My New Video Games Console

1 03 2017

My PS3 (and GameCube)

From a very young age, I have enjoyed playing Video Games; it’s something I consider a strong hobby of mine and is something I like to do to enjoy and in more recent memory, to allow myself to mellow out after a hard time. I enjoy playing games by myself and with friends and family and over my lifetime I have played on a number of games consoles from the Sega Mega Drive, to the PlayStation 3; and have fond memories of playing games like RollerCoaster Tycoon and more recently Dishonored. I like video games but recently however, playing video games has been something of a struggle for me. The reason for this is that though while I still continue to enjoy them; currently I cannot really play anything that comes out as new as I am not really able to play them:

  • My Laptop is relatively under powered and can only play games with simple graphics.
  • I do have a more powerful PC, but it’s out of wireless signal range and I am unable to install anything onto it.
  • The GameCube is still working well, but nothing gets made for it anymore.
  • The Wii is ok, but right now is only worthwhile for playing with other people; not by myself.
  • The 3DS is fun, but there’s not really much out that I genuinely want to play on it.
  • The PS3 is able to play a lot of games, but as the console is now out of date, I cannot play anything new on it.

My gaming experience at the moment is still somewhat fun, but as new stuff comes out; without a valid platform to play on, I am getting ever more behind with releases and it is just getting me down.

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Fortunately though, I have been thinking a lot about this issue however. I have looked into a new PC, but realize that in terms of getting one it may be best to leave it. It will be a hard struggle, but it does allow me the opportunity to consider when one day I have the money to spend on a new machine, plus my own place to sort out how/where I would like one placing, I can then have a good go at building/buying a dream machine. In the meantime however, I have decided to buy a new home video games console. Something that I could own in which when new games are released that I want to play, I can just simply buy them and play them. Buying a new console is actually a rather fun experience, as the prospect of doing so simply gets me excited even when there are still a few days away before I actually get my hands on it. It’s like when someone on Gold Rush gets a new wash plant; these great big machines that get the gold out of the dirt, it’s a big moment, and right now, getting my new console, setting it up and playing on it; it’s like I am buying my own wash plant. But which Wash Plant should I buy though, that’s the real question?

There are several major home consoles on the market currently such as the Xbox One and the PS4. Choosing which one to buy is a hard process, as machines do cost quite a bit of money and as I don’t earn all that much at the moment, I need to be sure and positive that what I buy is definitely what I want right now. There is no reason why I could not have more than one, but like I said it costs money, and so right here and right now is what is more important, as if it comes to a time where I would like another to play on one, that bridge can be crossed when we come to it.

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Choosing which one was always going to be tricky, but I instantly knew that I did not want an Xbox. I have never really been a fan of it, I once thought about getting a Xbox 360, but as the PS3 had games on it that I wanted to play more than there were on the 360; I went with the PS3. The Xbox machine to me as always looked more like a glorified set-top box than a games console. I am buying the machine to play games on it, not to have access to other features which should not be the main feature of a video games console. This way of thinking though should not necessarily be the only reason to base your decision on. As a video games console is designed to play video games primarily (much like a wash plant is designed to retrieve gold, not necessarily to watch TV on it), you should make sure that the console is capable of playing the video games that you want to play. So choosing the PS4 over the Xbox One was a done deal as the PS4 has a list of games on it that include Horizon Zero Dawn and (eventually) Detroit: Become Human as well as other games I really want to play too like Dishonored 2. The Xbox One does not really carry anything that really jumps to my mind. So from reading that you must think I will soon be purchasing a brand new PS4 right? Wrong!

You see, those two are not the only major home consoles available for purchase right now. Back in October, another video game console was revealed to the public after over a year of speculation as to what it would be: the console formerly known as the NX was revealed by its creators Nintendo to be called the Switch. From the moment I first watched the trailer, I was really interested in the new console. I have been a fan of Nintendo for years, and have owned a few of their consoles, so a first reveal of a new console was always going to be exciting, but looking at some of the features of the Switch made it more of a contender than simply who was making it. One thing that I have grown tired of with other video games consoles is that of online multiplayer. My experience of online multiplayer has been harsh with very few fun memories. Some happy gaming memories do include Mario Kart Wii, Bomberman Blast, ModNation Racers and of course MAG, but overall my enjoyment of online console gaming has been mostly negative, even when playing games like Modern Warfare 2. What I do enjoy though is playing with family and friends, something which I have been able to do online on Steam with my brother, but also round a TV screen too having played games on the Wii. With a new home console; I would much rather prefer to play with family and friends round a TV screen, rather than play with anyone (not including family and friends), which has the potential to lead to a bad experience; although on the other hand could also lead to a positive experience. Given though that I knew what I wanted first and foremost, I went with that. The Switch spoke to me with its use of having one controller being split between two people, meaning that as soon as I get it, I don’t need to buy another controller, as I will already have one. Playing round a TV and not necessarily online can also lead to fond memories and experiences. I remember fondly playing Super Smash Bros. Brawl with a group of friends in Middlesbrough one December and really enjoying the player interaction as well as the fun of them being in the room, providing a core social interaction. Playing games online with just me in the room does not provide the same experience.

