Payday: The Heist

30 07 2014

Payday Logo

Fancy robbing a bank but don’t want to go to prison for a long time? Want to steal gold bullion, jewels and maybe the odd hostage without spending time in the big house? Well now you can do all that from the comfort of your very own home (and by that I don’t mean that ridiculous Secret Agent Laser Obstacle Chess or Secret Agent Laser Obstacle Lunch game from The Big Bang Theory) with Payday: The Heist.  (Turn off inner advert accent) Payday: The Heist is a four player co-op game for PlayStation 3 and Windows (and Steam) by Overkill Software where you the player play as one of a group of armed robbers who have obviously decided to go the way of the Judas Priest song, Breaking The Law by breaking the law in hope of making their millions that way. The four robbers have cool nicknames (aliases) too. They are Dallas, Hoxton, Chains and Wolf and are armed to the teeth with an assortment of weapons. But what looks like an arcade game, is actually a lot cleverer.

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The game keeps to its arcade look, but instead of a mass shoot and rob for all, is also a tactical shooter. Going in all guns blazing and nicking as much loot as possible is not so easy when there are lots and lots of police officers out there who want nothing more than to take you in, or in most cases just kill you. So you will need to get into cover to prevent being killed, and much like Left 4 Dead, the game does heavily rely upon co-operation as if you go down, your buddies will need to rescue you, or if you end up getting arrested, your buddies will need to grab a hostage to trade. The game also comes with a levelling up system which means that you can specialise in a special skill to unlock new upgrades, equipment and weapons. But that is not all, not every mission has you robbing a bank. Levels range from diamond heist’s, armed raids, stealing entire safe rooms and setting prisoners free (and raiding a hospital if you so wish). But on top of all this good stuff, the police have specialities too. While there is the occasional group of standard police officers, as your siege gets more and more deep, specialised units will come in to deal with you ranging from Taser people, massive heavily armoured shotgun wielding people called Bulldozers (sadly no real bulldozers), Swat Teams and Snipers.

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I really enjoy it, however I do think that the upgrading feature could be done differently. It can take quite a while to upgrade equipment and weapons and so I think it would benefit to have an experience system like that of Borderlands to allow more skills and upgrade such skills and allow weapons and equipment as well as upgrades for them done through a shop based system like Far Cry 2. This would mean that the player could get new weapons and equipment sooner rather than later and upgrade them as they go along using the money they have stolen. So in a co-op game the money would be split between players and to use as they wish. Also, I do think that there should be levels of difficulty where the player can choose to play a game that is too easy and would just pit the player against the normal police officers but would pay less and gain less experience, but it would mean that those who are just beginners could have an easier time of it. From then on, each new level of difficulty would introduce a new specialised law enforcer and pay more and give more experience.

Payday 1

Payday is a lot of fun and is a nice alternative to co-operative games as thanks to its arcade style it means that people who just want to have a quick single player or multiplayer game can and don’t need to get caught up in a massive story driven game and can just get stuck in. The novelty of Payday as well is also really good as it is very contemporary and has been featured in both Films and Television for quite a few decades now. While I do think that the game could be improved by a great detail by what I have said above, I really do enjoy playing this game, both cooperatively and singularly. If you like games like Left 4 Dead, you’ll (probably) like this as well. Give it a try, it is so much fun, and if you do get arrested, just restart.

GENEPOOL





Colonia

23 07 2014

Colonia

Colonia is an Set Collection, Resource Management and Worker Placement board game released by Queen Games designed by Dirk Henn who also designed Shogun and Alhambra. Set in the ancient Holy Roman Empire city of the same name renowned for its ancient cathedrals and versatile trade, the game plays out over several rounds, but within those rounds are rounds themselves where players take on the role of one of several influential families and instruct them to do several things per mini round. Basically the game plays out with each turn within the round representing a different day of the week.

