Sleeping Queens is a card game for between 2 – 5 players released by Gamewright and designed by Miranda Evarts. In Sleeping Queens, players have to wake up Queens who are currently in a long slumber using a variety of different cards. The first player to wake up the required number of queens (dependent on how many people are playing) or score the required number of points, Wins. In the middle of the table, there are 12 queen cards laid faced down. Each Queen has a different name and picture. Some are worth more points than others.

Sleeping Queens Setup

On a turn, a player plays a card onto the table. There a number of cards and options that they can do. Some of the cards they have in their hands are action cards, and have different effects. If a player plays a King card, then they can wake up one of the queen in the centre of the table. If they play a Knight card, then they can steal a queen from another player, however, if that player has a Dragon card, they can play that dragon to prevent the knight from stealing the queen. If a player has a Sleeping Potion card, then they can put another players Queen back to sleep, unless that player however has a Magical Wand card, which prevents the potion from taking effect. In the pack there are also some Number cards. These don’t have much of an effect other than allowing players to get rid of them to draw more and hopefully better cards. Players can discard these number cards in one of 3 ways. One, they can just discard a single number card. Two, they can discard two number cards of the same number. Three, they can sell 3 cards that make up an addition equation, so for instance they can discard a 2, 5 and a 7 because 2+5=7. Once the number of cards have been discarded (so 1, 2 or 3 cards) the player then immediately picks up that many cards.

Sleeping Queens Number Cards

There is also another card of mention, the Jester card. Jester’s work like chance cards. Basically, a player can play a Jester into the playing area, doing this they immediately draw a new card. If that card is an action card, then the player keeps that card and has another go. If however the card is a number card, then starting from themselves, the player counts each player around the table the number of times it says on the card. The player that the final number lands on immediately gets to wake up a queen. At the end of their turn players draw back up to the hand size and play passes round to the next player.

Sleeping Queens Jester

As far as the rules of the game goes, that’s it. Although there is some special rules regarding some of the other Queen’s. If a player picks up the Rose Queen, then that player immediately gets to pick up another. The other Queen rule is that there is a Dog Queen and Cat Queen, and much like both cats and dogs, these two don’t like each other, so no player can have both these Queens. But apart from that, that’s the rules, nice and simple.

Sleeping Queens Action Cards

Sleeping Queens is a nice fun little game. It is easy to play, and can be relatively straightforward the first time you play it. It has been nicely created with an assortment of colourful cards with lovely pictures on them. The Kings and Queens themselves have nicely been created too by having not just some generic King or Queen, but have names like Sunflower Queen, Starfish Queen, Bubble-gum King or Turtle King. The number cards too have nice little pictures on as well, maintaining that they are not just numbers, but all cards have their own special little extras. It doesn’t get bogged down neither with lots of little extra rules, it really is a game where you can simply just take your turn and instantly know what to do. Altogether, Sleeping Queens is a nice fun little game. It’s easy to understand, play and has been nicely created to bring as much fun to the table as is possible.

Sleeping Queens Kings and Queens

GENEPOOL





In An Attempt To Cure Writer’s Block

8 07 2015

Pen and Paper

Since finishing University a few weeks ago (and while waiting for Graduation in just over a week’s time), I have been trying to do a number of things to keep myself productive and busy. I have been looking for work, trying to come up with a career plan, writing weekly blog posts, coming up with ideas for stories and board games, reading when I can, playing games, baking cakes, volunteering at Barnardo’s and at The Dukes play in the park again. One thing though that I have wanted to continue since finishing, I have found rather hard, and that is writing stories. I like writing stories, I like all kinds of writing, and when I am in the zone, I just can’t stop. Starting is an entirely different matter however.

Darkmouth (Harper Collins - 2015)

I have kept up with my blog writing, and right now am writing a series of film reviews to be shown in a few weeks’ time, but writing large pieces of work is proving to be rather difficult. Writing big projects at University (in hindsight) was easier, as I was motivated to get the work done as best as I could, but now I need to find new motivation and am finding it hard. I am constantly coming up with ideas for projects, either it be stories, blog posts or board games, but getting round to actually doing them is what I am struggling with. Writing short stories shouldn’t necessarily be too much of a problem as they are small, quick stories to write, however, starting them is as difficult as any other project. Ideas for them are hard as they need to be concise, small, and not necessarily involve big incidents, or big things happening……….which is kind of what I like. Back in May I even came up with a plan to write at least one short story a month, but in June I (technically) did not write one.

