The Lost Reviews – Turmoil

3 08 2016

Turmoil (Gamious - 2016)

What is one way to get an insight into other forms of work while also enriching your television viewing experience? Why none other than the Discovery Channel. For many years now the channel has been a showcase for many varieties of TV shows which depict ordinary people exploring other avenues of work that you or I probably would not consider, other than possibly to get rich and famous as quickly as possible. Shows in this line include of course Deadliest Catch, to more recent programming like Gold Rush and Gold Divers. Now while it may not be the case that you or I would consider going down these routes of work, I have recently been playing a game on Steam that I find is very similar. There is no war, no guns, no racing; just lots and lots of Oil.

Turmoil 3

Turmoil (by Gamious) is a cross between a tycoon simulator and a puzzle game, where you play one of four characters who are trying to get rich quickly in the Wild West by drilling for oil. To begin with, you are given some cash and a free plot of land to drill for oil. Initially you can only work for a few months before the level ends. As time goes past however you may work many more months in the game to a whole year. As the game progresses further you will experience different areas of land such as snow and desert, and realise that there are other resources than simply oil to dig for.

Turmoil 5

The game is relatively simple to play; it uses a nice combination of mouse and hotkeys (if you prefer) for controls, while each level is a flat, 2D image of a plot of land. To begin with you only have a few resources, and have to rely on Dowsers to find Oil, when they have found a spot, they jump for joy and tell you where you can roughly find the spot. From here it is up to you. Initially you will need at least one horse-drawn Wagon of which to transport your oil to prospective purchasers, and will also need to construct a Rig to get the oil out of the ground (one or two Silos probably wouldn’t go amiss either). From there it is up to the machines to pump it out, and the wagons to collect the oil. On each side of the map there is a factory, to whom you can sell your oil too. But be careful, for if you send the oil to them when the price is low, you are not going to get much for it. As the level progresses, prices go up and down, more oil can be revealed, and more money can be made, but once the level is up, that’s it! Any remaining patches, or oil you did not sell is just wasted, and fines can be charged if you spill any. Once a level is up, you are provided a summary of how much money you made, to which you can use in the local town to bid for more land, buy improvements, bribe local dignitaries, and much later on, buy out some of the town.

Turmoil 4

Turmoil is a nice simple little game to play and is nicely presented in an aesthetically pleasing, yet simple 2D interface. It takes away the need for a full 3D game where you will exhaust hand power having to move around some mining camp. Instead, it’s just a simple case of point and click and manipulate what you want to achieve as thus. The real joy to this game is that at heart, it is a game about drilling for oil and making as much money as possible. You don’t need to worry about building anything else other than the resources needed to pump and store oil. The upgrades you can purchase are easy to implement once purchased, and come in real handy really quickly. The levels themselves are rather interesting to look at, particularly the depiction of the pockets of oil, and it can be fun to see oil be pumped out of the ground. The reality of the game gets no finer than the experience of sheer joy when you find a large pocket of oil, one you believe in whole honestly that, that is where your fortune lies. It’s a shame then that the game does have some short comings.

Turmoil 6

At heart, Turmoil is a game about drilling for oil and making money. If it was just left to that it would be a nice little game with plenty of energy to keep it going. Halfway through however, the game introduces a second dynamic, which then just takes over, and becomes entirely about taking over the whole town by purchasing stocks/shares. It just gets irritating, that while you plan out what upgrades you want, and what area of land you are going to purchase next; that before you can get to drilling, you need to take part in a stock auction you don’t really care about. That is until you discover that is how you win the game at all. By that time it’s too late, and then you need to take an interest the next time you play in order to win. It’s just annoying, as I would rather have the game be about something else, and only include that in some form of multiplayer, which the neither has nor needs, as it’s perfectly pleasurable by itself.

Turmoil 2

Any other issues I have with the game come down to minor bugs that more come down to PC performance issues and miss clicking. Most of these though come down to human error as the game finds ways to trick and deceive you into a false sense of positivity, making you think that you are making money, where as you could be making more if you kept a more careful gaze. Quite a lot of the time you will find yourself clicking on the speed up button, but as a level starts, this is only natural as you want money fast to get more later.

Turmoil 7

Altogether, Turmoil is a nice fun little game that can be either played briefly or for longer periods. It boasts a pleasant graphical view while also providing you with simple yet easy to use controls that can be used in more than one way. More than that though, it provides an enjoyable insight into a resource rags to riches tale that’s really immersive and makes you feel like you are there, and enjoy your success while also regretting your failures. It’s just a little 2D game, but it has a lot of Heart.

Turmoil 8

GENEPOOL

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The Lost Reviews – oO

15 06 2016

oO4

I don’t know if you have ever seen The Cube on ITV; well if you haven’t, The Cube is a game show presented by Philip Schofield where contestants enter a small plastic/glass cube and have to complete skills based challenges in the hope of winning some cash. The only problem is that all the tasks are really hard (except to this strange faceless woman who is somehow able to complete all the tasks no problem). Most of us probably would never think or consider (or get round to) appearing on a show like that; but I think I have found a video game that works just as well.

oO3

oO is a game about travelling through circles, what this has to do with large Perspex boxes is about to be explained. Basically, you have been put in a large box and have been given the duty of ensuring that a small white dot safely makes it through several circles of different shapes and sizes without getting hurt by either nasty looking spikes or getting crushed between the circles. There’s no real story to this game, it’s a simple puzzle game involving circles, spikes and dots all situated inside a large box with no windows.

oO2

oO is as it comes really. Controls are pretty simple; you can press either the space key or left mouse clicker to cause the transition of the small white dot from inside the circle to outside the circle, and when directly next to a circle into that circle. It’s pretty simple to begin with. All you need to do is get the dot through the circles to the end of the level. There are safe points in the system of circles as you transition from one to another, if your little dot gets destroyed, it goes back to the last safe circle, once you make it to the next safe circle, you don’t need to worry about going back. As the circles continue, it gets harder to transition through them. Some of the circles are smaller than the others and so transitioning between them can create near misses and fatalities. But that’s not all; many of the circles contain spikes. Some of these are static and don’t move, while others can move, disappear, come back, can cause difficult patterns, the lot (well as far as the lot as they possibly can go). Some levels even change and disorientate you as the circles are now jelly like objects. These though are more bonus levels than anything else.

oO1

The game has a nice simple interface as all you are really doing is clicking or tapping. The graphics are nice and simple, a 2D interface of white circles with the occasional vanishing and reappearing red spikes. The background of the big cube is nice and presents a different colour per level. This though I find a little bit wasteful as you are concentrating more on the circles, not just the weird cube in the background sometimes with other floating cubes inside it. I feel like this game could be improved in its look by being on a completely flat background colour. That though is fairly minor an issue as compared to a couple of other things. The levels feel overly too long. It feels and plays like there is no end in sight and you begin to wonder what on earth you are doing. It gets boring in this aspect very quickly. Also the lack of a life system means that your little dot just constantly keeps on dying and dying with no end in-sight. If there was a cut-off point, at least then there may be some replay value for those situations as well as a sense of achievement. Also, the controls are rather fidgety and unresponsive. Imagine the scene; when you have finally figured out your timings, and are ready to get the circle from this one solitary sphere to the next; you click the button, and…..nothing. So you wait for it to come round again, but still nothing. This can continue a lot, and when it finally goes in, your timings have gone completely awry and it quickly dies due to a miss click.

oO is overly long, can quickly get boring and some of its graphics just seem like a waste. On the plus side however; it’s easy to pick up, play and looks nice. While it is a hard game, it is still relatively simple for most people to simply give it a go. It’s the kind of game that you need to really try out to see what you think, but generally it’s alright.

oO5

GENEPOOL





The Lost Reviews – Hook

19 05 2016

HOOK (Rainbow Train - 2005)

I have always loved those puzzles where you had to make a route from one side to another. You know the sort of thing, where you might have to direct a flow of water from the tank to the tap, but there are obstacles in the way; like those hacking puzzles in Bioshock. I just love the technical aspects of such puzzles plus the stress of getting it right first time (plus the fun of getting it wrong…on occasion). Well Hook is sort of like those puzzles, except instead of building a route; you need to completely demolish it.