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On day one, players set up the game board for the week, placing edicts and setting out contracts, items for trade and ships that will set out. On day two, players secretly choose how much influence they will have during the turn by dedicating as many family members as they wish, the player with the most dedicated family members becomes the first player for that round, this is also how the voting mechanic works as a simple yes or no from everyone is multiplied by how many family members each person put forward on day two. On day three, players send any remaining family members they have (but preferably not all of them) to collect resources from the market. On day four, these resources are given to craftsmen to create new resources with family members taking the appropriate resources to the right contractor. On day five these new resources are then taken to ships in the harbour and their cargo holds are loaded with the asked resources. On day six the ships leave the harbour and the players are given the money for their products. Each ship though represented a different location in the empire and so the player is given money based on the type of money that the ship carries. Finally on day seven, players get the chance to buy relics using the money they earned from the week. Relics are how players win the game, as the family with the most points from Relics wins the game. After all this has been done the game continues for an allotted period of rounds before the game ends. As players go round the board again though, they retrieve the family members they put down on the previous round space by space.

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At its heart, Colonia is not a bad game, a definite improvement I feel over Alhambra which while having an ok mechanic is completely random where you want to build something but need the required money, save up and by the time have the correct money the building is gone.

Alhambra

This time around though, there is more opportunity to get the correct money you want in Colonia as the money is readily available, you just need to plan ahead and get the satisfactory results to get the money you want to buy the relics you want; however that is also one of the game’s short comings. The relic’s score so low a number of points that you personally think that more high scoring ones will be out in a bit but as most score no more than between 1 and 3, you hold out for as long as possible instead of buying as many as possible. While the game does include shrines, one of each colour that doubles the score of up to 1 relic placed in it, it’s still not enough and it is really only thanks to the end game stained glass window bonuses that a winner can be crowned at all.

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Colonia’s basic structure of buying resources to turn into other products to then sell is brilliant, and an absolutely brilliant idea at that. It beats the usual resource gathering mechanic where you buy resources to use only once for certain things. The mechanic in Colonia is more like that of the world today and I am surprised to see that said mechanic is not used more often, even in big economic games like those designed by Uwe Rosenberg.

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While I do like the game to a point, there is just a sense that there could be more to this game. Why is it that I hardly have anyone in my family remaining to do the basic of commands, why is it that I lose family members trying to buy contracts and resources, why can’t all the ships leave the harbour every round instead of just a few, why is it that the edicts don’t seem to make much for understanding without reading the rules and why do we decide on them during their round than right at the beginning so we don’t forget about them, why can’t the relics be a lot more valuable. It’s almost like the game is trying to sabotage itself by limiting options when in the end you need as much as you can, which is very hard to do when to begin with you are limited to the point of almost impossible. I don’t have problems with games that limit what you can do, it puts a real strain on your gameplay if it’s part of the mechanic and forces you to think clearly about what you both want and need to do to accomplish them. That’s fine, but not when such gameplay prevents you from doing the most basic actions that are required in order for the game to work.

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The look of the game is very basic and holds some charm but given the detail of games out there which play and look along the same lines, there could be more to appeal to the player, though on saying that, the player shields which are used to hide the resources collected and produced are a nice touch and the bag that is used to place resources randomly on the market tiles is a good device also and prevents the players from holding a monopoly on certain resources. While Colonia is still a very enjoyable game, I don’t think it carries enough value for much in the way of replay value and at most is a game that you will want to play after a few months or so after playing it for the first time.

Colonia 5

GENEPOOL





Messenger Of Fear Cover Art

16 07 2014

Messenger of Fear 2

A couple of weeks ago, Goodreads had a sort of online event to reveal the cover art of the new book by Michael Grant. For those of you who don’t know who Michael Grant is, he is the author of both my Favourite Book and my Favourite Book Series, those being the book Light and the Gone Series, of which Light is the final book. Over the course of about 8-9 months between June 2013 and February 2014 I read all six gone books, and loved every minute of it. Since then though I have had to look for new books to read, but during the time I read them, I began to look into other books and have since read quite a lot with particular note going to The Last Dragonslayer books by Jasper Fforde and the works of Michael Crichton with me reading Jurassic Park earlier this year and am currently reading Micro (co-authored by Richard Preston). But despite all that, I have not really read anything since Light that really gripped me as much as the Gone series did. While my number 1 want to read at the moment (once I have finished my current reading and series there of) is The Knife of Never Letting Go by Patrick Ness, (the first in the Chaos Walking series) which was suggested to me by one of my tutors, I really do look forward to reading another Michael Grant book. While he has released other books including the BZRK series, I was pleased to hear about his newest book, Messenger of Fear, but I am not too sure about the cover art.

Messenger of Fear 1

The picture above is the supposed cover for the UK release, and the one at the top of the post, is the supposed cover art for the US release, and I would much rather have the US release cover. The UK cover looks sort of, well a bit bland, the pink/red cover just looks sort of off-putting, but more than anything, it doesn’t really stand out. The thing that grabbed me when I first saw Fear and made me want to read the Gone Series was the cover art which was black but with a chilling purple title and purple binding around the pages.

FEAR

It got my attention and got me interested. The cover for Messenger of Fear does not, really, grab my attention and it probably wouldn’t have caught my eye if I saw it on the book shelves and it is only having read Gone that I know about it and want to read it. I would much rather have the US release cover art as A) it stands out and B) would look better on my bookshelves. It overall makes me want to try and order a copy with the US release cover instead of the UK one. While it is overall annoying (at least to me) how the UK cover has turned out, in the end it is the enjoyment the reader gets out of reading the book, and given the track record the author has for Young Adult fiction, this is a book I am really excited about.

BZRK

GENEPOOL





Film News – Pacific Rim 2

9 07 2014

Pacific Rim (Legendary Pictures - 2013)

Released in 2013 by Legendary Pictures in association with Warner Bros. and Directed by the Legendary Guillermo del Toro, Pacific Rim was a film about mankind banding together to produce Giant Robots called Jaegers in the seemingly endless fight to rid the world from the threat of giant monsters called Kaiju. The film starred Charlie Hunnam, Idris Elba, Rinko Kikuchi and Ron Perlman. If you haven’t seen it, check it out. Well, after almost a year of waiting, it has finally been announced that a Sequel is finally underway.

Reports on a Pacific Rim sequel have been going round since before the first film’s release last year. It was not until after the film came out that more reports were made. Writer Travis Beacham and director Guillermo Del Toro were on board to do a sequel and had apparently had already started writing the film by October despite the film not yet being confirmed and had announced possible ideas for the film including “Gipsy 2.0” and “merging of Kaiju and Jaeger”. By June this year Del Toro further mentioned that he had been writing the sequel along with X-Men: The Last Stand writer Zak Penn with Pacific Rim creator Travis Beacham deciding to drop out to work on Hieroglyph but as the announcement has been made that Hieroglyph has now been cancelled, this could show a possible opening for Beacham to return. Then, late June, it was finally confirmed by Del Toro (who was busy finishing his latest film; Crimson Peak) that a sequel was finally confirmed and that he would be directing it along with the announcement that an animated series will be developed as well along with a continuation of Pacific Rim: Tales From Year Zero; a graphic novel released to coincide with Pacific Rim. The film will still be produced by Legendary Pictures, but now that their distribution partnership with Warner Bros. has ended, Pacific Rim 2 will be distributed by Universal Studios. So far, not much has been mentioned about what the sequel will involve, but it has been confirmed (at least in the script) that the characters of Mako (Rinko Kikuchi) and Raleigh (Charlie Hunnam) will be returning.