A Cake and some Cake Pops I made recently.

I say technically; basically, last month I entered Preston’s first Short Story Slam. A writing/performing contest where writers write short stories to then read out. Writer’s need to write 3 stories of no more than 200 words that can be read in 4 minutes or less. It’s a head to head sort of thing (as far as I understand it) and I need to write 3 short stories for it. A week ago I wrote one story for it, I still have another 2 to write (at time of writing) but coming up with ideas for such a small word count I am finding tough, and even when I do have an idea, simply sitting down behind my laptop to write it is proving tricky. It was only when I had a voice going through my head telling me to write the first story that I finally did it (The Slam is at the end of July, so I still have some time). Even when it isn’t that though, writing in general (when it is not for my blog) I am finding tough. I can develop ideas quite nicely, (I prefer to do it in my head where I can visualise it, while find that writing it down can usually mean I end up leaving and forgetting about it), but that’s still not writing it.

Rory's Story Cubes: Prehistoria

In an attempt to cure what I think is writer’s block; I have started doing little exercises to get me writing again. While my mind wanders onto other ideas of approaching it, for now, this one is working. I have had Rory’s Story Cubes for over a year now. First I got a small expansion in the form of Rory’s Story Cubes: Prehistoria, but discovered using them rather hard, so I bought a copy of the base set, and was able to get going with them. To begin with I just used them as a little game to play with friends and at the Writer’s Society at University. Basically, the base set is a box of 9 dice, with each side on all the dice being a different image (54 images in total). You roll them, and then use the 9 images to make a story. It has to start with “Once Upon A Time” and can either be done as one continuous story as a group, or several stories. There are other versions of the base set and several expansions, all of which can be mixed and matched to create a diverse range of stories. Recently, I decided to use them to help me write some short stories. I use them in the same way as you normally would play with them; roll them and look at the pictures rolled (sometimes re-rolling if I can’t think of anything). Instead of telling the story to someone though, I would instead write my story in a Word Document.

Story Dice 1

I have been taking the pictures of the images I have rolled, considering possibly putting my stories online at a later date (with a photo of the dice to show what images I have to work with). I actually rather enjoy coming up with stories this way; they can be about anything and there are no restrictions as to the length of the story, nor the genre it is in. It really does help me to get back into writing short stories. While I have not done one for about a week (due to being busy with my current weekly schedule), I look forward to writing another one, and hopefully with time, be able to write some without assistance, possibly even bigger ones. Right now though, I have a Short Story Slam to enter.

Story Dice 2

GENEPOOL





King of Tokyo

10 06 2015

King of Tokyo box

King of Tokyo is a dice rolling game for up to 6 players released by IELLO and designed by Magic: The Gathering creator Richard Garfield. In King of Tokyo, players take on the role of one of several giant monsters (who happen to not look like any other monsters in particular) who are fighting for ultimate control of Movie Monster paradise; Tokyo City. The first monster to reach 20 points, or alternatively, be the only one with any remaining health, wins to become the true king of Tokyo (but not King of the Monsters, that title has already been claimed).

King of Tokyo bits and bobs

The game comes with a large collection of components including a small board, power cards, character cards, character pieces, stands, tokens and little green cubes. The game is set up with the small board (a picture of Tokyo with the locations Tokyo and Tokyo Bay on it) placed in the middle. Players then choose which monster they want to be: Giga Zaur, The King, Cyber Bunny, Meka Dragon, Kraken, Alienoid, and take the corresponding character card/board, piece and stand. The character boards themselves have two rotating dials on them. One representing health (starting at 10) and the other representing point score (starting at 0). Players then put their character pieces in the stands and place them near the board. The way the game works is mainly through its dice. 6 black ones with green symbols on them (and 2 extra green ones with black symbols on them). On a players turn, they roll all 6 dice, and compare the results. If they want to they can re-roll any number of dice, if still not happy, they can re-roll one more time. After that, they are stuck with what they whether they like them or not. If players roll a claw, this counts for an attack. If a player is the first one to roll a claw, they take Tokyo. If players roll a heart, they can heal themselves. If they roll a lightning bolt, they get some energy. If they roll 3 of any number, they score points equal to that number (so 3 3’s equals 3 points), plus any extra of that number equals one extra (so 4 2’s equals 3 points). Simple right, well yes in theory, but it’s a little bit trickier than that.

