If You Could Command Any Star Wars Army…

23 11 2016

Star Wars (Lucasfilm)

I used to like Star Wars, but I digress.

Star Wars: The Force Awakens (LucasFilm - 2015

While riding on the train back home from a Wedding back in August, I asked my Friend Matt the question; if he could command any army in Star Wars, which would it be? It’s a bit of an out there question I know and one that I had in my head for a couple of months preceding that, which in turn developed from a few other questions that I will probably end up writing about in the future (which include but are not limited to such things as who would I pick to be in my ultimate superhero/villain team). Anyway I asked this question. Basically the question is in the circumstances that if you were given the power and choice to lead an entire army from the Star Wars Universe, which would it be?

I remember that his immediate answer was Ewoks. Good choice, as the Ewoks pretty much single handily did defeat the Empire intrusion on the Forest Moon of Endor. Personally that is not my choice, but I can see how that could be a good choice, as not only are they practical, but also very musical, as well as very cuddly. My answer though to the question I am asking, I immediately chose when I originally thought of the question. There are a lot of good armies to choose from (even when sticking just to the films), many of which garner a lot of variety in their arsenal as well as secret weapons that are entirely attributed to them only. But for me, there really is only one obvious choice, one that if put into battle with all the others would simply dominate. They are the one army that suggests anything army like, and have the weaponry and technology to back it up: The Galactic Republic.

galctic-republic-logo

It would be a very short post if I just ended it there, but I feel like I should explain my reasoning and choice, so what follows is a brief but detailed post of why I would choose the Galactic Republic over all the others, and I will do that by stating where their strengths lie by going into the different elements of a Star Wars army and attempt to argue their strengths against those of the other armies.

clone-trooper

Infantry: Infantry/personnel units make the backbone of an army; without Infantry and Personnel there would be no army. No matter the ships, tanks, aerial units, without soldiers and personnel to use them or back them up and maintain them, all you will have is a load of machines that cannot be used. Infantry is the main force of an army, and while Tanks and other vehicles have a lot more firepower and are better armored, they can cost a lot to build and are not as practical as soldiers. Every army in Star Wars has their infantry, ranging from swamp dwelling frogmen, to cuddly teddy bears, to general foot soldiers and even robots. One of the most iconic units in Star Wars is of course the Stormtrooper, and Stormtroopers are a well-equipped fighting force, but given that the universe pretty much belongs to the Empire by the time the Stormtroopers are introduced, they are less infantry, more a peace keeping force. They are a tried and tested as well as disciplined fighting force of course, but they present themselves more as shock troopers rather than infantry, if not more like; well, police officers of the galaxy. They do not suggest themselves as being a fighting force that could work on a large scale battle front, their guns themselves look pretty small, and in the end, they’re probably about as much good as those white fellas from The Hunger Games. Now take the Republic Soldier (or Clone Trooper); the republican army is of course famously built from clones, under a strict regime program that turns them into an equipped and disciplined fighting force the second they step out of the factory. The best way I can describe them is during the Battle of Geonosis. The minute they arrive in the arena, they are perched on the edge of the LAAT gunships, and the second they land they are firing shots at a large fighting force of battle droids. They don’t wait, they know who the enemy is, they know how to attack and they have been well-trained enough to know that now is the time to attack. This is just basic infantry, there are other kinds of units, but as they are just the basic infantry in battle, to go in there, and get to work, plus cause as much damage in less than a minute, only to then join a much bigger fight, suggests a dedicated and effective fighting machine, not one that is unprepared for a larger fight.

clone-troopers

Infantry Specialists: Basic infantry units may be the backbone and largest part of a military fighting force; but every army should work at producing some specialist’s within the infantry division as to be able to deal with specific or certain situations on the battlefield. This can range of course from specialist infantry for certain weather conditions such as the Galactic Empire’s Snow Troopers, but by specialists I mean more in the form of weapon specialists to of course engineers and medics. In terms of weapon specialists, the Republic has shown a great level of degree of weapon specialists throughout their use. Some of these are designated by their role in the army, but unlike most armies in Star Wars, the Republic Army appears to be unique in their use of Snipers. I have never seen the Gungans, Ewoks, Rebel Alliance, Galactic Empire, Confederacy of Independent Systems or even the Trade Federation use Snipers. I like Snipers as it’s the idea of not being seen but picking off enemies from afar. Other unique soldiers in their arsenal include Medics, as most other armies (except maybe Ewoks) seem to work under the idea of if you are injured you are already Dead and it’s not worth bothering with. Two things may appear to be a little small in number of examples, but it’s still more than the others (at least from what I have seen).