MAG Title

When it came to making the actual decision though, it really came down to games. I have pretty much been hanging around with this decision for a while with not being able to make a sound decision, until I realized that the Switch has more games on it that I want to play either soon or right now than on the PS3. While Horizon Zero Dawn was just about to be released, there was very much of anything else on the PS4 that I was actually desperate to play; the only one in question being Dishonored 2; while the Switch looks set to have a good range of games available soon, including some good-looking multiplayer in the form of Mario Kart 8 Deluxe at the end of April. Upon this realization, I made my choice, and within a couple of days I pre-ordered myself a Switch.

It’s a bit nerve-wracking ordering a new console when it has not been released yet, but also exciting too. I am really looking forward to getting my new Switch and trying it out. I don’t know what it’s going to be like or is going to do, but I am genuinely excited about getting a new games console. This does not necessarily prohibit me from getting a new PC or PS4 in the future; but it does mean that for now when something does gets released for the Switch I can at least play it and won’t have to worry about whether or not I will be able to play it or not. So like how a new Wash Plant works better at retrieving Gold, my new Switch I am sure will work well at providing me with lots of new and lasting enjoyment.

nintendo-switch

GENEPOOL (I may have gone overboard with the wash plant references).

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The Lost Reviews – Arms Dealer

21 10 2016

Arms Dealer

Tutorials are a major importance to Video Games, without them, chances are we would have no idea how to play the game. It would be complete guess-work as we play the first level over and over again hoping for a hint as to what we are supposed to be doing. Thankfully, that’s why we have Tutorials. Tutorials though don’t have necessarily spoon feed you with information, they could either present just the core details to you or let you work it out from there, or they could be simple prompts at the side of the screen, and rely on you to implement them and discover them yourself. Tutorials themselves could even be a part of the game, and when effective enough could become one of the most memorable parts of the game; a good example would be Age of Empires II for instance. Recently I have been playing another game that too has a memorable tutorial, but all for the wrong reasons.

Age of Empires 2

Arms Dealer (produced by Case in Point Studios, LLC) is a game about buying, selling, trading and shipping weapons around the world to some less than reputable characters. As a new person to the gig, you have some money to which you can begin to build your empire, but to start with you need to buy some guns, make friends and maybe build some form of transport. You start in a country, and from there can buy weapons, while also buying intel on countries to get the prices up and down during buying and selling as well as get involved with auctions. As the game progresses you will need to watch your back as agencies from around the world are looking to bring you down, so while you are earning cash and reputation, you will also be building up your prison sentence should you get caught. Well that’s the theory of how the game works or should work, just depends how much you age by the time you get past the tutorial.

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The game comes with a nice clever interface. It provides you with a map similar to DEFCON and Pandemic 2 to which you can plan where you want to go, buy weapons from, and who to sell them too. The game also comes with an intuitive scheme of windows, much like your desktop; which you can move around willy nilly to your heart’s content to get the best input system possible for you to play the game. It’s sort of like that snap feature on Windows 7 (just without the ridiculous advert). The game controls and input are pretty basic as the only real control you will need comes from your mouse. You just simply click what you want to click, while moving the in game windows around to suit your comfortably.

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The in game map and windows are nicely made, and the images of weapons and vehicles are nicely detailed, and the in game text is nice and easy to read. It’s just everything else is pretty terrible. Some of the in game buttons don’t look like buttons, so you don’t know how to press them, or if you can press them. Some of them are actually pretty small and hard to click on and some of the text is not exactly helpful as you are trying to find an action and you don’t know where it is or how to find it either.