King of Tokyo dice

You see, when a player’s monster is in Tokyo, they can’t heal, so rolling hearts is pretty pointless. Also, when someone is in Tokyo, if they roll a claw or any number of claws, then they deal that much damage to every monster outside of Tokyo, however, monsters not in Tokyo that roll claws, only deal damage to the monster currently in Tokyo; so if you are in Tokyo and are taking too much damage, you might want to yield Tokyo to the monster currently attacking you. If you decide to do so, you still take that damage. Yielding Tokyo though presents another problem. When you take Tokyo you get a point, and every time it comes round to your turn, you get an additional 2 points if you are still there. So players (or monsters) will have to decide when they have taken enough damage to yield or to hold Tokyo for a bit longer to attain more points.

King of Tokyo energy cubes

Monsters though do have options and opportunities. When a player rolls a lightning bolt they get a little green cube. These can they be used to buy power cards. Power cards have special abilities, some more complicated than others which can help you, or hinder you if someone else buys them. Some cards are permanent, while others are one use only. These power cards range from things like dealing additional damage, poisoning, growing an extra head, getting bigger, get bonus health, reduce other player’s points, coming back to life and deciding to become an omnivore. Alternatively, players have the option to spend 2 energy to wipe out the current selection of three cards to reveal three new ones and then choose from them.

King of Tokyo power cards

King of Tokyo is a nicely designed game. The monster character cards deliver a nice way to keep both score and keep an eye on the health statistics. The use of dials is also more aesthetically pleasing and easier to use rather than having a card and using a small wooden cube. The artwork for Tokyo and the Monster characters is simple but effective. The little cubes are a wonderful addition. Their clear plastic see-through look makes them that little bit more special and thanks to them being all the same, there is no need to worry about general currency values. The power cards are also cheap which means they can be bought relatively quickly if the right dice are being rolled. The power cards also deliver an extra dimension to the game meaning that those who want to bide their time to get stronger can, while those who just want to roll point numbers and claws can too. It is also very easy to understand and does not rely on confusion between hit points and defence points when rolling claws, instead just saying you get hit, and how much health you subsequently lose. Additionally, I also like the many references to Monster Movies, many a time I have played this and have gotten into noting the references from the creatures and power cards and just enjoy reliving the memories of watching them. I am also always discovering new things. The power card deck is so big and has so many different cards in it, that every time I play it I am discovering new powers and abilities. I like that.

King of Tokyo monsters

The game though I find does have one little disadvantage. It’s more of a rule that I still don’t understand no matter how many times I have played it; that being the area of Tokyo Bay. Tokyo Bay is used when playing with between 5 and 6 players. The idea is that there is another area of Tokyo, but I don’t understand why it is there, what the advantage of it is, how you get there and how you stay there. I can see the advantage of having two monsters in Tokyo, but this just leads to which monster attacks who when rolling dice. Having a second monster in with more players would also mean two monsters gaining points, but then how does one remain in Tokyo Bay if they are ousted by someone fleeing Tokyo. I just don’t understand the point of having it on the board, and subsequently since, don’t include it when I play it. I also find it hard to understand the part of the rules booklet that explains it.

King of Tokyo board

While I do find the inclusion of Tokyo Bay confusing and or somewhat disappointing, it is a minor glitch in what is generally an easy, and very fun game. I just like the idea of being a Giant Monster and fighting for control of Tokyo (like a certain Giant Monster of whom I am a massive fan of). The game’s mechanics of dice rolling are nice and easy to just pick up and play, the character/monster cards are very easy to use and the addition of power cards are easy to understand and acquire (except for the batteries one). The artwork is terrific and the use of the monster stands are brilliant. The designer could have just used the cards as counters, but instead provides the stands to give a third dimension to both look and gameplay. When added to the board the monsters look huge. King of Tokyo is a game I rank among my favourite board games and is one I feel that everyone should try at least once. It’s not just its theme, but also how easy it is to play and how much enjoyment I have always managed to get out of it. I just can’t get enough out of being a Giant Monster and thrashing Tokyo, it’s so much fun.

Cyber Bunny vs Giga Zaur

GENEPOOL








%d bloggers like this: