The Lost Reviews – oO

15 06 2016

oO4

I don’t know if you have ever seen The Cube on ITV; well if you haven’t, The Cube is a game show presented by Philip Schofield where contestants enter a small plastic/glass cube and have to complete skills based challenges in the hope of winning some cash. The only problem is that all the tasks are really hard (except to this strange faceless woman who is somehow able to complete all the tasks no problem). Most of us probably would never think or consider (or get round to) appearing on a show like that; but I think I have found a video game that works just as well.

oO3

oO is a game about travelling through circles, what this has to do with large Perspex boxes is about to be explained. Basically, you have been put in a large box and have been given the duty of ensuring that a small white dot safely makes it through several circles of different shapes and sizes without getting hurt by either nasty looking spikes or getting crushed between the circles. There’s no real story to this game, it’s a simple puzzle game involving circles, spikes and dots all situated inside a large box with no windows.

oO2

oO is as it comes really. Controls are pretty simple; you can press either the space key or left mouse clicker to cause the transition of the small white dot from inside the circle to outside the circle, and when directly next to a circle into that circle. It’s pretty simple to begin with. All you need to do is get the dot through the circles to the end of the level. There are safe points in the system of circles as you transition from one to another, if your little dot gets destroyed, it goes back to the last safe circle, once you make it to the next safe circle, you don’t need to worry about going back. As the circles continue, it gets harder to transition through them. Some of the circles are smaller than the others and so transitioning between them can create near misses and fatalities. But that’s not all; many of the circles contain spikes. Some of these are static and don’t move, while others can move, disappear, come back, can cause difficult patterns, the lot (well as far as the lot as they possibly can go). Some levels even change and disorientate you as the circles are now jelly like objects. These though are more bonus levels than anything else.

oO1

The game has a nice simple interface as all you are really doing is clicking or tapping. The graphics are nice and simple, a 2D interface of white circles with the occasional vanishing and reappearing red spikes. The background of the big cube is nice and presents a different colour per level. This though I find a little bit wasteful as you are concentrating more on the circles, not just the weird cube in the background sometimes with other floating cubes inside it. I feel like this game could be improved in its look by being on a completely flat background colour. That though is fairly minor an issue as compared to a couple of other things. The levels feel overly too long. It feels and plays like there is no end in sight and you begin to wonder what on earth you are doing. It gets boring in this aspect very quickly. Also the lack of a life system means that your little dot just constantly keeps on dying and dying with no end in-sight. If there was a cut-off point, at least then there may be some replay value for those situations as well as a sense of achievement. Also, the controls are rather fidgety and unresponsive. Imagine the scene; when you have finally figured out your timings, and are ready to get the circle from this one solitary sphere to the next; you click the button, and…..nothing. So you wait for it to come round again, but still nothing. This can continue a lot, and when it finally goes in, your timings have gone completely awry and it quickly dies due to a miss click.

oO is overly long, can quickly get boring and some of its graphics just seem like a waste. On the plus side however; it’s easy to pick up, play and looks nice. While it is a hard game, it is still relatively simple for most people to simply give it a go. It’s the kind of game that you need to really try out to see what you think, but generally it’s alright.

oO5

GENEPOOL

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Sleeping Queens

11 11 2015

Sleeping Queens

Sleeping Queens is a card game for between 2 – 5 players released by Gamewright and designed by Miranda Evarts. In Sleeping Queens, players have to wake up Queens who are currently in a long slumber using a variety of different cards. The first player to wake up the required number of queens (dependent on how many people are playing) or score the required number of points, Wins. In the middle of the table, there are 12 queen cards laid faced down. Each Queen has a different name and picture. Some are worth more points than others.

Sleeping Queens Setup

On a turn, a player plays a card onto the table. There a number of cards and options that they can do. Some of the cards they have in their hands are action cards, and have different effects. If a player plays a King card, then they can wake up one of the queen in the centre of the table. If they play a Knight card, then they can steal a queen from another player, however, if that player has a Dragon card, they can play that dragon to prevent the knight from stealing the queen. If a player has a Sleeping Potion card, then they can put another players Queen back to sleep, unless that player however has a Magical Wand card, which prevents the potion from taking effect. In the pack there are also some Number cards. These don’t have much of an effect other than allowing players to get rid of them to draw more and hopefully better cards. Players can discard these number cards in one of 3 ways. One, they can just discard a single number card. Two, they can discard two number cards of the same number. Three, they can sell 3 cards that make up an addition equation, so for instance they can discard a 2, 5 and a 7 because 2+5=7. Once the number of cards have been discarded (so 1, 2 or 3 cards) the player then immediately picks up that many cards.

Sleeping Queens Number Cards

There is also another card of mention, the Jester card. Jester’s work like chance cards. Basically, a player can play a Jester into the playing area, doing this they immediately draw a new card. If that card is an action card, then the player keeps that card and has another go. If however the card is a number card, then starting from themselves, the player counts each player around the table the number of times it says on the card. The player that the final number lands on immediately gets to wake up a queen. At the end of their turn players draw back up to the hand size and play passes round to the next player.

Sleeping Queens Jester

As far as the rules of the game goes, that’s it. Although there is some special rules regarding some of the other Queen’s. If a player picks up the Rose Queen, then that player immediately gets to pick up another. The other Queen rule is that there is a Dog Queen and Cat Queen, and much like both cats and dogs, these two don’t like each other, so no player can have both these Queens. But apart from that, that’s the rules, nice and simple.

Sleeping Queens Action Cards

Sleeping Queens is a nice fun little game. It is easy to play, and can be relatively straightforward the first time you play it. It has been nicely created with an assortment of colourful cards with lovely pictures on them. The Kings and Queens themselves have nicely been created too by having not just some generic King or Queen, but have names like Sunflower Queen, Starfish Queen, Bubble-gum King or Turtle King. The number cards too have nice little pictures on as well, maintaining that they are not just numbers, but all cards have their own special little extras. It doesn’t get bogged down neither with lots of little extra rules, it really is a game where you can simply just take your turn and instantly know what to do. Altogether, Sleeping Queens is a nice fun little game. It’s easy to understand, play and has been nicely created to bring as much fun to the table as is possible.

Sleeping Queens Kings and Queens

GENEPOOL








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