clone-commander

Ranks: On the battlefield, much like in other more modern (REAL!) day circumstances, it’s important to have a clue as to what on earth you are meant to be doing. This is where more experienced and well taught soldiers come in to play whose job it is rather to issue commands to the lower downs than fight up front. In the real army these are known as commanders or officers. Now, not all high level commanders are sat behind the army with their feet up, many have to be on the battlefield to direct soldiers in the heat of battle. All armies have ranked commanders, but the Republic better enhances the role of theses soldiers in a very obvious way, one that is actually used in the real world – using colour on uniform to point out who is in charge. It’s not just the Republic who uses this system in Star Wars of course as the Droids of the Trade Federation use a similar system. Now the colour for the most part in both armies is more of a designation as to their role in the army, but even when uniform and colour changes in role, Yellow has always stood out as some form of Commander. This use of colour is actually used in the real world; one example is in the uniforms of the Police in the United Kingdom. During big events, officers use coloured epaulettes to highlight their rank, as it stands out more than symbols. Examples of colour include White for Sergeants and Red for Commanders.

police-sergeant-white-epaulettes

On the battlefield this would be very useful for an army, as if soldiers lose their place and need guidance or even assistance, being able to pin point a commander or someone in a similar position would be a lot easier if it was especially highlighted, rather than going round examining their shoulders.

at-te-in-action

Tanks: Since World War One, Tanks have been an instrumental feature on the battlefields of the world; it’s the same with Star Wars (but as the film suggests it was a long time ago, the question has to be raised as to whether or not the films are set before or after World War One). Tanks play an important role on the battlefield, as they can do things infantry cannot do. They come with far superior forms of firepower, are a lot quicker and more mobile than infantry, can travel great distances, and can attack bigger and more armoured units as well as buildings from afar. Tanks have always been a key role to the battlefields of Star Wars and there are several unique and iconic tanks in the series, ranging from but not limiting to vehicles such as the AAT hover Battle tanks of the Trade Federation to the giant four-legged AT-AT’s of the Galactic Empire. While these vehicles are all well and good, the Republic’s AT-TE is a much more superior vehicle than both of these and more for some very simple reasons. Firstly, while it is a big and possibly sluggish vehicle, because it hugs the ground, it does not fall to the great weakness of the mighty AT-AT. While the AT-AT is a pretty good piece of equipment, due to its set of four legs to walk on carrying a heavy load, it makes the vehicle very unstable, and easy to be tripped up with something as easy as a cable. Once it hits the ground it’s less useful than paper weight. The AT-TE uses six legs, supporting and distributing the weight evenly across itself. Also, it does not fall under this trip up weakness either, as in order for that to work, the cable would need to intertwine and near shackle each leg, and would need to be done quickly. Another major gain for the AT-TE is that it has access to one main Big Gun. While it has access to smaller support guns, using a much bigger gun allows it to use the gun for close up attack but also far off artillery shots too. The gun itself also means it uses one main powerful shot rather than distributing its attack between several guns, and in the use of energy weapons which require fuel and power to use, a big shot would be a lot better than lots of small shots, plus would mean it could be used a lot more than others and would be more energy-efficient in the long run.

at-te

The other advantage though the AT-TE has over its contemporary rivals is that it can be considered as being like what is known as an MBT or Main Battle Tank. During World War Two, lots of different kinds of tanks were made for various purposes and reasons and there was a lot of variety. Since then however it has become apparent that designing lots of Tanks for different purposes is sort of a long-winded strategy and in the end it would be a lot more efficient t design one vehicle that could suit most, if not all purposes than just a few, then support said vehicle with other support vehicles (or even infantry) in that vehicles (short) list of failings. Variations of MBT’s exist of course, but as they are based on a base vehicle, it actually makes designing variations a lot easier. The Galactic Empire utilities a lot of different walker based designs but very few of these are similar, which means, in similar fashion to Germany in WW2, they designed them for different situations in order to create as much power as possible from each vehicle, but in the process spread themselves rather thin. The Republic on the other hand, created a vehicle, and stuck with it. They adapted future designs and included features such as wheels and even made base troop carriers out of them, and in one case a two-legged version and sometimes carry even smaller weapons, but in the end, all variations were based on the same vehicle; one that was the real ground work horse of their arsenal. It’s similar to the UK’s use of the Challenger 2; it’s the base model for variations, but in the end is based on a workable design. In the end the AT-TE would probably be replaced for a more up to date advanced model, but it would still serve the Republic in a long-term purpose for a very long time.