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I am already excited about this news. I loved Pacific Rim, my favourite film of 2013. I loved it’s Monsters, Robots, Story and Characters and with this news, I am so happy. Pacific Rim 2 has been slated for a 2017 release, three years from now, but given what Legendary were able to accomplish with Pacific Rim, I am ok with that to a point, and while I want to see a new film sooner than later, it gives me and everyone else something to look forward too as well as time for Legendary to make the film as good as it can be. Also it puts us in a rather interesting situation. You see, Pacific Rim was released 10 months before the recent Godzilla, and with Gareth Edwards going to Lucasfilm to produce the first standalone Star Wars film, it could be another four years until a sequel to Godzilla gets released, so by my reckoning about 2018 given what the current standard is for producing films; however this means that when Pacific Rim 2 gets released, it may only be a year until Godzilla 2. I just hope though that development begins on Godzilla 2 now rather than 2 years down the line, meaning that when Edwards returns, he is able to just get stuck in and not have to go through a whole 4 years worth of development all over again.

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It is going to be some time until Pacific Rim 2 is released, but in the mean time there are many films still to be released to tie us over for now, and with Pacific Rim already out on Home Media and with Godzilla not far off from being released onto DVD and Blu-ray, we can just watch those two over and over again to our hearts content until the new films are released. So much good stuff to look forward to.

PR3 (Not the first time that the Sydney Opera House has been attacked by a Giant Monster).

GENEPOOL (Click Here for my Pacific Rim review)





They Were Trying To Kill It (Part 2) – Godzilla 2014

2 07 2014

Godzilla 2014

Following on from last week of my review of what is at the moment The Best Film this year, which by all counts is going to be hard to beat, at least to me, but the previous post looked at the human side story of the film, cast and soundtrack, but really this is the big one as I will be looking at the BIG G himself. From special effects to both Godzilla and his new companions to comparisons in story with another monster movie series as well as how this new film compares in not too much detail with the original monster and also why I think it is not just the best film this year, but one of the best film’s in the series, and that comes with evidence.

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The film’s special effects are really well done, and I mean really well done at that. The film’s producers have obviously taken great time and effort into not just making Godzilla look like, well himself for a start, but also both believable and naturalistic as in the viewer being able to see what is in front of their very eyes and believe that the creature could exist, like your eyes do not deceive what you are seeing. But the detail is also in the close up. For several parts of this film, Godzilla is seen to be in the state of minimalistic. So you may not see his entire shape or size for the most part, but even those scenes show a level of detail that is perhaps not as explored. I mean these are giant monsters, obviously and the film takes the standing point of the viewer on the ground, the human element, seeing it through their eyes. So you naturally jolt your head back to look up at them, but because of their size and depending on how far away you are from them, you may not see all of them, but when you are close up the little details are not forgotten, they are included. Godzilla’s hands on the Golden Gate Bridge (anyone else notice that it’s not the first time the same bridge has been attacked by a Giant Monster in less than a year?), close up details of the MUTO’s when on the ground and really close for comfort, Godzilla’s irradiated damaged flesh, and the detail in the shape, form and material of all three monsters from head to toe. Not only does all of this exist, and in such great detail, but it is also terrifying; and if the special effects achieve such a thing on something that (as far as we know) does not exist, then the effect has been achieved.

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The monsters themselves have been beautifully crafted, but there is more to a monster than just what meets the eye to which the filmmakers and the audience have an unfair advantage over the people in the film who are too busy running away. The Muto’s are the newest edition of a long line of monsters to tangle with the king, so let’s start with them. The Muto’s are nicely well designed and have essences of real life animals in them presenting themselves as creatures that are definitely of the world and not from space. I do like how there are major differences between the two. The male is smaller and can fly and whose body structure makes him look like a praying mantis on the ground and a bat in the air. Whilst the female is much larger and while exhibiting the same mantis like look, has more in common I would say with a spider as in she is reliant on walking and so perhaps needs to walk as such. They of course share the same features in the face and the look of the MUTO’s is nicely made to make them look sinister. During the night shots this works to their advantage and when the let out the under voice almost clucking, it sounds like a measurement of laughter but it could just be more the sound of the wind passing through their immense bodies. Little things such as the facial features really help to cement their positions as the real villains of the film. this idea also is used to great effect by having them the first monster that truly gets revealed. TO begin with you believe that Godzilla is the one responsible for the attack on the power plant, so far he’s the only creature been mentioned, but by revealing that it was actually the MUTO’s not Godzilla, it adds that emotional connection and presents them as the actual ones to do the damage and as such become the villain and it means that you as an audience member want and need a hero, and it cements Godzilla’s role in the film from the moment he is fully seen for the first time, to the point that he leaves. It is interesting use of both perception and suggestion from the film makers that gives a very big surprise early on and one that hooks you as you wonder, If that is a MUTO, what is Godzilla?