HOOK 3

Hook is a 2D puzzle game where you have to click on switches, clear routes and send messages, all for the purpose of clearing the entire level of obstacles. Sound confusing, well it is. To play the game all you need is your mouse, and in turn you will be clicking on a black button to send a message to remove some sticks from a big maze of sticks. Some sticks though are blocking others and you will need to remove those ones first to remove the others. Once all the sticks in a level have been removed, the level is complete and you progress onto the next one. It’s sort of a mix between Pick up Sticks, and Kerplunk. As the game progresses, further little bits are added to increase game difficulty, ranging from circles that need turning to connect routes to one another, as well as wireless/Wi-Fi like messages to remote routes not connected to the main puzzle.

In terms of the game’s difficulty, the first few levels are all pretty easy, but by the end they are extremely complex. To begin with you don’t need to worry about making mistakes. Eventually though lives are added. Once all your lives are depleted, you have to start the level all over again. Hook’s graphics are simple yet effective. It’s a white background with dark greyish lines showing the routes and sticks. Nice and simple, but not at all confusing. Great work has been made to make them look nice and crisp and not jittery or block like. It’s a smooth looking game, and the animations are just as smooth. Even little things like sticks overlapping each other, to the sending and receiving of signals are nicely made. Hook does not really have a soundtrack as such; it’s just the sound of blowing wind. It’s like imagining yourself at the O.K. Corral. This lack of music though is nothing too bad, as the lack of sound really does help you to concentrate on what is happening. It’s not exactly peaceful though, as the level of silence and the occasional gust of wind can really increase the tension and frustration, the good kind.

HOOK 1

The only real problem I have with this game is that it’s a bit quick. The first few levels are nice and easy, but it takes a while for the levels to get harder, which is what you want. It’s a puzzle game; it’s meant to be tricky. It’s only really into the second half of all levels that it gets any trickier. These levels take more of your time to play, but the level of difficulty, gameplay, not forgetting the frustration, is what you want in a puzzle game. But as soon as you finally get these levels, the game is nearly over, and once you get the hang of everything, that’s it the game is over. All levels are completed. I have no desire to replay this game either. It was fun; it could just have been longer. The lives system is fun, but a higher level of consequence would have been nice too.

HOOK 4

Hook is an addictive game, and you will find yourself unable to do or think of anything else other than play Hook continuously until you have finished. It lacks achievement though; there is no real reward for playing a game that’s just too easy and too quick. At best, it’s a casual little game to play when you have a lunch break. On the other hand if you have a whole day off; I would suggest playing Borderlands instead, at least there is more to do in Borderlands, and it’s longer.

HOOK 2

GENEPOOL





The Lost Reviews – Timberman

17 05 2016

Timberman 2

A wise man once said “I’m a lumberjack, and I’m okay.” Well after playing this game I can say that I am a lumberjack, but after playing on Multiplayer mode, I don’t know if I’ll be able to say I am okay. Timberman (Digital Melody - 2015)

Timberman is an arcade style, casual flash game for the PC where you play the role of a Lumberjack chopping down trees as quickly as possible without dying. The game has a simple interface and control scheme. You are represented by a lumberjack avatar, and you have an axe. When the game starts, all you need to do is click away furiously to chop down as much tree as possible. You will need to alter which side of the tree you chop down to avoid the large number of killer branches. As the tree falls with each click, branches come down with it, and if a branch falls on you, you die. Controlling which side you chop on is very easy, all you do is change which mouse clicker you are clicking with. You will also need to be aware of a timer above your head counting down the amount of time you have left until your imminent death.

Timberman 3

Personally I prefer to avoid games that are made specifically to look like pixellated arcade games from the pre mid 1980’s; Timberman’s graphics however are aesthetically pleasing to the eye. They are not blurry nor cause any worry for potential photosensitive seizures. They are in fact very nice to look at, plus it makes the game easier to run, which is especially useful on computers not designed for playing heavy games, and easy access multiplayer battles. A neat little feature the game is that when one game is finished, and you decide to play another, the time of day changes. So from a nice autumn day, to a dark night, to a nice summer’s day. Timberman also comes packed with dozens of Timberman characters too. Some of these are beneficial to unlocking others, which is very useful if you are not the most hardcore of lumberjacks. These can range from simple characters like the basic Timberman with a different coloured shirt, to ridiculous characters like Father Christmas, a Bear, a Snowman, Jason Voorhees and Barack Obama.