challenger-2-tank

spha-t

Artillery: Artillery is just as important as Tanks, as Artillery delivers greater levels of firepower to bring down much bigger obstacles such as buildings and fortifications. The Republic (as a going theme you may have cottoned on to) is possibly the only ones to show off a degree of artillery usage. The Empire and Trade Federation have only really used a tank’s superior firepower to one shot defences, but have not really experimented with using them to bring down buildings. The Republic however has presented their artillery in the past in the form of the self-propelled SPHA-T; most notably during the battle of Geonosis to bring down the Trade Federation star ships. These vehicles are very big, possibly bigger than AT-TE’s but use a very simple form of artillery to bring down the ships: that being an adjustable arm with a strong energy weapon on the end. Such vehicles are of course very slow, but on show they are very powerful and capable in the role. In comparison, well; no one has actually showed off a viable comparison, which is even weirder considering how basic these vehicles are.

laat

Aerial Vehicles: This being Star Wars, this could probably be put in two different parts, so for now we will consider those on the battlefield, not necessarily for use in non-air space. When it comes to use on the battlefield, aircraft serve mainly the use of transportation in Star Wars. In the real world aircraft are better used for support craft and can be used to bomb enemy positions from afar and more importantly be used for reconnaissance. In Star Wars it appears armies decide to just jump into battle full force with no dedicated planning, so reconnaissance is not really required. In Star Wars, battles take up quite a bit of the screen as well as scene, but in order for anyone to actually get there; they have two options, either walk, or get some Transport. In terms of practicality; the Republic is very practical in their designs. Armies like the Trade Federation use transport vehicles to move troops around, but are susceptible to attack as the troops need unfolding and then turning on. Empire transports such as the Lambda-class T-4a shuttle and it’s larger variants are less than practical also, as while they can disembark from the front, the access is very limited, and only really practical when allowing two people off at a time, but then the ramp is very narrow and can be a bit of a squeeze. For the most part Storm Troopers usually depart from the back, which is protective, but makes them prone to attack from the enemy as they run around and set up, meaning they could be picked off with ease before they fire a single shot. The Low Altitude Assault Transport (LAAT) used by the republic army is a gunship aerial vehicle, which comes packed to the teeth with a variety of advanced weaponry. These range from standard light laser cannons, to focus beams and cluster missiles. It is a powerful and fearsome vehicle in its own right; however it is also a very useful ship for the transporting of infantry across the battlefield. Once again, the battle of Geonosis proves their practicality and efficiency, as the vehicle allowed soldiers to sit off the side of the ship on both sides, fire from the ships openings, and as soon as it landed, could safely and effectively deploy troops into the battlefield. It allowed and carried defensive capabilities, plus carried offensive abilities too, while also providing an effective launch pad for a quick infantry deployment and attack. Much like the AT-TE too, it was such a well-designed vehicle, that it allowed itself to be customized into other varieties including a vehicle carrier which could carry good heavy loads including the likes of the AT-TE.

assault-ship

Ships: As stated in the last section, aerial vehicles provide two purposes in Star Wars, because you could not have a war in the stars if you did not have vehicles that could compete in the stars. So to this end, huge capital ships become an integral part of the arsenal for any Star Wars Army wishing to compete on a Galactic Scale. Now, while the Republic could be considered weak in context – just bear with me for a moment. If this question was simply about star/space ships, I would have chosen the Empire. I love Star Destroyers, and the Galactic Empire has the awesome power of the Executor. However I would not consider the Republic weak in this department, as they have a superb collection of small fighter/bomber craft ranging from Jedi Starfighters, to X-Wing like designed aircraft in the form of the ARC-170 space fighter. But when it comes to Capitol carrier ships, these Acclamator-class Assault ships are well designed as carrier transports, but in the form of space conflicts, they can still bring a level of broadside firepower. Their shape allows them to sort of glide through the stars, and their light size in comparison to others should give them a speed and maneuverability bonus, but if you think about it, a fleet of these things are less like capitol ships, and more like mini sized battleships, and there are entire fleets of them. Just imagine that. Less a capitol/command ships, but more a proper battle ship. In Earth terms it would be like having an entire fleet of Yamato or Iowa Class Battleships, and who doesn’t want that? Yes, they could look a little weaker to the might of the Star Destroyer, but in Firepower, they could still deliver a punishing.