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The thing is though, look and sound and abilities are not enough and the thing that makes the monsters in a Godzilla film stand out is personality. Godzilla as a monster and as a series has survived on several key structures and points but one of those core elements is personality of the monsters themselves. If you look at other past American Monster Movies, they have all been referred to as “it” or “the”, they are all things. But if you give something a name, its presence means a whole lot more. You could just call your family pet (if you have one) “the cat” or “the dog” but you give it a name and refer to it by name and as such it feels more like a friend and part of the family and as such you discover the pet’s personality. The same is true for Monsters. By referring to Godzilla by it or the, it could be any one of a number of things but because of the description, it requires an explanation every time it is talked about. But now that you have labelled him, given him right to a personality, you just need to say the name, and people know who he is. For the MUTO’s it really is more of an it or a thing as MUTO is technically a designation for Massive Unidentified Terrestrial Organism. While the word does sort of become a name as the film goes on, they are still these things and even though they show signs of care towards each other and their young as well as a level of passion, they are just still designated creatures or animal. So while they definitely have a level of passion and character for such well-designed and thought out animals, they are unable to come out of their shell fully due to their possibility for personality restricted, which is a general shame because I really liked them.

Godzilla on the other hand actually looks like Godzilla (something that did not work out at all 16 years ago). Great care and attention has been taken to make him look like the monster we all know and love, but also to have his own spin so that he is not too much like his Japanese self and so this look can be more independent as well and as such does not need to rely on those films and allows this film to work on its own merits. So his size in this film (the biggest to date, and possibly a bit fat) belongs to this film, but attributes such as his scales, dorsal spines, head and tail are like that of the original Japanese monster. One such item is easier to see also now thanks to the film’s point of view and that is of Godzilla’s broken skin which is supposedly caused by the damage done to him by nuclear weapons testing. This goes to show that Godzilla is invincible to man’s most powerful weapons and supports the idea of him being the force of nature and as such unstoppable, but shows a more human element too showing that he still has those scars from long ago battles which on top of that could be emotional ones too but decides to wear them than think about them. His overall look particularly in the facial features when he is first revealed in the Hawaii airport scene makes me think of dragons. You get a brief second or two to look at his face, you get this overall feeling of terror like you are looking at a destroyer, a creature of such great magnitude and ferocity and while his features make him look like a cross between a dog and a lion, the essence of the dragon like nature is there and this helps with the tales of myths and folklore that surround him, and from this he isn’t just a monster, he feels and looks like a dragon too, and this gets your heart racing.

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But while the look of him is amazing and is true to the Japanese Monster, there are more new editions to the creature but these are more in what he does than what he looks like. But at least one of the things he does isn’t new and has been with him since 1954, any guesses as to what they would be? You got it, his Atomic Deathray. Yes, we were promised a Godzilla true to the Japanese monster and a monster that all we wanted to see but come the final fight I was lost wondering where the Deathray was. Everything was perfect but no sign of that. But then, in the darkness, a shadow grew with a long blue light drawing upwards, I was on the edge of my seat, hoping it was what I thought it was going to be, and then, when his Atomic Breath blasted across the screen, I was so happy, I jumped forward (sort of, more like leaned, not much of that can be done in a cinema seat) and thrust my arms and fists forward and down in a hammer like motion in a gesture of celebration. It was great. It’s not that it’s just there, but the characterization of Godzilla with the power rising up through his scales and then also being the right colour meant that I was so happy and the scene was amazing. I really did enjoy the use of the dorsal spines like shark fins as even after the reveal in Hawaii, it meant that Godzilla still had some screen time but in order to keep something’s under wraps, he could keep that mystery about him but also have that extra element of something huge is coming, and it’s sightings in the water have their own power behind them being seen as you know something big is about to happen. The new roar is really good; it really helps to give this new film its own sense of credit, especially to Godzilla himself. Instead of doing what Emmerich did 16 years ago by taking the classic roar and just extending it, the filmmakers here have created their own unique sound. The sound he produces is still very much like how a Giant creature would, it shakes the ground and produces a lot of noise thanks to the huge inner spaces within its own vocal chords and while it kind of makes me think of perhaps an elephant or other large mammals instead of reptiles (which can’t actually roar)and is overall very well produced to make an absolutely great sound.