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The real issue with this game for me though is the flipping tutorial. Now most in game tutorials will try to restrict the amount of writing it puts on-screen, other than of course direct and intuitive information, the information you need and want, in order for you to play the game. Sometimes a tutorial will even have some form, of spoken dialogue, so you don’t cause yourself any un-required eye strain. Here though the dialogue boxes have no spoken word, and contain nothing but tiny text, in a small window, and guess what, there is a lot of it. Some spoken word would be a great deal of help here just so you can get a touch more detail, without hurting your eyes. But that is not the worst of it. Due to the amount of windows and text boxes you will be opening during the game, there is a lot of reading involved, and unnecessary moving of windows because the tutorial window demands the centre screen, and so always moves itself back into place, which is not helpful. Worse is still to come, as the text is not descriptive enough and asks you to press buttons you can’t find but according to the tutorial…..’EXIST!’ So you start looking around for the button it tells you to press, but you just can’t find it. And then the windows start to throw a sissy fit, as if you accidentally close a window (but more likely do it on purpose just to get it out of the way), it sort of reverts back to an original state, forcing you to start all over again (not to mention; the lag).

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The windows feature is a nice add-on, it’s a general shame that it just does not work properly. How are you supposed to see this wonderfully detailed map when sooner or later the whole screen is just going to be filled up with in-game windows! How a game like this, which in fairness should strive, like all games, not to create a nuisance is supposed to work is beyond me. Why can’t the windows work like the windows of an installation screen? Instead of you opening up windows to complete an over the top action, why can’t the screen change automatically, by pressing a continue button or something. When you purchase an item off Amazon, you don’t need to open several windows to complete the action, because the window changes automatically to the next step. It’s simple, very simple, so why does this game then thrive to do the exact opposite and be a nuisance.

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I have to mark this game down sadly, which is a shame because overall I really wanted it to be good. I held high expectations and hope that this would be a fun game. I like economic/trading games like this, because generally they are games which don’t require you to complete in one sitting. It’s not Call of Duty; it’s a nice small game which could either be played in short bursts or long periods. It’s like Evil Genius: you don’t have to play it for a long time if you don’t want to, you could play a quick snippet, and play more when you wanted too. The game has some nice points, a wonderfully detailed map, and some nice pictures of guns (which if that is all you want, then great, perfect game for you), but if you want more than that; I am afraid you are going to be disappointed. I hope this game can be salvaged, because I feel that it is a wasted opportunity full of potential. I think that this game could have been really good; a proper enjoyable little gem with plenty of hours of game-play; But right now; I feel like I wish had not wasted my money on it, even if it was a cheap purchase!

AD1

GENEPOOL





The Lost Reviews – Infested Planet

20 10 2016

Infested Planet (Rocket Bear Games - 2014)

If Alien movies have taught us anything, it’s that guns do not work against Aliens! That statement has been proved over and over again from films such as Aliens (where an elite team of Marines were wiped out in near seconds), Starship Troopers (where legions of soldiers were killed in less than an hour) and Independence Day (where the human race was nearly wiped out in 3 days). So, with this knowledge in hand we know for sure that if Aliens invade Earth, we should not use guns in any shape or form as they simply do not work; it seems however that some people have to learn the hard way.

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Infested Planet (produced by Rocket Bear Games) is a game about a squad of soldiers invading a planet infested with an alien species, and whose job it is to try and wipe them out. Each level begins with your elite team of soldiers landing in an area, with a small base set up. From here it is your duty to guide them through a maze of tunnels in the hope of destroying all enemy bases to win the level. As soon as you land however, the Aliens are on top of you and you will need to plan wisely and prioritize where you can as the aliens descend in swarms around your base.

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Each level is set in a nicely rendered 2D plan view map, and there are no tricky images to understand as everything is nice and clear. The games visuals remind me of one of those planet invasion flash games. You know the ones that feel more like a maths exam, where there is a planet with a value of 10, and so you need to send an army with a value of 11 to conquer it. Well, the maps look like that, with nice near circular bases for both you and the aliens, and as the swarms of alien monsters begin to descend on your bases and men, they even begin to look like those sorts of games. The aliens and soldiers feature a wonderful colour palette, with your soldiers changing colour as they upgrade and even the aliens get a nice patchwork of colouring too.

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The main way you play is by guiding your soldiers around the map, attacking bases and taking them over, bit by bit extending your reach. You will be offered times to upgrade while in the battlefield, upgrading your soldiers to different classes, while also being offered opportunities to drop supplies in and even call in helicopter strikes. It’s kind of similar to opportunities offered in Enemy Territory: Quake Wars (which I have still yet to play). These upgrades however do not make the game any easier as the aliens can mutate as their bases get destroyed, and just because you have claimed a base does not make it safe, as the aliens can and will attack them, destroying them and converting the land back to their side. They will even take control of you gun turrets given half the chance.