Timberman 5

At best; single player mode is just a way to hone your tree cutting skills and unlock new characters. It’s Multiplayer mode where this game really comes out to shine. Now if you’re anything like me and play mostly on your laptop, it can be hard to play multiplayer games especially those of big graphically powered games. The number of times I have decided to play Left 4 Dead on Multiplayer, and found my computer and connection so slow that I have had to reposition myself in the hope of getting a stronger signal. Due to Timberman’s increased accessibility though it is so easy to connect and play without any interruptions. Multiplayer takes the form of a battle/race to chop down as much tree as possible without dying. It follows the same gameplay methods as single player, but this time you find yourself lined up with up to 3 other lumberjacks. These battles play over several rounds with scores being taken from each round. Whoever has the highest score after 5 rounds, wins. With winning such battles comes the opportunity to have your skill level and rank increased, so you can show off to the entire world (or at least those who play this game) how good you are at chopping down trees.

Timberman 4

Despite some of its good points however, the game does have a few shortcomings. Single player does not have much longevity to it other than to unlock new skins. This though is relatively minor to a bigger gripe I have. Timberman does not have a Tutorial mode; neither shows any information on how you play it. The first time you play you are at a complete loss to understand how on earth you are supposed to play it. It sort of expects you to know, thinking that the relative simple understanding will be enough. It reminds me of the seaside side-show game Whack-a-Mole. All you get is a mallet and have to hit moles with it. Timberman as a concept runs along similar lines to this, however as you are not actually holding the axe in your real hands, there is no way of knowing how you actually swing it. Then the issue of dying from branches comes up where you learn that the hard way after several games of not looking, thinking you just keep on clicking. The Red bar above your head is self-explanatory, but in your first game you could very easily die without knowing how you do anything. The Soundtrack is pretty cool. It has an early arcade game sound to it which when mixed with the pixellated graphics is a nice added touch. But it’s just endless and can get pretty boring after a while. It’s just a shame there is not any variety in the music compared to the changing of the time of day.

Timberman 1

Timber man is a rather fun game. It’s a nice cool, fun concept. It is an easy game to play (once you know how), the graphics are rather neat and the inclusion of customizable lumberjacks and the ever-changing day and season calendar is a nice little add-on. While it does include some issues such as the repetitive music, lack of a more diverse single player mode and the irritating non-existence of a tutorial mode; Timberman is worth going through some of these issues just to play in multiplayer clashes.

Timberman 6

GENEPOOL (another thing that is missing is the quaint stroll through the wood like there was in Rashomon).





Animal First Words: A Compendium Of First Words That Will Be Used By Animals If They Suddenly Became Sentient

16 05 2014

War Horse (Scholastic - 2010)

After recently reading the book and book of the play of War Horse by Michael Morpurgo at University, during one of the lessons where we looked at the book, I wrote this piece about what animals are likely to say if they suddenly gained sentience. Now while this list only covers a few animals, I may update it later on. Enjoy.

Crocodile

Crocodile: “Morning”

Donkey

Donkey: (Slightly Surprised) – “What?”

Labrador

Labrador: (Happy) – “Hello”

Chicken

Chicken: (Won’t Stop Screaming) – “AAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!”

Snail

Snail: “What’s the point?”

Mouse

Mouse: “Is this Norway?”

Bat

Bat: “Who turned out the lights?”

Cow

Cow: “Moooo”

Rabbit

Rabbit: (Texan Accent) – “I need a cigarette”

Songbird

Songbird: (Perturbed) – “I am singing all the right notes, but not necessarily in the right order!”

Kangaroo

Kangaroo: (Annoyed) – “Stop singing that song!”

Barn Owl

Barn Owl: (Posh) – “How do you do?”

Tawny Owl

Tawny Owl: (Annoyed) – “Get on with it!”

Horse

Horse: (Angry Retaliation) – “What’s wrong with your face!”

GENEPOOL








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