yamato

Well I hope that wasn’t too boring of a read, but I wanted to cover the reasoning of my choice. Anyway the chances of me being given the keys to the Republic Army Arsenal is very slim, probably more like impossible as Star Wars isn’t real, but I suppose it’s just good fun. Anyway, that is why; given the power and choice I would choose to command the Republic Army. Yes, the other armies have their own strengths as well that should (and need to) be considered, but as a good all-rounder, there can’t be any better than the Republic, as for one thing, they are at least consistent in their designs and are a very efficient machine. That is my choice, who would you pick to command?

GENEPOOL

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The Lost Reviews – Arms Dealer

21 10 2016

Arms Dealer

Tutorials are a major importance to Video Games, without them, chances are we would have no idea how to play the game. It would be complete guess-work as we play the first level over and over again hoping for a hint as to what we are supposed to be doing. Thankfully, that’s why we have Tutorials. Tutorials though don’t have necessarily spoon feed you with information, they could either present just the core details to you or let you work it out from there, or they could be simple prompts at the side of the screen, and rely on you to implement them and discover them yourself. Tutorials themselves could even be a part of the game, and when effective enough could become one of the most memorable parts of the game; a good example would be Age of Empires II for instance. Recently I have been playing another game that too has a memorable tutorial, but all for the wrong reasons.

Age of Empires 2

Arms Dealer (produced by Case in Point Studios, LLC) is a game about buying, selling, trading and shipping weapons around the world to some less than reputable characters. As a new person to the gig, you have some money to which you can begin to build your empire, but to start with you need to buy some guns, make friends and maybe build some form of transport. You start in a country, and from there can buy weapons, while also buying intel on countries to get the prices up and down during buying and selling as well as get involved with auctions. As the game progresses you will need to watch your back as agencies from around the world are looking to bring you down, so while you are earning cash and reputation, you will also be building up your prison sentence should you get caught. Well that’s the theory of how the game works or should work, just depends how much you age by the time you get past the tutorial.

AD2

The game comes with a nice clever interface. It provides you with a map similar to DEFCON and Pandemic 2 to which you can plan where you want to go, buy weapons from, and who to sell them too. The game also comes with an intuitive scheme of windows, much like your desktop; which you can move around willy nilly to your heart’s content to get the best input system possible for you to play the game. It’s sort of like that snap feature on Windows 7 (just without the ridiculous advert). The game controls and input are pretty basic as the only real control you will need comes from your mouse. You just simply click what you want to click, while moving the in game windows around to suit your comfortably.

AD3

The in game map and windows are nicely made, and the images of weapons and vehicles are nicely detailed, and the in game text is nice and easy to read. It’s just everything else is pretty terrible. Some of the in game buttons don’t look like buttons, so you don’t know how to press them, or if you can press them. Some of them are actually pretty small and hard to click on and some of the text is not exactly helpful as you are trying to find an action and you don’t know where it is or how to find it either.

AD6

The real issue with this game for me though is the flipping tutorial. Now most in game tutorials will try to restrict the amount of writing it puts on-screen, other than of course direct and intuitive information, the information you need and want, in order for you to play the game. Sometimes a tutorial will even have some form, of spoken dialogue, so you don’t cause yourself any un-required eye strain. Here though the dialogue boxes have no spoken word, and contain nothing but tiny text, in a small window, and guess what, there is a lot of it. Some spoken word would be a great deal of help here just so you can get a touch more detail, without hurting your eyes. But that is not the worst of it. Due to the amount of windows and text boxes you will be opening during the game, there is a lot of reading involved, and unnecessary moving of windows because the tutorial window demands the centre screen, and so always moves itself back into place, which is not helpful. Worse is still to come, as the text is not descriptive enough and asks you to press buttons you can’t find but according to the tutorial…..’EXIST!’ So you start looking around for the button it tells you to press, but you just can’t find it. And then the windows start to throw a sissy fit, as if you accidentally close a window (but more likely do it on purpose just to get it out of the way), it sort of reverts back to an original state, forcing you to start all over again (not to mention; the lag).