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The AI in this game is brilliant. The aliens attack in well-designed swarms, and don’t just rely on being small, because as the game progresses, and bases mutate, other larger and more fearsome species come out to play. It’s actually kind of fun, yet stimulating-ly terrifying as you see these swarms just appear and attack out of nowhere. Yes, you can put up defenses, but spots can be over run and you can’t help but look back at your bases, just to check if they are safe for the time being. Meanwhile, you have to keep a sharp eye on your team as they come under attack, and have to defend themselves not just from aliens, but the alien’s own defensive capabilities also.

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What this game provides at its core details plus in game specialties is really nice, and it’s good to see a game that even when it does provide you with upgrades, it does not necessarily mean that it gets any easier. It does not necessarily have a learning curve, more a steady playing field, and one that requires you to strategize rather than burst in all guns blaring. The game though for all its wonderful inclusions does have some short comings. There is an in game shop system which allows you to purchase new items and upgrades from cash you receive from winning (and even surrendering) a level. When you go into the shop though hoping to get much-needed upgrades, you discover that most of them (although at a fair price) are temporary and are only really available for no more than the next three levels. That is pretty annoying especially as some of them can be pretty expensive. You would think that something that cost that much, you would get keep wouldn’t you? The story does not really seem to be needed either. The game’s plot is provided in a similar form to an old shoot-em up game, where there is a lot of written text, no voice over dialogue and when it actually comes to a level, you don’t really know why they gave you any plot. But then things get weird as the game provides you with random missions and the story just appears to well: disappear…altogether. But the crazy thing is, is that you don’t really care about the plot, as there is so much fun in its gameplay you just want to get past the written word and just start shooting aliens. It’s a bit wasted if I’m to be honest.

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Altogether I think this is a fun game. Yes its shop is convoluted and un-usable and its story is pretty much not wanted and at least a bit wasted; but everything else that this game provides is on the surface near perfect. It’s not overly long, you can play it in long and short bursts, it’s relatively easy to pick up and play, and its design is really nice and colourful (compared to say a mysteriously abandoned ship in space lacking a carpet). Overall I would say this is just a nice little game if you fancy a break from a heavy laden triple A game or if you just have a little time to play something diverse, in-depth, but also very light.

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GENEPOOL





My First Prison

17 08 2016

Handcuffs

Let me just start off by letting you know that I have never actually been to Prison. I have had a few tours around Lancaster Castle and once designed a prison map in Unreal Tournament 2004, but no, I have never actually been locked up in some prison somewhere. What the above title is actually phrasing is this:

Prison Architect

Since about September 2014, one game on Steam I have always found myself returning to play one way or another is Prison Architect; a game where you; the player receives the opportunity to build and run your own prison. Why you would actually want to is really up to you to decipher, but as a game goes, this actually rather fun and one I have played on and off for 200+ hours now; it’s the one game I have spent more time playing than anything else in my Steam Library. Anyway, to cut a long story short, about this time last year I began (voluntarily) writing for a Video Games website, and though was rather fun and really enjoyable; my time there on the whole was actually quite short, and one thing I really wanted to write for the website was a guide from an experienced player on how to build, or at least start your first prison in Prison Architect. So, a few weeks ago I re-installed Prison Architect (again), and set to work capturing some images, and coming up with a plan as how best to explain/demonstrate how to go about getting your foot on the ladder in the prison construction world (I should just note that while the game does have some scenarios to help you get started, most the in-game scenarios are only rather for learning about specific situations).

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When you launch a brand new prison, you will discover that all there is, is a large plot of land dominated mostly by trees. As the game begins a couple of lorry’s will come down the nearby road ferrying workmen and materials free of charge to go into building your new prison from scratch. To begin with you have a few free things but not much, and in total have no more than $30,035, a strange amount yes, but that’s what you have to work with. My first tip is to pause the game speed, as you will need some time to think about how you want to approach the construction. You may also want to turn your prisoner intake to closed (click on the box below the clock and a menu will open with several options including Staff, Grants, Prisoners and Intake to name but a few you can click on, choose intake and set to closed), just so you don’t receive any convicts out of the blue when your prison is not ready yet. Now, to business:

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The first thing I want you to consider is that the game title says Prison Architect, obviously. While the game may be about construction and then later administration of a Prison, to begin with I would only take notice of the word Architect. Before any building’s construction is started, an Architect has to plan out the building. Probably the game’s most useful tool is the Planning tool on the lower toolbar. This button will give you access to some drawing tools, use these to design your prison. Using the drawing/planning tool is a great way to start off any prison. Use this tool to decide where the walls are going to be, where the walls to your rooms are going to be, how it’s all going to fit together. You can decide to design your entire Prison right here right now if you want to, but right now let’s focus on the basics.