Godzilla’s personality exists brilliantly in this film but his characterization which adds to this is different in many respects to what he was when he first started but these changes are not a bad thing in any way, shape or form. Godzilla is made out to look like a super predator, the alpha male top dog of the natural world. This is presented with the idea that should a creature like the MUTO’s arise, therefore threatening his turf, the predator comes out to play to reassert his dominance over the natural world. This idea may sound a bit corny in that sense, but it is a great way of bringing Godzilla into the story in a way that actually makes sense. This animal like approach helps him to fit more easily in the position of him still being a creature of nature even if he is definitely more than that. This comes even more into the fray come the battle sequences where; when rises out of the water his body movements represent that of something which is more gorilla like. While he fights and acts more like an animal now or at least something that is believable to the natural world, attention has been made to how such a creature could fight if say a giant lizard could stand on two legs, had a big tail, big head (Atomic Deathray) and large arms. But making him like the world is not the same as placing him in it. While it has been stated that his build up to appearance is like that of Jaws with the Dorsal fins in shot and no major reveal for a while, this idea does work splendidly, so while you can see him, you still have no idea what he looks like. Much like the original 1954 film as described by Enthusiast Tony Luke for a BBC Documentary in 1998 said “As the film progresses over the next hour, you just get hints of something big and dark and evil smashing its way through northern japan”. Now while the creature in this film is not like that in characterization, he is like that in the sense that you know something is coming, but even when it is first spotted, you don’t know what it is, and can only see a small portion of it. Another form of characterization and personality was thanks to the opening screen credits. Now while the 1998 film did something partially similar, this time around, it was very clever how they pulled it off. There was still the connotation with the use of Nuclear Weapons, the extra points of A) seeing Godzilla to begin with if only in his submerged form meant that he is at least mentioned from the start along with that great soundtrack, and B) the relation with sea tales of Giant Sea Monsters including sightings of sea serpents and the Kraken which represents his connection to the sea and world but also shows his connection to mother nature herself for always being there when he is needed to be. This use of old folklore tales is very well done and a nice technique by the filmmakers.

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While the use of him being an alpha predator is well done, in story terms, I feel like I have seen this before, in another monster movie starring another Japanese cultural icon; Gamera. Last year, I reviewed Gamera: Guardian of the Universe. The first in the Gamera Heisei Trilogy. Now for those un-aware, Gamera is another giant movie monster, but taking on the guise of a fire breathing, rocket-propelled flying turtle. Gamera first appeared in Japanese Cinema in 1965 and thanks to a growing popularity which particularly after the Heisei series has gone on to become an icon himself (please refer to my What is Gamera post). In Guardian of the Universe (rephrased to GGOTU) an ancient species of bird comes to life and wreaks havoc in Japan (like all other monsters do) only for them to suddenly have to deal with the appearance of a Giant Turtle. The two then fight with Gamera acting like the superior creature being sent out to take care of the appearance of a new threat. While a brilliant film, I can’t help but feel that the same story structure has been applied to Godzilla. Big creature comes out of the woodwork, bigger creature comes to deal with it, they fight, bigger one wins. I am not saying this is necessarily a bad thing but I do feel that it is sort of weird that this new film has been almost based on the story from and even the characterization of the lead monster (and even some of the design of the MUTO’s look a bit like Gyaos) comes from the series biggest competition.  Mean Gamera himself in that film is an ancient creature created by a lost civilization, much like Godzilla’s ancient history. This is more of something that you may need to make your own minds upon. If you have not seen the Gamera Heisei Trilogy, I do highly recommend it (particularly the last one). But for those who have already seen GGOTU, what do you think?