AD5

The windows feature is a nice add-on, it’s a general shame that it just does not work properly. How are you supposed to see this wonderfully detailed map when sooner or later the whole screen is just going to be filled up with in-game windows! How a game like this, which in fairness should strive, like all games, not to create a nuisance is supposed to work is beyond me. Why can’t the windows work like the windows of an installation screen? Instead of you opening up windows to complete an over the top action, why can’t the screen change automatically, by pressing a continue button or something. When you purchase an item off Amazon, you don’t need to open several windows to complete the action, because the window changes automatically to the next step. It’s simple, very simple, so why does this game then thrive to do the exact opposite and be a nuisance.

AD4

I have to mark this game down sadly, which is a shame because overall I really wanted it to be good. I held high expectations and hope that this would be a fun game. I like economic/trading games like this, because generally they are games which don’t require you to complete in one sitting. It’s not Call of Duty; it’s a nice small game which could either be played in short bursts or long periods. It’s like Evil Genius: you don’t have to play it for a long time if you don’t want to, you could play a quick snippet, and play more when you wanted too. The game has some nice points, a wonderfully detailed map, and some nice pictures of guns (which if that is all you want, then great, perfect game for you), but if you want more than that; I am afraid you are going to be disappointed. I hope this game can be salvaged, because I feel that it is a wasted opportunity full of potential. I think that this game could have been really good; a proper enjoyable little gem with plenty of hours of game-play; But right now; I feel like I wish had not wasted my money on it, even if it was a cheap purchase!

AD1

GENEPOOL





The Lost Reviews – Mini Metro

17 10 2016

mini-metro (Dinosaur Polo Club - 2015)

One of the most recognized maps in the world (or at least the UK) has to be the London Tube Map. The London Tube Map is a nice simple looking map which makes travelling through the London Underground much easier than it would be if the map was anything like an OS (Ordinance Survey) Map. With it’s easy to follow curvature/straight lines, use of circles to show terminals and of course the use of easy to identify colours, the Tube map is so simple yet very effective and in turn assists millions of consumers every day; but have you ever wondered to yourself: ‘How do they do it?” Well, that question I cannot answer, but if you have ever considered having a go at doing your own map in a similar style but did not know how or even where to start; well now there is an easy way to give it a go.

mm1

Developed by Dinosaur Polo Club; Mini Metro is a strategy/puzzle/simulation game where you are given the task of connecting stations on a map. It’s very simple; to begin with you get given a choice of cities to choose from. All you do is simply choose one and as soon as the map loads you are given three stations taking the forms of shapes which in turn you need to connect. Connecting stations is also very simple as all you have to do is hold and drag on a station and a coloured line will appear which you then connect to another station. Once your line has been laid down, a small little train carriage will appear and will set to work ferrying customers to their nearest desired station. Customers take the form of little shapes, and where they want to go is defined by what shape they are. Triangle customers want to go to triangle stations, square customers to square stations and circle customers to circle stations. As the game continues more stations will randomly appear in which you will need to connect to, other shaped stations will appear meaning more defined customers to transport, and also the map will generally get bigger with lines getting busier. You can of course ease congestion by adding more trains, incorporating several carriages to trains, adding more lines as well as adding terminals and bridges/tunnels to spots that you think require them. So, much like the real world, it gets busy.

mm9

Mini Metro is pretty easy to pick up and play, it features an easy control system where you simply use the mouse to drag lines to stations, connect them and then drag features like extra lines and trains to the stations. It’s also pretty easy to simply get going. It features an easy tutorial where it teaches all this to you, before then letting you just to get on with it. To begin with you get a few basic maps including London and Paris, and as you begin to progress through the game you get to unlock other cities too including Cairo, Osaka, Melbourne, Sao Paulo and New York City all of which feature their own tasks and challenges while also providing you with unique perspectives and features, such as in the Cairo map where the trains can only hold 4 shapes per carriage (not 6), or like the Osaka map where it gives you access to the high speed Shinkansen Bullet Train.

mm4

There are three basic modes to choose from:

