The Lost Reviews – Infested Planet

20 10 2016

Infested Planet (Rocket Bear Games - 2014)

If Alien movies have taught us anything, it’s that guns do not work against Aliens! That statement has been proved over and over again from films such as Aliens (where an elite team of Marines were wiped out in near seconds), Starship Troopers (where legions of soldiers were killed in less than an hour) and Independence Day (where the human race was nearly wiped out in 3 days). So, with this knowledge in hand we know for sure that if Aliens invade Earth, we should not use guns in any shape or form as they simply do not work; it seems however that some people have to learn the hard way.

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Infested Planet (produced by Rocket Bear Games) is a game about a squad of soldiers invading a planet infested with an alien species, and whose job it is to try and wipe them out. Each level begins with your elite team of soldiers landing in an area, with a small base set up. From here it is your duty to guide them through a maze of tunnels in the hope of destroying all enemy bases to win the level. As soon as you land however, the Aliens are on top of you and you will need to plan wisely and prioritize where you can as the aliens descend in swarms around your base.

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Each level is set in a nicely rendered 2D plan view map, and there are no tricky images to understand as everything is nice and clear. The games visuals remind me of one of those planet invasion flash games. You know the ones that feel more like a maths exam, where there is a planet with a value of 10, and so you need to send an army with a value of 11 to conquer it. Well, the maps look like that, with nice near circular bases for both you and the aliens, and as the swarms of alien monsters begin to descend on your bases and men, they even begin to look like those sorts of games. The aliens and soldiers feature a wonderful colour palette, with your soldiers changing colour as they upgrade and even the aliens get a nice patchwork of colouring too.

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The main way you play is by guiding your soldiers around the map, attacking bases and taking them over, bit by bit extending your reach. You will be offered times to upgrade while in the battlefield, upgrading your soldiers to different classes, while also being offered opportunities to drop supplies in and even call in helicopter strikes. It’s kind of similar to opportunities offered in Enemy Territory: Quake Wars (which I have still yet to play). These upgrades however do not make the game any easier as the aliens can mutate as their bases get destroyed, and just because you have claimed a base does not make it safe, as the aliens can and will attack them, destroying them and converting the land back to their side. They will even take control of you gun turrets given half the chance.

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The AI in this game is brilliant. The aliens attack in well-designed swarms, and don’t just rely on being small, because as the game progresses, and bases mutate, other larger and more fearsome species come out to play. It’s actually kind of fun, yet stimulating-ly terrifying as you see these swarms just appear and attack out of nowhere. Yes, you can put up defenses, but spots can be over run and you can’t help but look back at your bases, just to check if they are safe for the time being. Meanwhile, you have to keep a sharp eye on your team as they come under attack, and have to defend themselves not just from aliens, but the alien’s own defensive capabilities also.

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What this game provides at its core details plus in game specialties is really nice, and it’s good to see a game that even when it does provide you with upgrades, it does not necessarily mean that it gets any easier. It does not necessarily have a learning curve, more a steady playing field, and one that requires you to strategize rather than burst in all guns blaring. The game though for all its wonderful inclusions does have some short comings. There is an in game shop system which allows you to purchase new items and upgrades from cash you receive from winning (and even surrendering) a level. When you go into the shop though hoping to get much-needed upgrades, you discover that most of them (although at a fair price) are temporary and are only really available for no more than the next three levels. That is pretty annoying especially as some of them can be pretty expensive. You would think that something that cost that much, you would get keep wouldn’t you? The story does not really seem to be needed either. The game’s plot is provided in a similar form to an old shoot-em up game, where there is a lot of written text, no voice over dialogue and when it actually comes to a level, you don’t really know why they gave you any plot. But then things get weird as the game provides you with random missions and the story just appears to well: disappear…altogether. But the crazy thing is, is that you don’t really care about the plot, as there is so much fun in its gameplay you just want to get past the written word and just start shooting aliens. It’s a bit wasted if I’m to be honest.

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Altogether I think this is a fun game. Yes its shop is convoluted and un-usable and its story is pretty much not wanted and at least a bit wasted; but everything else that this game provides is on the surface near perfect. It’s not overly long, you can play it in long and short bursts, it’s relatively easy to pick up and play, and its design is really nice and colourful (compared to say a mysteriously abandoned ship in space lacking a carpet). Overall I would say this is just a nice little game if you fancy a break from a heavy laden triple A game or if you just have a little time to play something diverse, in-depth, but also very light.

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GENEPOOL





I Am Not Cut Out For Space Exploration

1 04 2015

Space Planet

Recently I have been playing FTL: Faster Than Light on Steam. It is a rather fun game. It’s sort of a cross between a puzzle game and an RTS (Real Time Strategy) intermixed with the subject of space exploration. I quite like it and continue to play it, but it has taught me one important thing; and that is that I am not cut out for space exploration (even though the likelihood of me receiving the opportunity of going up into space in the first place is very unlikely).

FTL

Now basing such a statement on a video game could be seen as something of a rash statement, but here is why I think that. When I got it; it made me think of games like Evil Genius in terms of its internal look, as in the ships in FTL looks like the lair design in Evil Genius. I liked the idea of doing something similar to Star Trek or possibly Firefly (Even though I have not seen Firefly and do not consider myself a Star Trek Fan, even though I have watched the occasional episode of Next Generation and occasionally Voyager). Just the idea of going through space, exploring it and controlling the aspects of my ship while engaged in specific situations.

Space Shuttle

The thing is, for many years I have calculated that I would more than likely go insane if I went into space. Just the idea of being somewhere that I would not exactly consider safe, but also being left to drift in space, even if I was in a ship or station. But it’s from playing FTL that I came to the conclusion of the earlier statement. While I have begun to improve through understandings of previous missions that have all gone belly up, even so much to the point of me having yet to clear the first stage of galaxies (I have unlocked the second ship; The Torus, even though it is a pretty pointless ship) my planning and reactions in the heat of the situation usually lead me to defeat. Some of these though can come down to me causing the issues from bad planning and excessively opening the doors. When an intruder is on board, or in more common occurrences, a fire breaks out, my first plan is to cordon off the areas where my ship’s crew are, and then open the doors into space to suck out the oxygen. It works mostly, but eventually people break through the doors. When an intruder is on board though, I usually stick as much of my crew as I can, in the medical bay so that when the intruders get there, my crew get healed quickly. These ideas though don’t work all the time and sometimes my crew will die trying to put the fire out as the doors are broken and me having to regularly send them to the medical bay before they die. Unless of course the medical bay is damaged and needs fixing, or the oxygen is cut off.

Kestrel

Other cases though include my willingness to fight ships to gain resources off them and denying them surrender in the hope of getting more resources off them. Eventually this has led to complete destruction, uncontrollable fires, intruders on board and oxygen leaks. The number of dead Kestrel spaceships that must be floating through space thanks to me must be astronomical. While my learning of these situations has led me to the point that I need to upgrade what systems I can to expect these situations, I need to show restraint when given the opportunity to fight, as well as let them surrender every now and then.

Kestrel In Space

I don’t know if FTL is how space exploration works or not, but given that I am playing it on easy mode and I have met failure on several occasions, I can quite confidently say; that I am not cut out for Space Exploration.

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GENEPOOL








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