GGOTU3 (The film is not in Black and White, it's just that this is a Good Picture)

As for the main part of the story itself, there is a lot of talk in it about the want and urge of man to control nature. After going to see this a second time with a friend, she mentioned that it is a lot like Jurassic Park which does use a lot of the same elements. I myself recently read the book by Michael Crichton which shows an urgent need to control nature as well as the refusal to admit when you are wrong and the ignorance of man who just wants to continue. This film uses ideas like that a lot of the time but does show the learning side as come the end, at least for now there is no real want to control Godzilla. But knowing how the American Military is usually portrayed in films, I bet there could be the possibility of them wanting to find some means of control over Godzilla in future films. Also on the nature note there is also the amazement and sense of discovery that occurs when something amazing has been discovered and shows that while we do live on this planet there is still a whole lot more that we don’t know about and perhaps our strive to find it and control it could lead to the end. I do find myself thinking a lot about Blake Snyder’s book; Save the Cat!: The Last Book on Screenwriting You’ll Ever Need, which talks about how films are written to connect with the audience through the use of primal urges, and one of those early settings is described by Snyder as “Monster In The House” to which he further describes by stating that “It’s not about being dumb, it’s about being primal. And everyone understands the simple, primal commandment: Don’t… Get… Eaten!”. This is very much true with this film as the point of view of the audience is that of the people on the ground during the events and the urge to survive the power of the super predators. Much like a Japanese Godzilla film as well, there is a lot of mentions about the use of Nuclear weapons, from the beginning to the end and I particularly enjoyed the scene between Stenz and Serizawa when Serizawa shows him his watch which stopped on the day of the Hiroshima Bomb. It showed a sense of understanding from Stenz about the use of nuclear weapons as well as a possible sign of regret showing that the world has moved on and understand such power more and don’t take things so lightly, but connected with that is the lesson of not being able to control nature too and the understanding that comes with that. And much like how stories in cinema work with the characters having to grow and change, the same is applied here while also showing the growth in the human mind over the last 60 or so years with mentions to Nuclear dominance being one of them.

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I absolutely love this film from the ground up. It gives a well-deserved new light onto a character whose reputation was dented back in 1998 and corrects everything that the said film did wrong. It respects the design and meaning of a character that has been on-screen for about 60 years now and is beloved by millions of people all around the world. Using a great amount of new expertise in film making including special effects, lighting, shooting and even a soundtrack of extremely high qualities and added to that a film’s cast who each have their own loveable quirks and then Monsters whose design and characterization is of such a high standard, all coming together to make one fantastic film, a film that I have fallen in love with from start to finish. This is the film that I have been waiting to see and while it may have taken somewhere between 4 to potentially 10 years to produce, in the end it was worth waiting for and the confirmation of a sequel just means there is more to look forward to. In part 1 I said that this film is one of the Best films in the series, a comment I stand by, and while it is not my favourite, I do believe that the quality of this film really does make it so. And one other thing on that. A couple of days after seeing this film for the first time, I watched one of the all-time classic best films in the series; Ghidorah, the Three Headed Monster, one of the ones I like a lot, and I did not enjoy it as much as this one. So while its place in the film series and general cinema is still probably going to be debated; if it is able to make a Godzilla fan as big as me happy and not disappointed, it has succeeded. And that is why I love this film, and shouldn’t that be the ultimate goal of films? To Be Enjoyable. Thank You Godzilla.

GENEPOOL