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Like any great plan, there needs to be direction and an outcome. With an empty plot of land, you can pretty much do anything you want; but to get your prison going, you are going to need some basics and a checklist. In your first few games, the one thing that is more your friend than anything else, is the Grants page, on here there is a list of objectives which provide and reward you with money for starting and completing them. In this instance, what you want is the option to build a basic detention centre. So firstly open the page (click on the money sign at the top of the page for quick opening) and choose that grant, to which you will be awarded some more money. Now that you have a little bit more cash and a plan, it’s now time to draw then build your prison.

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What I would start with more than anything else is to draw a square around the perimeter of your land so that you can at least have a scope of where the outer perimeter wall is to be. Now for some reason, the game won’t allow you to build a wall on the very outer edge of the current plot of land, so if you design it to be one square in, around, you shouldn’t have too much of a problem. As with most of the games planning and construction tools, choose a location to where to start from, then quite simply click, hold and drag out as far as you want, then let go. Then, if you go to the top of the map next to the road, and on the left hand side of the map, attached to the wall, plan out where you are going to build your storage room and power plants. Now as ever with this tutorial, you can build where ever you want to, it’s just that from my experience, if you allow your prisoners to be delivered on the very edge of the map, they have more chance to escape once delivered. The more middle the delivery point is, the more you may be able to prevent escapes. When designing the store-room, a good thin-ish rectangle I find is a good way to do it, and then next to that, build a similar sized, but not as long rectangle to be the power room. The storage room as suggested is where you store your materials, and the power room is where power for the prison, (plus water too if you do it like me) is supplied from.

PA13Once you have planned those out, it may be a good idea, to build a new delivery spot next to the road, but outside the storage room just for easy delivery and storage. Just like any building designation in the game, all you do is click and hold on a part of land or a building where you want it to be then dragging it to its optimum size and space. From that point forward, that area is designated a delivery zone, and will remain so unless changed. Any other delivery areas should wisely be removed by the same process but right clicking and holding instead of left clicking and holding. On this map, I have also done the same for Garbage and Exports at the bottom of the map, this is just so Garbage and Exports can be dealt with and removed quicker. Once you have those designs in place, you can then get your workers to earn their pay checks, by choosing the Foundations icon, then selecting the brick wall option, then holding and dragging over the spaces you have designed, then letting go when it has reached its optimum space. Then (remembering to un-pause the game to allow it of course) all you do is let your workers get to work building that section of your Prison.

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While that is happening, it may be time to let you know how to put Objects in your Prison. On the lower toolbar, there is an objects button, opening this will allow you to see the range of objects you can put in your prison. To do this, all you do is select the one you want, and click on wherever you want it installed to install it. I say this now, as while your rooms get built, you will need to put some doors in to allow construction to be completed; so as your workmen get to work, choose some doors to put in, for this I would suggest using Staff Doors, then rotate them using the ‘R key’ if you need to, then place them directly over a wall, and click them into position. It’s the same with all objects, (although, only doors need to be placed on walls), and, once those buildings are completed, you will need to fill in any gaps where walls should be; and then using your new object adding skills, install your power generator, some capacitors directly next to the generator, and nearby a water pumping machine, plus some cables to power the room lights, and the pumping machine.

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Now that you have the basics, things get a bit quicker from here (he says confidently). Nearby to your new delivery site, start planning where your inmates will be living, eating, exercising and showering when the first batch turn up. For this you will need to plan and build where you are going to build your Holding Cell, Shower, Yard, Canteen and Kitchen.

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My advice would be, to build the holding cell practically right next to your delivery spot, as this way prisoners can be admitted quickly into your prison system without too much of a hitch. The Holding Cell needs to be pretty big as it needs to accommodate plenty of prisoners at least just until some proper cells are ready for them. Next to that, or at least nearby, build a small shower block, and a small canteen. Remember the Yard needs to be outdoors, but also still needs to be entirely surrounded to prevent escapes. Some things these new rooms and yard will require include Benches, Tables, Serving Tables, Shower Heads and of course Toilets. Installing all of these objects is the same as before, but for a toilet to work it needs Water. To do this you will need to connect pipes from the Pumping Station to your Toilets. It works the same way as laying electrical cables and most objects though, so it’s pretty easy. Then just as before, let the builders do their job and designate room space just as before.

