The Lost Reviews – Hook

19 05 2016

HOOK (Rainbow Train - 2005)

I have always loved those puzzles where you had to make a route from one side to another. You know the sort of thing, where you might have to direct a flow of water from the tank to the tap, but there are obstacles in the way; like those hacking puzzles in Bioshock. I just love the technical aspects of such puzzles plus the stress of getting it right first time (plus the fun of getting it wrong…on occasion). Well Hook is sort of like those puzzles, except instead of building a route; you need to completely demolish it.

HOOK 3

Hook is a 2D puzzle game where you have to click on switches, clear routes and send messages, all for the purpose of clearing the entire level of obstacles. Sound confusing, well it is. To play the game all you need is your mouse, and in turn you will be clicking on a black button to send a message to remove some sticks from a big maze of sticks. Some sticks though are blocking others and you will need to remove those ones first to remove the others. Once all the sticks in a level have been removed, the level is complete and you progress onto the next one. It’s sort of a mix between Pick up Sticks, and Kerplunk. As the game progresses, further little bits are added to increase game difficulty, ranging from circles that need turning to connect routes to one another, as well as wireless/Wi-Fi like messages to remote routes not connected to the main puzzle.

In terms of the game’s difficulty, the first few levels are all pretty easy, but by the end they are extremely complex. To begin with you don’t need to worry about making mistakes. Eventually though lives are added. Once all your lives are depleted, you have to start the level all over again. Hook’s graphics are simple yet effective. It’s a white background with dark greyish lines showing the routes and sticks. Nice and simple, but not at all confusing. Great work has been made to make them look nice and crisp and not jittery or block like. It’s a smooth looking game, and the animations are just as smooth. Even little things like sticks overlapping each other, to the sending and receiving of signals are nicely made. Hook does not really have a soundtrack as such; it’s just the sound of blowing wind. It’s like imagining yourself at the O.K. Corral. This lack of music though is nothing too bad, as the lack of sound really does help you to concentrate on what is happening. It’s not exactly peaceful though, as the level of silence and the occasional gust of wind can really increase the tension and frustration, the good kind.

HOOK 1

The only real problem I have with this game is that it’s a bit quick. The first few levels are nice and easy, but it takes a while for the levels to get harder, which is what you want. It’s a puzzle game; it’s meant to be tricky. It’s only really into the second half of all levels that it gets any trickier. These levels take more of your time to play, but the level of difficulty, gameplay, not forgetting the frustration, is what you want in a puzzle game. But as soon as you finally get these levels, the game is nearly over, and once you get the hang of everything, that’s it the game is over. All levels are completed. I have no desire to replay this game either. It was fun; it could just have been longer. The lives system is fun, but a higher level of consequence would have been nice too.

HOOK 4

Hook is an addictive game, and you will find yourself unable to do or think of anything else other than play Hook continuously until you have finished. It lacks achievement though; there is no real reward for playing a game that’s just too easy and too quick. At best, it’s a casual little game to play when you have a lunch break. On the other hand if you have a whole day off; I would suggest playing Borderlands instead, at least there is more to do in Borderlands, and it’s longer.

HOOK 2

GENEPOOL

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A Poem On The Failures And Foibles Of Playing Rollercoaster Tycoon

2 12 2015

Rollercoaster Tycoon (Hasbro Interactive - 1999)

A couple of weeks ago; I wrote a poem in a Limerick format about the failures and foibles that can happen while playing the video game Rollercoaster Tycoon. So here it is. For a little more backstory; recently I have been replaying Rollercoaster Tycoon. I remember purchasing a copy of the game pretty much when it was first released in the 1990’s on the PC, but this copy is one that I purchased off GOG.com about 4 years ago. While playing it, some things happened to the customers in some of my parks that greatly affected my ability to win those levels. Though I should have grown out of and learned over the years that doing such things can cause issues for winning the game, I thought I would use that as inspiration for this little set of poems. They’re kind of bad (near Vogon Bad possibly), it was more a spur the moment kind of thing, kind of inspired by Jim and Yahtzee‘s Rhymedown Spectacular.

Anyway, Here is some Rollercoaster Tycoon inspired Poetry…..Enjoy.

RCT 2

I once built a monorail with a track of brown,

Thinking the exit was above the ground

Completely forgetting the math,

I forgot to build a path,

And as such everyone drowned.

RCT 3

I was in need of extra cash,

So I built a rollercoaster in a flash,

But I threw safety out the Window

And it was something I couldn’t undo,

And eventually it ended in a big crash.

RCT 1

Everyone was getting lost,

So I built a maze of paths at great cost,

Soon everyone got even more stuck,

So much so I would need to ship them out in a truck,

So I built a miniature railway (and even that didn’t solve the problem).

RCT 4

GENEPOOL (I know that last one did not end in a rhyme, but I ran out of ideas).








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