  • In Normal Mode, you are given a city and need to work hard to make sure that all customers are satisfied and can reach their destinations without getting the station overcrowded. If they do get overcrowded, circles will begin to appear around the station, if it gets completely filled, the customers have had enough and the game ends. You receive extra features after every Sunday.
  • In Endless Mode, you are given a map, but the game does not end if the station gets overcrowded. Instead it just continues until the city has grown as big as it can get. Extra features are provided not every Sunday or every week, instead they are given when you reach a proficiency milestone, the key to Endless mode being that it’s not about how many customers you can service before it gets overcrowded, but how efficient the service you provide is.
  • In Extreme Mode, you are given a city as usual and much like Normal, need to prevent the stations getting overcrowded, however; where as in the two above modes you can re-arrange already made lines to accommodate new stations with ease, or move trains from one line to another if the need arises; in Extreme Mode, once the line has been placed it cannot be moved, nor can the trains be relocated, you just have to live with your decisions and hope for the best.

All these modes provide you with a score at the end of the game, to which you can then see how well you have done compared with the rest of the world, as well as compare graphs to see how well you did overall. There is also the option of the Daily Challenge from the opening menu, where a random challenge is made and posted every day, where players can try their mettle at several different random maps (but only once a day) and then compare them once again with the rest of the world, you know; if…you really want to.

mm8

Mini Metro is a nice and simple game to play, and one where you don’t need to worry about sound neither. The game does not come with a soundtrack per-say except for the sound of the camera feature when it takes a picture of the map, just in case you want a keepsake. Although the lack of sound is pretty peaceful, meaning you can listen or watch something else in the meantime and use the game as an over the top screen saver, some sound could be a nice little feature. I was not thinking of a soundtrack exactly, maybe more the sound of angry commuters waiting around for their train; with the noise getting louder the longer they wait.

mm10

The game is nicely well designed and each difficulty level has been made with some precision providing different forms of gameplay as it goes on. It’s not like it gets really difficult or makes things harder, it’s more that it makes things more of a challenge but rewards you with a unique gaming experience each time. I just think though that there could be more spacing and randomness every time you receive an item; more spacing as to what you can choose from, or more randomness rather than expected. I also think that while the difficulty is not too bad, there could be more challenging points in the core gameplay. While there are rarer shapes for rarer customers, I just think that like a normal tube map, some shapes, every now and then could appear who want to go to a specific place on the map. There are so many common shapes; it could bring an additional level of challenge to the map if one circle customer wanted to go to a desired circle location, not just the nearest.

mm7

Issues aside: I really like Mini Metro. Yes, there is some allowance for sounds, plus an addition of more challenging core gameplay could provide a little more taste, but even without, this game is still packed with an ideal level of flavour. It’s a game that does not take itself too seriously. It’s not like Rollercoaster Tycoon or Sid Meier’s Railroads, games that require you to negotiate obstacles and pay through the nose to fix them. Here you do not need to worry about money, or much in the way of obstacles except for the odd river, all you need to worry about is providing the best service possible. It’s nice, simple, easy to play, and aesthetically pleasing to the eye with its nice simple design. It’s sort of like a Miniature Railway; it adds a nice new eye level of fun to something that most of us take for granted every day, and is genuinely; just a nice fun thing to do.

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GENEPOOL





Sam’s Rant – Train Travel 03/05/2013

6 05 2013

Pendolino

This past friday was almost like any day for someone who attends University in Preston while living in Lancaster. I went to Lancaster train station to get my train to Preston and was once again hoping to get a seat for two reasons. Firstly it is nice to sit down, and secondly; I prefer to read sitting down, that way I can read some more of The Spook’s Curse. However it was a First TransPennine Express train which meant that there was only a vague chance of getting a seat. In the end I did not get one and had to stand up all the way, which brought up a very interesting question; if FirstGroup can afford to bid for the West Coast Main Line, why can’t they afford to put an extra carriage on their Manchester Airport trains? It’s a popular service and everyone has to stand so surely they could do the decent thing and add some more seats for the comfort of their passengers.

First Transpennine Express

Anyway later in the day, on my way home, things got a lot worse. After getting my lunch from McDonalds I went to Preston Train Station and arrived just after 4:10pm, and as usual, there are millions of trains going south but hardly any going North. I think there must be some kind of portal that links London and Glasgow/Edinburgh so that once a train has arrived at Euston Train Station, it goes straight forward into the portal and immediately arrives in Glasgow/Edinburgh. Anyway because of the lack of trains going North I had to wait about half an hour for a train. So I ate my McDonald’s and did something that I enjoy while waiting for a train at Preston Train Station, head to the end of the platform that points towards London and watch the trains come in, it’s both relaxing and fun.