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Doing a kitchen is pretty similar; however, I would locate it near the storage room, one for Staff safety, and two, for ease of cooking. From here on, building rooms and installing objects gets pretty samey really. Just build it and plug them all in. From there, all you need to do is hire some guards to handle with the cons, and some cooks to handle the food. To do this, choose the staff tool on the tool page, pick the required person, and then click them into life. Once you have met all the requirements of the grant, you will receive some more cash plus have all the basics to start your prison and receive prisoners, so, set your prison to the required level of prisoner intake and then get ready to punish some cons.

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From here on it pretty much comes down to whatever you want to do with your prison. If you run short on cash or need some direction, pick a grant and get to work. If you want you can personalise your prison with some floor materials or add some fun things for both staff and prisoners, but from here, it’s all really up to you. So, I hope this was both understandable and helpful, as you go out into the big wide world of Prison Construction, Management and Architecture.

PA1

GENEPOOL





The Lost Reviews – Hook

19 05 2016

HOOK (Rainbow Train - 2005)

I have always loved those puzzles where you had to make a route from one side to another. You know the sort of thing, where you might have to direct a flow of water from the tank to the tap, but there are obstacles in the way; like those hacking puzzles in Bioshock. I just love the technical aspects of such puzzles plus the stress of getting it right first time (plus the fun of getting it wrong…on occasion). Well Hook is sort of like those puzzles, except instead of building a route; you need to completely demolish it.

HOOK 3

Hook is a 2D puzzle game where you have to click on switches, clear routes and send messages, all for the purpose of clearing the entire level of obstacles. Sound confusing, well it is. To play the game all you need is your mouse, and in turn you will be clicking on a black button to send a message to remove some sticks from a big maze of sticks. Some sticks though are blocking others and you will need to remove those ones first to remove the others. Once all the sticks in a level have been removed, the level is complete and you progress onto the next one. It’s sort of a mix between Pick up Sticks, and Kerplunk. As the game progresses, further little bits are added to increase game difficulty, ranging from circles that need turning to connect routes to one another, as well as wireless/Wi-Fi like messages to remote routes not connected to the main puzzle.

In terms of the game’s difficulty, the first few levels are all pretty easy, but by the end they are extremely complex. To begin with you don’t need to worry about making mistakes. Eventually though lives are added. Once all your lives are depleted, you have to start the level all over again. Hook’s graphics are simple yet effective. It’s a white background with dark greyish lines showing the routes and sticks. Nice and simple, but not at all confusing. Great work has been made to make them look nice and crisp and not jittery or block like. It’s a smooth looking game, and the animations are just as smooth. Even little things like sticks overlapping each other, to the sending and receiving of signals are nicely made. Hook does not really have a soundtrack as such; it’s just the sound of blowing wind. It’s like imagining yourself at the O.K. Corral. This lack of music though is nothing too bad, as the lack of sound really does help you to concentrate on what is happening. It’s not exactly peaceful though, as the level of silence and the occasional gust of wind can really increase the tension and frustration, the good kind.

HOOK 1

The only real problem I have with this game is that it’s a bit quick. The first few levels are nice and easy, but it takes a while for the levels to get harder, which is what you want. It’s a puzzle game; it’s meant to be tricky. It’s only really into the second half of all levels that it gets any trickier. These levels take more of your time to play, but the level of difficulty, gameplay, not forgetting the frustration, is what you want in a puzzle game. But as soon as you finally get these levels, the game is nearly over, and once you get the hang of everything, that’s it the game is over. All levels are completed. I have no desire to replay this game either. It was fun; it could just have been longer. The lives system is fun, but a higher level of consequence would have been nice too.

HOOK 4

Hook is an addictive game, and you will find yourself unable to do or think of anything else other than play Hook continuously until you have finished. It lacks achievement though; there is no real reward for playing a game that’s just too easy and too quick. At best, it’s a casual little game to play when you have a lunch break. On the other hand if you have a whole day off; I would suggest playing Borderlands instead, at least there is more to do in Borderlands, and it’s longer.

HOOK 2

GENEPOOL








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