British Rail Class 390 Pendolino

Eventually I saw the Pendolino arrive and boarded the train (through the first class section). Usually the Glasgow Central trains usually wait some time before leaving, but this one waited a while. After about 10 minutes or so, an intercom came on stating that the train was going to be delayed for about 15 minutes. So I get off and wait on the opposite platform for another train, which came while being about 1 minute delayed. I boarded the train (this time a Virgin Super Voyager) and got a seat, hurray. I had a little sleep before waking up and realised that the train was still in the station, Preston Train Station. There was an announcement stating that there was a train heading North towards Lancaster on another platform; but I was comfortable and so I stayed where I was. Then the announcement came the train was going to be 20 minutes delayed. So I got off and went to the other train, the one from earlier, which was still in the station and decided to wait for further information because the trains did not show a departure time, instead they just showed the word “DELAYED”.

Virgin Super Voyager

Eventually I ran into my University friend Daniel who was having similar train problems as he too was wanting to go to Lancaster. Eventually, without word from the station, the first delayed train left Preston, without neither Me or Daniel on it. Now that is just unfair, several people were needing to go home and the station did not tell us when the train was leaving. So in response to this, we both boarded the second delayed train and waited, standing up for about 20 minutes plus, the reason behind the delay was apparently the train had no driver, which raises the question, how did it get to Preston in the first place?

Preston Train Station Night

So after 20 minutes or so and after the corridor had become packed with several people, another train going in the direction of Lancaster arrived and we did consider going on it, but in the end we stayed on the train that we were currently on which was now 1 hour and 10 minutes delayed. And then at about 6:00pm, the train moved and left Preston; HURRAY. After about 15 minutes of travel we finally arrived in Lancaster at about 6:15pm; 2 Hours and 5 Minutes after arriving at Preston Train Station in the first place. So home at last after a long (ANNOYING) journey. Then I walked home and on the way some bloke walked up to me and asked if I had any weed, to which my answer was “NO”.

GENEPOOL





Random Alphabet Quiz

9 02 2012

Random Alphabet Quiz

Inspired by something I saw on Matt’s Blog I have decide to do a Quiz for my blog but with a difference, all the answers are in order of the Alphabet, in other words the answer to Question 1 begins with an A, Question 2 – B, Question 8 – H, Question 19 – S and Question 26 – Z. Just follow the quiz as it goes on and you should get the hang of it. Now the Quiz is going to be on different topics so instead of it being on just Music or TV or Godzilla it will be on different topics. Write your answers in order as a comment and then I will post up the Answers in about a month’s time, Enjoy.

  1. A comic book writer who wrote V for Vendetta?
  2. A type of instrument which has been used by Geezer Butler, Peter Hook and Gene Simmons?
  3. A fire type Pokémon that can fly?
  4. The name of the city featured in Blade The Series?
  5. A British Airline?
  6. The winning country of the 2006 Eurovision Song Contest?
  7. A Japanese Monster with a shell?
  8. A 2010 Video Game for the PS3 which included a lot of water?
  9. A popular takeaway food in Britain?
  10. A British TV series starring Alan Davis?
  11. The second highest mountain on Earth?
  12. A British Stand-up Comedian?
  13. A Monster that has fought Godzilla 5 times?
  14. A brand of Instant Coffee?
  15. A type of fruit that is sometimes served with Duck?
  16. An Australian Drum and Bass Group who relocated to the UK in 2003?
  17. A type of mine?
  18. A French car manufacturer?
  19. A British Heavy Metal Band who have had 4 UK top 10 Albums?
  20. A form of transport that can be found in Nottingham and Manchester?
  21. A 2010 Film about trains?
  22. A Country that is famous for a War?
  23. An American Actress who has been nominated for 13 Emmy Awards?
  24. A Morecambe based Professional Wrestling Company?
  25. A British Restaurant Chain which specialises in Japanese Food?
  26. A Black and White Animal?

Don’t forget to post your answers as a comment and then check back here in about a month’s time to see how well you did.

GENEPOOL








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